Ahadi Gifts
These Gifts are available to characters that have joined the Ahadi, an alliance of changing breeds. (This requires interaction with and approval from the Changing Breeds Coordinator)
Basic Gifts
Anansi's Guile
Per Galliard Gift: Beast Speech
Activation Time: Normal
Challenge: Social vs. the animal
Retest: Animal Ken
Effect: You are able to speak with any sort of animal. If successful, you can speak not only to the target animal, but to all animals of the same type. This gift doesn't change their natures nor their reactions to the predatory nature of the Garou, nor does it force them to cooperate.
Duration: One Scene or Hour
Blood Webs
Activation Time: Personal, then reflexive (see write-up)
Activation Cost: One Willpower
Effect: The shapeshifter enchants their blood to become a sticky mass when spilled, entangling their foes. For the remainder of the scene any opponent who inflicts skin armor or health level damage must immediately make a static physical challenge (difficulty of the Ahadi’s physicals, retest Brawl), failure causes them to gain a Clumsy negative trait for the remainder of the scene as they are covered in webbing (cap of 5). The webbing can be removed with a static Physical Challenge (retest Athletics) vs 10 traits.
Duration: One scene or hour
Dragon Musk
Activation Time: Normal
Activation Cost: One Willpower
Effect: The shapeshifter emits a sulfurous, eye-searing stench visible as a yellowish cloud rolling off of their body. All individuals, except for the individuals pack, within an area of (Rank x 5) yards suffer a two-trait penalty on all perception and stamina-related challenges (including soaking). While active, pack members gain a two-trait bonus to locate their packmate by any means.
Duration: One scene or hour
Fury Jaws
Activation Time: Normal
Activation Cost: One Rage
Challenge: Physical vs Target
Retest: Brawl
Effect: Using this gift the Ahadi infuses their bite with an infuriating itch and desire to attack them. On a successful activation, the Ahadi deals their normal bite damage and causes the target to take a 3-trait penalty on any action other than attacking the Ahadi.
Duration: One round plus one for each rank of the user
Impenetrable Veil
Activation Time: Normal
Challenge: Static Social vs 12 traits
Retest: Primal Urge
Follow-up Cost: 1-5 Social Traits
Effect: This gift deepens the effects of the Delirium, causing all purely human observers who fall victim to the Delirium’s effects to respond as though their Willpower was one lower for each social trait spent at activation.
Duration: One scene or hour
Ogun’s Blessing
Activation Time: Personal
Activation Cost: One Willpower
Effect: Blessed by the spirits of War and Metal this gift provides the Ahadi with a one trait bonus on all challenges to use metal or mostly-metal objects for the purposes of war. This can be anything from shooting a gun, driving a car to chase a foe, or using a lockpick to break into an enemy’s dwelling.
Duration: One scene or hour
River’s Bosom
Activation Time: Personal
Activation Cost: One Gnosis
Follow-up Cost: 1-5 Mentals (Optional)
Effect: Once completely submerged in liquid of any sort, the character becomes invisible. This invisibility lasts as long as they remain perfectly still. If the character spent for the follow-up cost, they may move for a number of rounds equal to the number of traits spent without ending the gift. Any attacks immediately end the gift.
Duration: One scene or hour
Sense Wyrm
Activation Time: Personal
Challenge: Mental vs. Storyteller difficulty based on intensity of Wyrm influence (high intensity is low difficulty, low intensity is high difficulty)
Retest: Occult or Investigation
Effect: A mystical sense not unlike a scent tells you whether the Wyrm has corrupted anything in the area. This "Wyrm-Taint" may mean there is an enemy nearby, or it may simply mean that an innocent bystander ate Wyrm-manufactured food or works at a spite-filled office.
Spirit of the Fish
Activation Time: Personal
Activation Cost: One Gnosis
Follow-up Cost: 0-5 Mental Traits
Effect: Uktena is a water-god, and this gift extends that power to his children. You can breathe underwater and swim as fast as a Hispo runs.
Duration: One hour, plus one for each Mental Trait you spend
Spirit Speech
Activation Time: Automatic
Effect: You understand spirit languages used around you, and you can communicate back in kind. Because relatively few spirits can communicate in the werewolf High Tongue (let alone human speech), this gift is absolutely invaluable for Garou of the Theurge auspice.
Three Thousand Tongues
Activation Time: Personal
Challenge: Static Mental vs 11 Traits
Retest: Linguistics
Follow-up Cost: 2 or 4 Mental Traits
Effect: Usage of this gift allows the Ahadi to speak and understand every native African language still spoken today. For two-traits the gift will prevent an accent from interfering with communication, for four-traits the user speaks as fluent as a native born.
Duration: One scene or hour
Intermediate Gifts
Armory of the Sun
Activation Time: Normal
Required: The object to be concealed must be tossed into the air
Challenge: Static Mental vs 12 traits
Retest: Occult
Effect: The user of this gift may store any dedicated fetish or talen in a hidden umbral pocket in the sky, said to be storing it in “Helios’s Armory”. Fetishes and Talens stored this way still count against the maximum that the user may have attuned. Retrieving an object requires a second activation of this gift.
Boundless Heart
As Red Talon Gift: Gorge
Activation Time: Automatic
To Learn: You must learn this gift separately for each type of Trait you want to store (Rage, Gnosis or Willpower); you can only learn it once per type.
Effect: Just like you gorge on meat in the winter when you don't know if you'll get another meal, so too have you learned to gorge on spiritual power for dire situations. You may call on three additional Traits per night of one type you select when you learn the Gift -- Rage, Gnosis, or Willpower. You may refresh these spent Traits by normal means, but they do not add to your Trait totals in Challenges.
Duration: Always in effect
Brother’s Skin
Activation Time: Personal
Activation Cost: One Willpower
Challenge: Standard Shapeshifting
Effect: The shapeshifter may take on the animal form of another changing breed in their pack. A Bastet packed with a Corax, Garou, and Ajaba could transform into a Raven, Wolf, or Hyena. One the animal forms may be assumed utilizing this power.
Duration: Until the user changes forms
Call Elemental
Activation Time: Normal - The summoned elemental acts immediately after the user of this gift.
To Learn: You must learn this gift separately for each kind of elemental you want to summon (air, earth, fire, water)
Activation Cost: One Gnosis
Challenge: static Gnosis vs. the Gauntlet, followed by Social vs. the spirit
Retest: Occult
Effect: You conjure an elemental spirit that embodies one of the four classic elements -- air, earth, fire or water. Winning the Gnosis challenge makes the spirit appear; winning the Social Challenge persuades it to look on you favorably. If you fail the Social Challenge, it's unhappy with you. Air Elemental: Willpower 3, Rage 8, Gnosis 7, Essence 36, and the Charms Create Wind and Updraft. Earth Elemental: Willpower 10, Rage 4, Gnosis 5, Essence 60, and the Charms Armor, Materialize, and Umbraquake. Fire Elemental: Willpower 5, Rage 10, Gnosis 5, Essence 40, and the Charms Blast and Create Fire.Water Elemental: Willpower 6, Rage 4, Gnosis 10, Essence 40, and the Charms Cleanse the Blight, Flood and Healing.
Duration: One Scene
Dam the Heartflood
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Mental vs. target vampire
Retest: Occult
Follow-up Cost: 0-5 Mental Traits
Effect: You pronounce judgment on the blasphemous biology of a vampire, stopping their dead hearts. Your target may not spend Blood Traits for the duration.
Duration: One turn, plus an additional turn for each Mental Trait you spent
Exorcism
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. the owner of the fetish, object, or person the spirit resides in, or for unbound spirits the spirit itself.
Retest: Intimidation
Effect: You break the bond between the spirit and the object, person, or place it is bound to, forcing it to leave. Fetishes lose their spiritual power, becoming ordinary objects. Fomori, once the possessing bane is ejected, die (unless a very powerful healer can somehow preserve the host's life through the process). For spirits not inside of items or people the spirit is forced to leave the area.
Ghost Eating Technique
Activation Time: Normal
Activation Cost: One Rage
Challenge: Physical vs Target
Follow-up Cost: One Willpower (Optional)
Effect: The user of this gift makes a standard attack against their target, however if successful, all damage from the attack is dealt to a possessing ghost, instead of the victim (this is dealt directly to the Wraith’s Corpus). If the Wraith’s last Corpus is damaged in this fashion the user may spend a Willpower point to gain 1-3 Gnosis traits, depending on the strength of the spirit. A Wraith consumed in this fashion is destroyed forever, as such this may be grounds for loss of Renown among some Changing Breeds.
Shadows Conceal Fangs
Activation Time: Normal
Required: Must be currently concealed in shadows
Activation Cost: One Rage
Challenge: Static Physical vs 14 Traits, then Physical vs Target
Retest: Stealth, then appropriate to attack
Follow-up Cost: 1-5 Physicals (optional)
Effect: The Ahadi may teleport up to five yards, plus five yards for each Physical trait spent during activation, to any shadow they can see to make a surprise attack. The attack follows the normal rules for attacking an enemy, but deals an additional two points of damage upon success.
Venom Blood
Activation Time: Personal
Activation Cost: One Rage
Effect: Your blood becomes a black acid, searing anyone who touches it. Anyone who damages you with a brawling attack or tastes your blood takes a level of Aggravated damage.
Duration: One Scene
Advanced Gifts
The Marriage of the Sun and Moon
Activation Time: Personal
Activation Cost: Two Gnosis
Effect: This powerful gift allows the Ahadi to briefly pass the care of their soul between the Moon and Sun. For the remainder of the scene, if the shapeshifter is normally vulnerable to Silver they instead become vulnerable to Gold; or vice-versa. If the character is vulnerable to both Gold and Silver, or take similar damage from a substance over that of Silver or Gold, they cannot benefit from this gift.
Thousand Forms
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Automatic for non-mythical creatures; static Mental vs. 18 Traits for a mythical creature
Retest: Animal Ken
Effect: Embodying the classic trope of the trickster as a shapeshifter, you can change into any animal form between the size of a bluebird and a bison. You can even take on the shapes of mythical creatures, although you can't become a wyrm-beast of any sort. You gain all the standard powers of the animal in question, such as flight, gills, poisonous fangs, etc.
Duration: Until you choose to end the effect
Unity of All Beasts
Activation Time: Personal
Activation Cost: One Gnosis
Effect: Through this power the Ahadi is capable of sharing the power of one of their gifts with their pack’s totem, who in turn shares it with the rest of the pack. Only a single member of the pack may utilize the shared gift at a time, but the user of this Gift maintains access to the gift while it is being shared.
Duration: Until a new gift is shared
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