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Gifts: Ahroun

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Ahroun Gifts

These Gifts are available to characters of the Ahroun Auspice.

 


 

Basic Gifts

 

Empathy of Hatred

Activation Time: Personal

Effect: You are so attuned to the ebb and flow of Rage that you can sense it in others. After a moment of study, you learn another's current and permanent levels of Rage. The gift Aura of Confidence blocks this effect.

 

Falling Touch

Activation Time: Normal

Activation Cost: One Gnosis

Challenge: Physical vs. target

Retest: Medicine

Effect: With a precise strike to a key pressure point, you send a foe sprawling. Your target falls down, unable to move from that spot or initiate Physical Challenges for the duration. They may defend themselves from challenges as normal.

Duration: Four actions (or fifteen seconds out of combat); spending Rage for extra actions helps burn through the duration.

 

Inspiration

Activation Time: Normal

Activation Cost: One Gnosis

Effect: With a rousing speech or howl -- or maybe just a steely gaze -- you inspire your companions to stay true to their purpose. You and all allies in earshot may call on one of the following effects during this scene or next: an automatic success when defending on a single Willpower Challenge; one additional Willpower Trait to spend; or an automatic win on a test to resist Frenzy. Multiple uses of the Gift do not stack, although you can re-apply the effect after a beneficiary uses it.

Duration: This scene and next

 

Loyal Defender (W20)

Activation Time: Automatic

Challenge: Static Willpower vs Controller’s Willpower

Retest: Primal Urge

Effect: The creatures of the Wyrm conspire constantly to turn Garou against their packs, to sow the seeds of doubt that the Ahroun is too much of a threat to their own pack. By learning this gift, the Ahroun swears that their loyalty to their pack will never waiver. Any attacks the Garou makes against their packmates, for any reason, suffer a 2-trait penalty. If they deal damage to a packmate, and are under a supernatural influence, they may immediately make a static Willpower Challenge vs the Willpower of the creature who is controlling them. Success causes the effect to immediately end, and the Garou gains a point of Rage.

Duration: Permanent

 

Pack Shield (W20)

Activation Time: Normal

Challenge: Static Social vs difficulty of the highest Permanent Willpower among enemies.

Retest: Intimidation

Activation Cost: 0-5 social traits. 

Duration: Scene or hour

Effect: For the rest of the scene, if an opponent has lower permanent willpower than the user's permanent willpower, the opponent must attack the user of this gift. If the opponent has equal or higher permanent willpower than the user, the opponent may attack other targets but are down a number of traits equal to the social traits spent by the gift user, if the user is not also being targeted by the attack.

 

 

 Pack Tactics (AKA: Pack Blitz)

Activation Time: Personal

Required: At least one other packmate present.

Activation Cost: One Willpower

Effect: You focus your pack's fighting instincts, coordinating them against your primary target. Choose that target when activating this gift. You and your packmates gain a Trait bonus equal to the number of packmates present (limit +5) to Physical Challenges against that target. Multiple Garou using this gift do not stack these bonuses.

Duration: Until you attack a new target

 

Razor Claws

Activation Time: Personal

Required: A form with claws; you must rake your claws over a hard surface.

Activation Cost: One Rage

Effect: You sharpen your claws, honing them into even deadlier weapons. You do an additional level of damage with your claw attacks of the same type as your base claws (Aggravated in Hispo or Crinos, Lethal in others).

Duration: One Scene or Hour

 

Renewed Vigor

Activation Time: Reflexive

Required: This round you have both spent three Rage and killed a foe.

Activation Cost: One Willpower and 1-5 Social Traits

Effect: The brutal flourish with which you kill your foe fills your companions with confidence and Rage. Every ally within line-of-sight gains one point of Rage for each Social Trait you spent.

 

Rhythm of War (W20)

Activation Time: Personal

Activation Cost: One Rage

Effect: With the rhythm of their inner war drum, Ahrouns become unstoppable by ignoring blows that would fell lesser combatants. For the remainder of the scene, as long as the Garou makes an attack each turn, they are immune to stunning and knockdown effects. This gift ends if a turn passes where the Garou does not make an attack.

Duration: One scene or until a turn passes without the user making an attack

 

Sense Silver

Activation Time: Personal

Challenge: Mental vs. 8 Traits

Retest: Primal Urge

Follow-up Cost: optionally, one Mental Trait

Effect: You attune your senses to your hereditary weakness, sensing the mystical charge of silver. You can tell whether or not any silver weapons are nearby. If you spend the Mental Trait, you sense the exact locations of all such weapons.

 

Shield of Rage (W20)

Activation Time: Normal

Activation Cost: One Willpower

Effect: The strength of your rage shields you from spiritual attacks; any damage that a spirit would inflict on you is reduced by one level.

Duration: One scene or hour

 

Spirit of the Fray

Activation Time: At Will

Optional Cost: 0-5 Gnosis

Effect: Your reflexes become so quick, your actions nearly precede the stimuli they're reacting to. Your character gains plus ten traits, plus ten additional traits for each Gnosis spent, for the purposes of determining initiative order.

Activation: At will

Duration: One Scene or Hour

 

Spiritual Wrath

Activation Time: Personal

Required: A target that is entirely flesh or entirely spirit; Garou, Fera, Fomori and Changelings are immune.

Activation Cost: One Gnosis

Effect: All Garou are both spirit and flesh; by focusing that part of your nature a foe does not share, you can strike in ways that are especially difficult for them to avoid. You gain a three-Trait bonus to your next attack.

Duration: Your next attack. If the attack misses, the gift is wasted.

 

Spur Claws

Activation Time: Personal

Activation Cost: One Rage

Effect: On your next successful claw attack you bury your claws into your victim, where they stay stuck after they rip from your fingertips. Until the victim takes the time to pull them out (which takes a full turn), they will suffer a 2-Trait penalty to all their challenges. Your claws take a full turn to regenerate and can't be used in that time.

Duration: The spur claws remain ready until your next successful claw attack or until the end of the scene, whichever comes first. The trait penalty lasts until the victim pulls the claws out with a full-turn action.

 

True Fear

Activation Time: Normal

Frequency: This gift is specially subject to the five-minute rule (i.e., if it fails, you cannot attempt it against the same target until five in-game minutes have passed).

Challenge: Willpower vs. target

Retest: Intimidation

Follow-up Cost: 0-5 Mental Traits

Effect: Your supernaturally terrible mien makes a foe cower in fear, and they cannot attack. They may defend themselves if attacked and otherwise act normally, although their actions will likely be guided by fear.

Duration: One turn, plus one turn for each Mental Trait you spent.

 

 

Intermediate Gifts

 

Black Mamba Strike (W20)

Activation Time: Personal

Activation Cost: 1 Rage

Effect: The gift user may move up to their running speed and attack on the same turn for the rest of the scene, even during rage actions.

Duration: Scene or Hour

 

Body Shift (W20)

Activation Time: Personal

Activation Cost: One Primal-Urge

Effect: You may change up to five of your physical traits from one category to another (e.g., a Quick becomes a Strong).

Duration: One scene, or until the trait is expended.

 

Clenched Jaw

Activation Time: Reflexive

Required: A successful bite attack.

Activation Cost: One Rage

Effect: Locking your jaws onto an enemy, you become impossible to dislodge. Your target may attempt a Physical Challenge to break free, but a) you enjoy a bonus of half your current Willpower Traits (round up) for the challenge, and b) even if they do break free, they take a level of Lethal damage. On successive actions you may make further biting attacks with a two-Trait bonus to continue inflicting your bite damage.

Duration: Until the target breaks free or you choose to let go

 

Combat Healing

Activation Time: Personal

Activation Cost: Two Rage

Effect: Those born beneath the full moon are known for fighting long after other Garou have fallen. While this gift is in effect, instead of your natural regeneration healing one Bashing or Lethal damage per round, it heals one Bashing, Lethal or Aggravated damage per round instead. (Homid and Lupus Garou still don't have regeneration in their breed forms.)

Duration: Scene or hour, or until you fall unconscious

 

Full Moon's Light (W20)

Activation Time: Normal

Activation Cost: One Gnosis

Effect: Anyone within a mile of you who is actively working against you or your pack emits a soft silvery light as though illuminated by moonlight. This can confound powers of stealth and even invisibility, but only if the target is actively attempting to harm, compete with, or otherwise foil you or your pack.

Duration: One scene or hour

 

Heart of Fury

Activation Time: At Will

Activation Cost: One Willpower

Effect: Erecting walls of spiritual discipline in your heart, you automatically win ties on a Willpower Challenges to resist Frenzy. This does not include Effects, like Gifts, that induce Frenzy.

Duration: One scene

 

Home Turf (W20)

Activation Time: Normal

Required: At least one packmate present.

Challenge: Static Social challenge of 8 minus the number of packmates present. 

Retest: Intimidation

Activation Cost: 0-5 social traits

Effect: In an area equal to Rage x 10 yards, in challenges to intimidate or cow the Ahroun or his pack, the opponent is down a number of traits equal to the Ahroun's permanent Rage. The Garou's packmates also gain a bonus equal to the traits spent to intimidate or cow others. The Ahroun only benefits from this gift if there is at least one other packmate with them.

Duration: Scene or hour

 

Purity of Spirit

Activation Time: Reflexive

Activation Cost: One Gnosis

Effect: You have learned to utilize you spirit shield your flesh when struck by silver. Whenever you are struck by a silver weapon, you may soak to reduce its damage. As usual, you may not use this gift in a round during which you spend Rage.

Duration: One Scene or Hour

 

Shatter Bone

Activation Time: Reflexive

Required: You are about to make a Brawl-based called shot on a foe who has bones to break.

Activation Cost: One Rage and one Willpower

Effect: You possess a sixth sense about the way a skeletal structure works -- and breaks. By targeting an opponent's bones you add two Lethal damage to your next called shot. (The called shot still deals all its usual effects.)

Duration: Your next attack. If the attack misses, or is not a Brawl-based called shot, the gift is wasted.

 

Shake the Earth (Custom Content)

Activation Time: Normal

Required: Learn the gift from Henrick or journey to the Legendary Realm.

Activation Cost: One Rage 

Effect: You slam into the ground with the power of your rage, causing a impact and splitting the earth for 10 feet around you. Anyone not the user must win a physical challenge (static vs 12) to stay on their feet. Garou can spend additional rage to make a similar hole or deepen the hole already made.

 

Silver Claws

Activation Time: Personal

Required: A form with claws.

Challenge: Gnosis vs. 6 Traits

Retest: Occult

Effect: Calling on Luna's power, you transform your claws to silver, which inflicts an extra level of Aggravated damage to any creature vulnerable to the moon's metal. In addition, the searing pain gives you one Rage each turn and inflicts a one-Trait penalty on all non-combat Challenges. If your Rage ever exceeds your Willpower, you must test for Frenzy.

Duration: One scene, or until you end the effect

 

Stoking Fury's Furnace

Activation Time: Automatic

Effect: You've learned to focus your Rage with fearsome efficiency. You gain one Rage Trait in any turn you suffer damage, and that damage will not force you to test for Frenzy. You may also spend exactly one Rage Trait each turn without decrementing your current Rage -- though if you spend two or more, you cross them off as usual.

Duration: Always in effect

 

Touch of Rage

Activation Time: Normal

Required: A supernatural target that possesses Rage, or a non-supernatural target

Activation Cost: One Willpower (or Two Willpower for non-supernatural targets), plus 1-5 Rage

Effect: You share the Rage you feel with others, inspiring them to terrible feats of violence. Your chosen target gains the number of Rage you spend activating this gift. The target must test for Frenzy if this Rage takes them above their Willpower. They automatically Frenzy if their new Rage is twice their Willpower.

 

Wind Claws (W20)

Activation Time: Personal

Activation Cost: One Rage

Effect: Your claws and fangs become as the wind, passing through defenses without stopping. The damage from your Brawl-based attacks bypasses Barrier and Apparel armors.

Duration: One round.

 

 

Advanced Gifts

 

Aegis

Activation Time: Reflexive

Activation Cost: 1-5 Willpower

Effect: You gain an astonishing mystical shield against attacks. After an attack lands, you may call for a Simple Test: on a loss you take damage as usual, on a tie the damage is reduced one step (Aggravated becomes Lethal, Lethal becomes Bashing, and Bashing doesn't deal damage), and on a win you take no damage at all.

Duration: A number of rounds equal to the Willpower spent

 

Kiss of Helios

Activation Time: Normal

Activation Cost: One Gnosis

Effect: You have received the blessing of the sun, able to burn without being consumed. You are immune to all damage from natural fire (which includes Create Element). Man-made chemical fires (like napalm or gasoline) and powerful supernatural flame (like Balefire or Fire Elementals) inflict half their usual damage (round up) as Bashing damage. If you set yourself on fire, you stay alight, and deal two additional levels of Aggravated damage if you attack with blazing claws or fangs.

Duration: One Scene or Hour

 

Strength of Will

Activation Time: Personal

Frequency: Once per scene

Challenge: static Social vs. 12 Traits

Retest: Leadership

Follow-up Cost: 1-5 Gnosis

Effect: Your mighty presence inspires your comrades to astounding feats of courage. All your allies within 100 feet gain a number of Willpower equal to the Gnosis you spent. A Garou may only benefit from one use of this Gift at a time.

Duration: One Scene or Hour

 

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