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Totems of War

Page history last edited by TC STs 3 weeks, 2 days ago

Totems of War are those Totem spirits most dedicated to the creed of Glory. War-Totems expect their followers to stand on the front lines of the fight against Gaia's enemies.

 

Related Pages: Packs and Personal Totems - Totems - Totems of Respect - Totems of Wisdom - Totems of Cunning

 

Players may search the Werewolf source material to discover many, many more Totems than these. As the Storytellers approve new Totems of War to enter play, this page catalogs their rules.

 

Adder

  • Type: War
  • Totem Background Cost: 8 Traits
  • Description: One a popular totem of the Fianna, the Adder is famous for being the only poisonous serpent in the British Isles -- well, in Britain anyway, since he was long ago driven out of Ireland. He teaches his followers that victory need not be won by overwhelming force, but by tactical strikes that incite panic and sap the enemy's strength.
  • Benefits:  You gain the Abilities Stealth x2, the Shadow Lord gift Fatal Flaw, and the Metis gift Wither Limb.
  • Ban: To maintain his power so far from home, Adder requires expensive and complex sacrifices. These offerings tie up one pack member's Resources background, effectively lowering it by one level. Also: you may never set foot in Ireland.

 

Aray

  • Type: War
  • Totem Background Cost: 7 Traits
  • Description: One of the oldest gods of War in history, worshiped in ancient Greece as "Ares." While he possess great martial prowess, his most notable feature among War gods is being to come back to life after dying.
  • Benefits:  If you suffer a wound that would otherwise kill you, you may spend one point of Willpower per wound level to ignore the wound. You are "dead" for a number of hours equal to Willpower spent. There is nothing stopping your enemies from attacking you while you are in your "dead" state, killing you permanently once you have run out of Willpower.
  • Ban: At the start of each season, you must find an item that perfectly embodies that season, and burn it as an offering to him.

 

Astrape and Bronte

  • Type:  War
  • Totem Background Cost: 4 Traits
  • Description: Aways together followed as a pair. In Greek mythology, the goddesses of lightning and thunder. As members of Zeus' entourage, they were his shield bearers, given the task of carrying his thunderbolts along with Pegasus.
  • Benefits: You gain x 1 Strong trait, x2 Pack tactics and the gift clap of thunder
  • Ban:  Followers must never flee a battlefield in unprepared, or craven. An organized retreat, with the pack covering the retreat and being the last ones on the field, is possible. (This applies to battles, not personal Challenges or duels.) If they do flee ignominiously, they will find themselves expelled from the twin goddess' following.

 

Badger

  • Type: War
  • Brood: Griffin 
  • Totem Background Cost: 7 Traits
  • Description: A tireless hunter and digger, Badger likes being underestimated. He wants his followers to search for weaknesses and exploit them, rather than simply charging right in. A cornered badger is capable of terrifying rage: he prefers to be injured in battle than killed in captivity. 
  • Benefits: You gain the Physical Trait Tough, the Abilities Stealth x2, the Metis Gift Burrow, and five Rage.
  • Ban: Don't live in dwellings others built. Sleep outside or build your own home.

 

Bear

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: Bear is terrifying in war, but he does not fights out of bloodlust: a spirit of healing, Bear acts to cut the sickness from the world. He has a troublesome history with the Garou, who did his children the Gurahl great wrongs in the past.
  • Benefits:  You gain the Physical Trait Strong (or a synonym) and the Ability Medicine x3. Once per day, you may use the Theurge gift Mother's Touch to heal someone. You may hibernate up to three months without food or drink. Gurahl will show you a modicum of respect.
  • Drawback: The ancestral spirits of Renown are slow to trust Bear: you lose one Honor for every three you earn.
  • Ban: Bear is grateful for your service, and asks nothing particular in return.

 

Bee

  • Type: War
  • Totem Background Cost: 4 Traits
  • Description: Bee is a complicated totem having many faces. They are small but capable of defending themselves. Bees and their honey are also associated with fertility in some areas and are considered good luck for couples trying to conceive.  Bees help shepherd the dead into the afterlife and are often the telltale signs of an important event.
  • Benefits: You gain the x2 Ancestors, x1 Enigmas, x1 Melee, and a retest when dealing with fertility. 
  • Ban: As bees continue to struggle to survive you must keep a garden to support the bees or participate in a beekeeper's activities. 

 

The Bemidji City Hooligan (Big Poppa Hooligan) (City Hooligan)

  • Type: War
  • Totem Background cost: 7
  • Description: The City Hooligan appears as a young teenage boy with a purple mohawk, wearing jeans and a jean jacket covered in pins, and patches. He is usually surrounded by raccoons, rats, mice, skunks, and opossum spirits; the kind of animal spirits no one likes. He speaks casually and usually gives a 'zine of the information when people ask him about it.
  • Benefit: You gain the Abilities Brawl x2, Survival x3, and x1 Streetwise.
  • Ban: You must protect the little guy (as long as they aren't an asshole). Also, you must rebel against oppression, and speak out against social injustice. Also, Obviously live within his city.

 

Black Stag

  • Type: War
  • Brood: Stag 
  • Totem Background Cost: 5 Traits
  • Description: The manifestation of Stag's rage, often the leader of The Hunt. Often appears to garou as a warning that have betrayed Stag in some way. 
  • Benefits:  The Abilities Melee x2, Intimidation x1, and Brawl x2.
  • Ban: If you find a Wyrm spawn you must attack it. 

 

Black Unicorn

  • Type: War
  • Brood: Unicorn
  • Totem Background Cost: 5 Traits
  • Description: Called "Unicorn's Shadow" by some, Black Unicorn embodies the hope of the innocent to be saved from evil. This totem teaches his followers to fight with nobility, chivalry, and with an ever-burning love for Gaia in their hearts.
  • Benefits: You gain the Ability Brawl x1.  Every member of the pack gains one additional Healthy health level.  In addition you gain five points of Willpower.
  • Ban: You must defend all who cannot defend themselves.

 

Boar

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: Boar is the scourge of hunters and a favorite Totem of many young war packs, particularly Fenrir and Fianna. His anger hurls him into the fray, his ferocity prevents him from admitting defeat, and his stubbornness keeps him from dying quietly.
  • Benefits: You gain the Physical Trait Tough (or a synonym), and the Ability Brawl x2.
  • Ban: You must never hunt or eat boars.

 

Buzzard

  • Type: War
  • Brood: Falcon 
  • Totem Background Cost: 4 Traits
  • Description: The Totem of House Crescent Moon, Buzzard is a well-loved spirit that values grace and precision in battle. Buzzard prefers skillful combat to brute force.
  • Benefits: You gain the Physical Trait Graceful, and are up two traits on all Melee challenges,
  • Ban: Buzzard detests Gaia's warriors fighting amongst themselves. You may never initiate a fight with another werewolf, this includes challenging one to combat. (This does not include Black Spiral Dancers)

 

Children of Karnak (Roc)

  • Type: War
  • Brood: Falcon
  • Totem Background Cost: 6 Traits
  • Description: Most often taking the form of Rocs of golden feathers. The Children of Karnak were spirit guardians of the temples of Helios. Freed from the enslavement of an evil mage by Falcon they joined his brood while still serving Helios. They are not easily summoned as one must know the special way to find them before calling on them, the caller must also have at least 4 honor. They are one of the few spirits who are immune to the Command Spirit gift as they are more dedicated to their freedom after the wrongdoings of the past. They are a spirit of War, Protection, and freedom above all else.
  • Benefits:  You gain the Abilities Melee x1, Brawl x1, Athletic x 1, and Dodge x1 and the Silver fang gift: Words of Honor and Ragabash Open seal
  • Ban: You must never lie. You must never allow a known lie to be said without calling it out, as it is lying through omission.  Lying will have the spirit abandon you.

 

Clashing Boom-Boom

  • Type: War
  • Brood: Cockroach
  • Totem Background Cost: 8 Traits
  • Description: She has worn many faces and gone by many names, appearing as Athena and Ares, Sekhmet and the archangel Michael -- but she has always been one thing: the spirit of Warfare. She favors great warriors and commands their absolute obedience. Taking forms to suit the modern age of warfare, she appears as an old woman in crisp military attire, a cloud of gunsmoke called the Fog of War, a futuristic super-soldier, or a Stealth bomber flying overhead.
  • Benefits: You gain the Abilities Firearms x2, Melee x2, and Leadership x1. On all ranged attacks where you can see your targets, you gain a two-Trait bonus. Your weapons never jam (although they can still break).
  • Ban: As your commanding officer, Clashing Boom Boom suffers no insubordination. She will issue you orders and you will obey them. Refuse her orders and you'll be ejected from her ranks; act against her orders and she will fire on you as a traitor.

 

Cobra

  • Type: War
  • Totem Background Cost: 7 Traits
  • Description: The queen of the cobras was known to the Egyptian people as Wadjet, the protectress of the pharaoh. The theft of her symbols and the corruption of a number of her spirit brood by vampires like Sutekh infuriated the goddess; a serpent’s fury is cold, and only grows with time. Warlike Silent Striders and angry cobra-spirits are drawn to each other, joining together to take their war to the corrupting minions of the Wyrm, especially the Leeches. And woe to anyone else who stands in their way.
  • Benefits:  Children of Cobra take no damage from snake venom. They gain a three-trait bonus to deal with any other poison damage. Once per day, a single member of the pack can inflict four Health Levels of poison (lethal) damage with his bite in addition to his basic bite damage. This poison does aggravated damage against Wyrm-spiritsand Vampires.
  • Ban: Cobra grows impatient with Garou who will not fight (though of course she has no problem with stealth and ambush tactics). She demands that her packs take every opportunity to root out the vampires of Egypt and their corruption.

 

Crow

  • Type: War
  • Brood: Grandfather Thunder 
  • Totem Background Cost: 2 Traits
  • Description: A consummate survivor, Crow supports Garou war efforts from the back lines: keenly observing the conflict and looking for opportunity. He is a totem of loyal service, obediently complying with the commands of those greater than he: but he is a vengeful spirit as well, as is discovered by any leader who betrays his loyalty.
  • Benefits: You gain the Mental Traits Perceptive x2 and the Abilities Etiquette x1 and Subterfuge x2.
  • Ban: Remain loyal to those you serve. But if those leaders mistreat you, or if they are corrupt, then find a way to replace them with better leaders. If replacing them proves impossible, Crow understands, and will not punish your continued loyalty.

 

Eagle

  • Type: War
  • Brood: Unicorn
  • Totem Background Cost: 9 Traits
  • Description: A proud warrior, this aspect of Eagle fights to uphold justice in a lawful society. He aids Garou who strive for honorable purposes and shows contempt for disunity and cowardice.
  • Benefits: Once per round, you may call on a free retest in a challenge that assists or is assisted by a packmate. This is the last retest you may call for in the challenge. When you fight beside your pack, you are immune to fox frenzy.
  • Ban: You must oppose injustice and work to establish and maintain a just society. It isn't enough to simply kill evildoers; you must involve yourself in local politics or civil service, working to improve your community for all.

 

Eagle

  • Type: War
  • Brood: Falcon 
  • Totem Background Cost: 5 Traits
  • Description: Regal yet vicious, Eagle is the herald of House Wyrmfoe. Eagle was formerly not highly regarded, but now he may be the most well-known spirit of Falcon's brood.
  • Benefits: You gain the Physical Trait Ferocious x1, and are up two traits on all Brawl challenges.
  • Ban: You must display the decapitated heads of your foes in Eagle's name, and always be faithful to your mates. 

 

Earthquake

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: The avatar of destruction, Earthquake offers his followers little in the way of wisdom. He offers only vast and indiscriminate might, with which the enemies of Gaia -- and everything around them -- might be brought to utter ruin. He cannot be reasoned with or stopped, and the longer his wrath builds, the more terrible it is when expressed.
  • Benefits: You gain the Physical Traits Strong x3, and the Ability Brawl x1.
  • Ban: You may never travel by air -- which includes using Moon Bridges.

 

The Earth-burrower 

  • Type: War
  • Brood: Turtle 
  • Totem Background Cost: 4 
  • Description: Ancient allies of the middle brother tribe. They are sometimes moles, sometimes prairie dogs, and sometimes other mythical beasts of shadow and claw.
  • Benefits:  You gain the Survival x2 and the Croatan gifts Burrow and Underearth
  • Ban: You must keep your feet on the ground at all times. No shoes. No flying. No moon bridge.

  

Easy Credit

  • Type: War
  • Brood: Cockroach 
  • Totem Background Cost: 4 Traits
  • Description: A young spirit with worldwide influence, Easy Credit appears as a seductress in business formal attire. Rival to the spirit O'Mighty Dolla', She is a spirit of War as the Glass Walkers best understand it -- in terms of economic dominance. But look out lest she own you by the time you own your enemies...
  • Benefits: You gain a 3-Trait bonus on all challenges involving commerce, and the Background Resources x2.
  • Ban: You must end every fiscal year with more money than you had the prior year. Never use coins or paper money.

 

Fenris

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: Powerful, bloodthirsty, and utterly devoted to combat without mercy, Fenris is the all-devouring god of wolves and patron of the Get of Fenris tribe. He favors his own children, but also respects other Garou who fight without giving or receiving quarter. He passes up no opportunity to bloody his fangs in the necks of his foes.
  • Benefits: You gain one Physical Trait of your choice (Strong, Quick, Tough, or a synonym) that cannot be lost. You may not bid this unlosable trait on a called shot or any other challenge where you bid three traits. You gain three additional Rage. If you're not a Get of Fenris, you can expect members of the tribe to look on you with additional respect -- or at least to challenge you to see if you're worthy of it.
  • Ban: You must never pass up a worthy fight.

 

Firedrake

  • Type: War
  • Brood: Fenris 
  • Totem Background Cost: 6 Traits
  • Description: Firedrake is a spirit of flame, battle, and destruction. Allied to the Get of Fenris, you are seen in slightly greater favor is you destroy your own homes and largely focus on killing vampires (Although any creatures of the wyrm will certainly do.) The fire of Firedrake is not only for destruction, but also symbolizes renewal.
  • Benefits: You gain one rage, as well as the Abilities Brawl x2 and Crafts: Metalworking x1. You also learn the Gift Master of Fire
  • Ban: Dragons love gold. Once per month you must sacrifice gold to him (not something insignificant) by throwing it into a powerful fire.

 

Flea

  • Type: War
  • Totem Background Cost: 6 Traits
  • Description: Flea is the master of attacking quickly before her enemy can react. When they can react, flea leaps away and lets her armor protect her.
  • Benefits:  You gain the Gifts Luna's Armor and Leap of the Kangaroo.
  • Ban: Do not harm fleas. (No scratching!)
  • Drawback: Followers of Flea who are not Ragabash or Bone Gnawers do not gain glory for following Flea for a year, and instead lose a glory if they follow flea for a year

 

Gila Monster

  • Type: War
  • Brood: Uktena 
  • Totem Background Cost: 7 Traits
  • Description: This desert lizard clamps down with a death grip which its poison seeps into its enemy. This lizard is slow to fight, but deadly once it does.
  • Benefits: You gain the Gifts Venom and Implacable Grip.
  • Ban:  You are slow to get going, though you really get going when you do. You are treated as being -1 trait for purposes of initiative, or -2 if it is cold.

 

Granite

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: The backbone of the Appalachian mountains, Granite stands for stablity and stoicism. He has weathered eons of change, hard and unyielding. He is determined to weather the Apocalypse itself.
  • Benefits: You gain the Physical Traits Strong x2, The Abilities Intimidation x2, the Philodox Gift Strength of Purpose and Granite's own unique Gift Stone Mask.
  • Ban: Never back down from any test of strength or endurance.

 

The Great White Wolf 

  • Type: War
  • brood: turtle 
  • Totem Background Cost: 8 Traits
  • Description: His true name can only be said by those who understand the old tongue of the people of this land. He is like a totem or god of the wolves in Minnesota. He possesses divine power and intelligence, as well as being capable of understanding and speaking human languages. He has an Iron Will that has not been broken by human's war against his people. The Great White Wolf is very wise and is keen to the tricks of mankind. He is a stoic and strong character who knows the evil intentions of humans. He is the leader of the wolf tribe and a loving father. He comes across as threatening towards Metis and Homid, but has deep affection for lupus.
  • Benefits: You gain access to +2 Willpower, +2 Primal Urge, +1 on bonus on brawling damage in lupus or hispo, Red Talon gift: Wolf at the Door and +5 bonus to resistance against Horano because of The Great White Wolf's iron will.
  • Ban: Will not accept homid or metis born followers who do not have 5 primal urge. The Great White Wolf requires you to assist any Gaian Lupus garou who is in danger. He requires his children to solve their problems through challenges of combat.

  

Griffin

  • Type: War
  • Totem Background Cost: 4 Traits
  • Description: No spirit carries more Rage against the human race than Griffin. Totem of the Red Talon tribe and patron of all extinct species, he hones his children into instruments of revenge. The deepest wilds are his hunting grounds and the cities are offenses against his children.
  • Benefits: You gain the Ability Awareness x3, as well as three additional rage. You can communicate with birds of prey. Members of the Red Talon tribe view you with some respect.
  • Ban: You may not associate with human beings -- this ban doesn't include Homid-breed Garou, but does include human kinfolk. Griffin almost never takes Homid Garou into his packs.

 

Hummingbird

  • Type: War
  • Brood: Uktena
  • Totem Background Cost: 6 Traits
  • Description: A spirit of speed and precision strikes, Hummingbird burns through spiritual energy with a hunger that belies his size.
  • Benefits: You gain the Physical Traits Quick x2 and the Gift Spirit of the Fray. In the Umbra, you can hover and fly at your lupus running speed.
  • Ban: You must sacrifice a point of Gnosis to feed Hummingbird's hunger every day.

 

Macha (Morrigu)

  • Type: War
  • Brood: Stag
  • Totem Background Cost: 8 Traits
  • Description: Macha is one face of the Celtic goddess Morrigu, embodying the spirit of battle. Carrion crows are her avatars, drawn to the work of her children. Macha seldom fights herself, but watches from above and cries victory to her favored heroes. She's a harsh totem to follow, requiring much of her followers; to fail her tasks or refuse her requests is to suffer a terrible fate beneath her talons.
  • Benefits: You gain the Ahroun gifts Inspiration and Stoking Fury's Furnace. You also benefit from a 1-Trait bonus in Social Challenges with Corax.
  • Ban: You may never harm a crow or raven, and you must respect and assist the Corax. You must never show fear.

 

Mongoose

  • Type: War
  • Totem Background Cost: 4 Traits
  • Description: Quick, deadly, and cunning, Mongoose tries to kill before her opponents have a chance to fight back. If they do fight back, Mongoose bides her time waiting for the perfect strike.
  • Benefits: You gain the Abilities Dodge x3 and the Gifts Fatal Flaw and Resist Toxin.
  • Ban: You must never show fear.

 

O'Mighty Dolla'

  • Type: War
  • Brood: Cockroach 
  • Totem Background Cost: 4 Traits
  • Description: The spirit of the American economy is said to have pulled himself up by his bootstraps, beginning as a tiny nickel Gaffling and growing into the spirit he is today. Appearing as a rotund, cigar-smoking Texas millionaire, he speaks loudly of his distrust for the spirit Easy Credit. He is a War Totem as the Glass Walkers understand War -- an economic juggernaut.
  • Benefits: You gain a 3-Trait bonus on all challenges involving commerce, and the Background Resources x2.
  • Ban: Use only American currency, and never use credit cards. If you spend money outside the US, you may only be doing so to generate a profit. O'Mighty Dolla' never accepts a pack that is not based in the US.

 

Opossum

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: This North American marsupial is an apex survivor in both wilderness and cities. Opossum stays in the shadows to avoid enemies, but can hold her own if caught out and cornered.
  • Benefits:  You gain the Abilities Stealth x3 and the Gifts Resist Toxin and Play Dead. Whenever you are cornered in a fight or are forced into a fight you were not expecting, you go first in initiative.
  • Ban: You may never kill an Opossum. Always be careful when driving, and try to dispose of any roadkill you encounter.

 

The People

  • Type: War
  • Totem Background Cost: 8 Traits
  • Description: The People is a spirit that embodies helping others under oppression of various sorts. It never appears with the same face twice, and is from every race and nation, male and female, defending any whom have reason to defend themselves. It will deal with any tribe aside of the Glass Walkers, whom it despises with every mote of its being. 
  • Benefits: You gain the gifts Assimilation and Speed of Thought. You also may choose one level of either Brawl, Melee, or Firearms. The choice must be made when you take the totem.
  • Ban: The People will never adopt a pack with a Glass Walker in it, and it's children must devote themselves to helping oppressed humans in some way.

 

Porcupine

  • Type: War
  • Brood: Wendigo 
  • Totem Background Cost: 4 Traits
  • Description: Mild-mannered and easygoing, Porcupine's mere appearance is enough to scare some attackers away with her spiky quills.
  • Benefits:  You gain the Abilities Intimidation x2 and Melee x2.
  • Ban: You find romance difficult, but otherwise Porcupine does not limit you.

 

Rat

  • Type: War
  • Totem Background Cost: 5 Traits
  • Description: As the Totem of the Bone Gnawers, Rat believes in fighting smart. His packs weaken their foe, quickly and quietly targeting its strengths with geurilla tactics. Once the enemy falls, it is overrun.
  • Benefits: You gain five additional Willpower Traits from your Totem's tenacity. You also gain a one-Trait bonus on challenges of biting and stealth. Garou of the Bone Gnawer tribe give you some respect and will probably aid you if it's not life-threatening, and even the Ratkin will be a little less intolerant toward you than toward other Garou.
  • Ban: Never kill vermin.

 

Red-Cockaded Woodpecker

  • Type: War
  • Totem Background Cost: 4 Traits
  • Description: Known for her tenacity and agility, this endangered bird makes its home in the sticky pine forests of the Appalachians.
  • Benefits:  You gain the Abilities Athletics x2 and Survival x2 as wells as the Gift Spirit of the Bird. You can forage for food in the wilderness more easily, and are not hindered by mundane sticky substances.
  • Ban: You must attempt to end the extinction of woodpeckers, which of course means never harming one yourself.

 

Shark

  • Type: War
  • Totem Background Cost: 6 Traits
  • Description: The patron of the Rokea, this is the apex silent killer. Shark swims through the dark depths, killing lethally and without emotion. There is no stopping shark once he has targeted his prey.
  • Benefits: You gain the Physical Trait Strong x1 and the Abilites Stealth x2. You deal one extra damage on bite attacks appropriate to the form you are in, and can swim for days without getting tired.
  • Ban: You may never take pleasure or sadness in killing.

 

Sphinx of War

  • Type: War
  • Totem background cost: 8
  • Description: The Egyptians called Sphinx by the name Aker and venerated him as the guardian of the Horizon: the dividing line between day and night, and between the worlds of the living and the dead. But even the humans knew that Sphinx was not “their” god; Sphinx existed long before human worship began. He was a powerful chthonic entity, a force of nature, a vital part of the order of the cosmos. As guardian of the lands of the dead, Sphinx despises ghosts and vampires that defy the natural progression of life and worse, wreak havoc among the living. It is also Sphinx’s charge to guard the severed coils of Apep – the Wyrm – so that the enemy cannot regain his power.
  • Benefits: Children of Sphinx may cross the Gauntlet into the Dark Umbra at the setting of the sun (as though they used the rite Descend into the Dark Umbra, with no blood sacrifice required). You have +2 traits to resist the powers of mind- or emotion-affecting powers used by the dead or undead.
  • Ban: Children of Sphinx must return dead creatures to the land of the dead. Period. They are not required to destroy them or defeat them, but the dead must remain where the dead belong.

 

Tasmanian Devil

  • Type: War
  • Brood: Rat
  • Totem Background Cost: 7 Traits
  • Description: This is not a cartoon character, but the hardy scavenger of the island of Tasmania. While he was once a spirit of the Bunyip, now this survivor lends his wisdom to the Bone Gnawer tribe, asking them to keep the Bunyip's memory alive. The fate of the lost tribe gives followers of Tasmanian Devil all the more resolve to persevere.
  • Benefits: You gain the Ability Engimas x2, five additional Willpower, and the Lupus gift Hare's Leap (once known to the Bunyip as Leap of the Kangaroo). You have an affinity for the Dreamtime, which lowers all challenges to cross the Gauntlet by two.
  • Ban: Tasmanian Devil harbors a burning hatred for the Black Spiral Dancers, who tricked the Gaian tribes into eradicating the Bunyip. You must never pass up an opportunity to kill a Black Spiral Dancer unless the mission looks suicidal. You must also keep the memory of the Bunyip alive, be that by telling tales of their history or by recovering their lost lore.

 

Thunderbird

  • Type: War
  • Brood: Turtle 
  • Totem Background Cost: 6 Traits
  • Description: Cleaving the heavens with the path of his flight, Thunderbird appears as an avatar of bravery and wrath. A spirit that perches on mountaintops and spreads his wings across the plains, Thunderbird's cry tests the courage of Garou and sets Gaia's enemies to trembling. Thunderbird is ancient and pure, a spirit that favors his pure sons and daughters among the Wendigo, but who listens to any whose hearts to not falter.
  • Benefits: You gain the Physical Traits Strong x2(or a synonym), the Ability Intimidation x2, and the Shadow Lord gift Clap of Thunder.
  • Drawback: You have no patience for offenses against courage and purity: you suffer from the Short Fuse Flaw.
  • Ban: You may not show cowardice: never run from anything in fear. Seek out and destroy agents of corruption and decay, especially monstrous wyrm-beasts.

 

Tiger

  • Type: War
  • Totem Background Cost: 8 Traits
  • Description: Tiger is a furious totem of war, but he is also worthy of much respect. He is an emperor among animals, a mighty leader and warrior. His nobility has been stretched to the breaking point of late, though, as the plight of his mortal children weighs heavily upon him.
  • Benefits: You gain the Ability Brawl, Survival, and Melee x1, and you gain an additional 3 rage.  
  • Ban: Tiger requires those who follow him to work to save his mortal children. They may not display cowardice in their duties or Tiger will be very angry.

 

Typhon

  • Type: War
  • Brood: Grandfather Thunder 
  • Totem Background Cost: 5 Traits
  • Description: The fury of the heavens is expressed in Typhon, the dragon of storms, most violent of Grandfather Thunder's brood. Roaring thunder and spitting lightning, this totem goads his children toward victory in battle through relentless aggression.
  • Benefits: You gain three traits of Rage and the Abilities Brawl x3.
  • Ban: Never pass up a fight with a worthy foe. Spend time communing with storms.

 

Walrus 

  • Type: War
  • Brood: Turtle 
  • Totem Background Cost: 7 Traits
  • Description: One of the oldest friends to the purelander tribes. He is renowned for his strength.
  • Benefits:  You gain +1 Strength trait, +1 Stamina trait, +2 Survival +2 Glory for following him for a year, immunity to cold damage
  • Ban: Not to hunt Walruses and to hunt down and kill anyone who kills animals for vanity. (Fur for survival is fine. A mink coat to flex is not)

 

Weasel

  • Type: War
  • Totem Background Cost: 7 Traits
  • Description: Quick and clever, Weasel dances away from her lumbering foes and then darts in to tear at their jugular. She's a confident totem, certain that her followers can defeat any challenge that comes their way.
  • Benefits: You gain the Physical Trait Quick (or a synonym), the Ability Dodge x1, and your bite does one additional level of damage (of a type appropriate to the form you're in).
  • Ban: You must never show fear.

 

Wendigo

  • Type: War
  • Totem Background Cost: 7 Traits
  • Description: The terrible cannibal-spirit of the north, Wendigo is as much a storm as he is the monster of legend. He falls on the unprepared with a roar and a thousand icy fangs, devouring their hearts and freezing what remains. His is the power of revenge served cold, and the Wendigo tribe are his favored children.
  • Benefits: Wendigo grants his followers three additional rage, the physical trait Tough x1, and a +2 trait bonus on Survival challenges and on challenges and abilities related to cold or wind. The Wendigo tribe will hold some respect for you, though they may have to see or hear of your deeds before they really know you're worthy.
  • Ban: You must always give aid to native peoples in need.

 

Wolverine

  • Type: War
  • Totem Background Cost: 6 Traits
  • Description: As merciless and tenacious as they come, Wolverine is the embodiment of anger among the War totems. His rage keeps him going when everyone else has fallen, and he sees no benefit in leaving any of his opponents alive.
  • Benefits: You gain the Physical Trait Tireless x1. Wolverine shows you a vision of the atrocities of Malfeas, after which you gain one extra rage that may be spent but refreshes at the top of every round.. You will always have that one last rage, which has the side effect of you never being able to lose the wolf.
  • Ban: You must spend rage in every combat and never show mercy to an enemy.

 

Wyvern

  • Type: War
  • Brood: Falcon 
  • Totem Background Cost: 4 Traits
  • Description: A herald of Falcon's brood, Wyvern brings news of war on his wings. He advocates swift and decisive action against the corruption of the Wyrm, often by cunning means: he has no scruple against using trickery and ambushes against the enemy. He is brash and angry, popular with young Silver Fangs looking to prove themselves in battle.
  • Benefits: You gain the Abilities Awareness x2 and Primal Urge x2, the Theurge gift Sight from Beyond, and the Galliard gift Call of the Wyld. This combination helps you anticipate the enemy's attack and call your brothers and sisters to arms.
  • Ban: Caerns are Gaia's most precious holdings: you must always accept a request to guard or defend one. You may never participate in conquering a Caern held by Gaian Garou or Fera.

 

 

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