| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Fetishes

Page history last edited by TC STs 2 months, 3 weeks ago

Any Level

 

Caern Fetish

  • Level: Half the totem cost
  • Gnosis: Variable
  • Spirit: A gaffling of the same kind as the totem
  • Description: This Fetish comes in many varieties the purpose is to allow a Gatekeeper of a Caern to communicate directly with the totem spirit of that Caern .
  • Effect: This fetish allows free communication between the Gatekeeper and the associated Caern totem.

 

Curse Bracelet (Shadow Lord)

  • Any level
  • Gnosis 5
  • Spirit: Any
  • Appearance: A bracelet, usually of iron 
  • Effect: These are always made in groups of at least two. The fetish does not, in fact, do anything when purposefully activated: the spirit’s only task is to enforce the bans, which always include “Never remove this item”, and otherwise set the terms of the agreement the fetish is meant to guarantee. The stronger the spirit, the stronger the punishment for breaching these terms. 

 

Torc of Wisdom (Fianna)

  • Level: 0
  • Gnosis: 5
  • Spirit: Stag
  • Description: metal band for wrist or upper arm
  • Effect: The wearer gains a temporary Willpower or Gnosis trait that can be spent or used for comparison on ties. 
  • Duration: One scene

  

Level 1

 

Air Hightops( Glass Walkers)

  • Background Points: 1
  • Gnosis: 2
  • Spirit: Wind
  • Description: Basketball shoes, nice ones
  • Effect: When activated gain +2 traits on physical challenges involving jumping. In addition you make make a physical challenge difficulty 3 plus 2 for each story fallen, if successful you take no damage from the fall. Can only be worn in Homid or Glabro.

 

Apeskin

  • Background Points: 1

  • Gnosis Rating: 6

  • Spirit: Homid Ancestor

  • Appearance: A strip of ape or human skin, tattooed with glyphs.

  • Effect: Usually, the Homid shape of a Lupus or Metis Garou is vulnerable to silver. An active Apeskin removes that vulnerability, at the cost of rendering their homid shape unable to regenerate as well. Both effects can be useful for Lupus and Metis Garou to maintain a human disguise.

 

Balm of restful sleep

  • Background Points: 1
  • Gnosis: 4
  • Spirit: Shapeshifting
  • Description: Invented by Silver Fang Legend Koyla Blood of Iron.
  • Effect: This fetish allows the user to sleep in a form other than their breed form.

 

Bata'a

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Wisdom, Enigmas, or Music
  • Description: This fetish is a cone shaped drum, possesses both large and small heads
  • Effect: When played this fetish adds a +1 trait bonus on any challenges for gifts or rites involving the umbra. If the drummer knows the language of the Lucumi (the inventers of this fetish) they may send messages using the drum, including from the physical into the umbra.

  

Bell of Ice

  • Background Points: 1

  • Gnosis Rating: 6

  • Spirit: Ice

  • Appearance: A pure silver bell about four inches tall and engraved with glyphs warding against magic.

  • Effect: When activated, the ice-spirit seeks out and embraces the victims of lingering enchantment, causing them to shiver violently. This is very useful for seeking out victims of magical mind control or otherwise attempting to explain unusual behavior. It works on Garou rites or Gifts, Vampiric powers of blood magic, and the magical spells and incantations of sorcerers and mages. If for some reason the victim wants to resist being discovered of their own free will, they they may try not to shiver by succeeding in a Static Willpower Challenge (difficulty 6).

  • Additional Information: It will not detect the presence of evil spirits in people (such as fomori or a ghost possessing a human) nor will it detect the condition of being a blood-bound to vampires. Such conditions are not magical, despite being supernatural.

 

Bells of Rain

  • Background Points: 1
  • Gnosis: 6
  • Spirit: Rain, water or air
  • Description: This fetish consists of a string of metal bells tha remain silent until activated.
  • Effect: When activated these bells ring like the sound of gentle rain on a spring morning and begin a modest rainfall. This fetish can be used 3 times before it must be exposed to natural rainfall to recharge it.

 

Childbearer's Talisman

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Maternal spirit
  • Description: This amphisbaena is made up of two actual serpentine skins sown together with the eyes replaced with glowing red Umbral gemstone called Meralgems.
  • Effect: When active and worn by a pregnant Garou this fetish prevents almost all possibility of miscarriage (direct attacks to the womb or attempting to give birth in the wrong form are still dangers). The talisman also wards the Garou against Banes who must beat a willpower challenge difficulty 9 to affect the wearer.

 

Cunning Scar Fetish(Red Talon)

  • Background Points: 1
  • Gnosis: 5
  • SpiritRaccoon
  • Description: A scar fetish with a Raccoon spirit
  • Effect: When activated you gain a 2 trait bonus on Enigmas challenges 

 

Deer's Leg Charm( Wendigo)

  • Background Points: 1
  • Gnosis: 8
  • Spirit: Wind or Deer spirit
  • Description: This oil must be gained ritually from a slain deer all of whose body parts must be put to good use. the oil is extracted and carried in a cloth which a Garou may paint around their eyes to activate it.
  • Effect: When activated you gain one free retest on your next attack with a bow.

 

Dowsing Rod

  • Background Points: 1
  • Gnosis: 5 
  • Spirit: Any Gaian spirit of purity or nature.
  • Description: This forked stick of hazel, hickory, oak, ash or yew is useful for locating particularly unspoiled areas.
  • Effect: When activated and the user concentrates in a distraction free atmosphere the rod will indicate if an area is unspoiled, potentially marking it as a viable place for a Caern . If the rod passes over an area of significant Wyrm taint throw a botch chop if you fail the rod shatters.

  

Duct Tape of Bonding(Glass Walkers)

  • Background Points: 1
  • Gnosis: 7
  • Spirit: Technology or other Weaver Spirit
  • Description: A limitless roll of duct tape with glyphs to identify the owner, their house, tribe, and the spirit within.
  • Effect: When activated the roll provides an unlimited amount of duct tape which can be used to bond together or seal virtually anything. These bonds last for up to one scene. The duct tape can be forcibly broken by just about anyone, but barring willful destruction the bond is solid. 

 

Dueling Claws

  • Background Points: 1

  • Gnosis Rating: 5

  • Spirit: Any infant animal spirit

  • Appearance: The glyphs of Story, Honor, and Claw marked into the Garou’s own claws

  • Weapon Traits: One health level of unsoakable damage (may not be increased through use of any gifts, other fetishes, or even rank benefits)

  • Effect: When a successful strike is made the fetish leaves bright red wounds that remain, visible for hours afterwards, remaining even if the wounds are healed. These fetishes are popular both with Philodox and Ahrouns as a way of settling disputes honorably.

 

Eagle Claw (Croatan)

  • Background Points: 1
  • Gnosis: 7
  • Spirit: Eagle
  • Description: Only usable by Garou women, legend holds that a woman made a pat with an Eagle spirit long ago to make this fetish possible.
  • Effect: If a woman Garou lightly scratches her arms and above her eyes with this eagle claw she gains the powers of a bird. Both flight and an eagle's magnificent eyesight are given to the user for one scene or hour. This fetish is only usable during the phase of the moon under which the user was born.

 

Eternal Waterskin

  • Background Points: 1

  • Gnosis Rating: 6

  • Spirit: Water

  • Appearance: A water skin decorated with various glyphs

  • Effect: When activated the water-spirit fills the water skin once more.  This is often useful for Garou who are crossing great water distances where a water source may be scarce.

 

Golden Pockets

  • Background Points: 1
  • Gnosis: 3
  • Spirit :Plenty
  • Description: Also known as the Big O'Tolley burger with fries among the Bone Gnawrs this fetish has been made since the dark ages. 6 coins are infused with the spirit in the pouch.
  • Effect: As long as one coin remains in the pouch when activated this fetish will create 5 replicas of that coin bringing the number to 6.

 

Hardware Virus( Glass Walkers) (Software)

  • Background Points: 1
  • Gnosis: 3
  • Spirit: Pattern Spider
  • Description: Normal viruses are incapable of infecting hardware, that is not true for this virus.
  • Effect: This virus can infect not just software but the actual hardware that is commonly used with computers (such as printers and digital cameras) and will destroy that hardware in spectacular fashion. Damage done by exploding devices is dealt at ST discretion.

  

Harmony Flute

  • Background Points: 1

  • Gnosis Rating: 5

  • Spirit: Peace, Calm, Water or Bird

  • Appearance: A hickory flute, adorned with the feathers of songbirds.

  • Effect: Once the Harmony Flute is active, you may play it with a Social Challenge (retested with Performance). If successful, you play a soothing melody that invokes ancestral memories of a time when Gaia was in balance. Creatures without Rage will cease fighting immediately. Creatures with Rage attempt a Rage Challenge, and they cease fighting if they fail. (An affected creature may still defend itself if attacked.) This effect continues only as long as you continue to perform.

 

Hawk's Eye 

  • Level: 1
  • Gnosis: 4
  • Spirit: Hawk
  • Description: Made from any elliptical object of colored glass or crystal often with fully engraved glyphs and patterns on one side this is commonly a precious stone.
  • Effect: When activated this fetish allows you to view the place where it was created from afar. The view can be an area of up to 20ft to a side and the view is always from a fixed position.

 

High Pitch Transmitter( Glass Walkers) (Cyber Fetish)

  • Background Points: 1
  • Gnosis: 2
  • Spirit: Wind, Sound, Song
  • Description: A series of implants in the Garous throat.
  • Effect: While active this Cyberfetish allows a Garou to raise their voice tone beyond the human hearing range while remaining within the range audible to wolves to allow for communication. While this fetish can be used in any form, only Garou in Crinos, Hispo, or Lupus can hear you.

  

Horn of Distress

  • Level 1
  • Gnosis 3
  • Spirit: Peacock, goose, or air
  • Appearance: A horn or similar instrument
  • Effect: When blown, all Garou within ten miles are alerted to the location of a Kin in distress. This is a Kin fetish and so many be activated with Willpower.

 

Images of Hope

  • Background Points: 1
  • Gnosis: 3
  • Spirit: Harmony
  • Description: Made from photographs of natural places full of Gaia's energy, these pictures were first given to children in New York to raise their spirits.
  • Effect: Can be activated with a Willpower instead of a gnosis. When activated this fetish raises the spirits of the viewer and can negate the gift Disquiet.

  

Ivan's Molotov(Bone Gnawers)

  • Background Points: 1
  • Gnosis: 5
  • Spirit: A spirit of Fire or Alcohol
  • Description: A fetish first created by a Theurge from Moscow Ivan Ivanovich. This flask contains a flammable liquid ideal for thrown projectiles. When activated it can fill up to three small flasks with odorless liquid before having to be ""refilled"".
  • Effect: Bottles filled by this Fetish act like a crafts 1 Molotov cocktail dealing an additional 2 Agg in fire damage to targets within 3 steps of the targe. Molotovs are thrown using a Physical challenge retest  Athletics. Only one Molotov can be thrown at a time. You can create up to three Molotovs at once with this Fetish before you must spend a turn and a Gnosis refilling it.

 

Jar of Secrets(Uktena)

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Wind or Echos
  • Description: An early version of a tape recorder this small earthen jar stores spoken messages.
  • Effect: When activated the holder may speak into the jar for up to a minute after which he may seal the words in with the lid. Up to five messages may be stored at a time. IF the pot is opened without being activated the messages are released in order from oldest to newest at the volume they were originally spoken. Once repeated the messages are lost. 

 

Kauka's keychain

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Trickery
  • Description: A key chain adorned with runes accompanying an anchor.
  • Effect: At some point while the chain is 50 or more yards from its anchor it mysteriously rejoins the anchor. No one ever sees it disappear or materialize, it just does.

 

Land Amulet (Homid)

  • Level 1
  • Gnosis 6
  • Spirit: Any Naturae from the area it was made
  • Appearance: A smooth river stone carved with the glyph Wilderness
  • Effect: When activated, the wearer adds +2 traits on Primal Urge challenges for the scene.

 

Lantern Riddle(Stargazers)

  • Background Points: 1
  • Gnosis: 7
  • Spirit: Chimerling
  • Description: A red chinese lantern
  • Effect: When activated the lantern provides light and throws up a riddle in the shadows on the wall. This riddle can be read by anyone regardless of language barriers. All who see the riddle must succeed in a willpower challenge against 8 traits to not try to immediately solve it. Those who fail may attempt a mental challenge difficulty 12 (retest enigmas) to solve the puzzle, until they do so they may take no action except defending themselves or solving the puzzle.

 

Lie Finder( Uktenna)

  • Background Points: 1
  • Gnosis: 6
  • Spirit: Truth or honesty
  • Description: Typically made from the beard of an adult male turkey
  • Effect: Once activated the fetish requires anyone it is pointed at must beat the wielder in a test of their Willpower vs the wielder's gnosis if the wielder of the fetish wins a bristle will fall to the ground each time the target lies. This lasts until the wielder of the fetish stops pointing it at the target or all the bristles fall off.

 

Lost Keyring (Bone Gnawers)

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Weaver spirit or a spirit of security
  • Description: A lost key ring holds hundreds of keys on a single six inch steel ring.
  • Effect: The lost keyring allows the holder to immediately determine the difficulty required for penetrating a physical lock without actually trying to pick it. The garou can immediately after determining the difficulty attempt to open the lock; this requires a mental challenge against the lock's difficulty, but the Garou gains a 2 trait bonus thanks to this Fetish. Failure of the fetish does not prohibit other attempts to pick the lock.

  

Magpie's Swag

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Magpie or Marsupial
  • Description: Similar to the glasswalker Corporate Brief Case, Bone Gnawer Whole Gym Bag, and the Uktena Medicine Bag, these fetishes are the tribal agnostic cousin.
  • Effect: This closable bag (satchel, sack, backpack, etc) can contain twice the regular amount of a regular bag of the same size. If dedicated it counts as a single item even if filled with other fetishes or non dedicated items.

 

Medicine Bag: Peyote (Purelander)

  • Level 1
  • Gnosis 5
  • Spirit: Glade Child or water
  • Appearance: A small pouch filled with peyote
  • Effect: Reduce your Rage by three for the purposes of Frenzy.

 

Messenger Torc (Fianna)

  • Level 1
  • Gnosis 5
  • Spirit: Cub or other baby animal
  • Appearance: A torc of bright metal, with its heads in the shape of the glyphs for “Observant” and “Travel”.
  • Effect: While active, any who wish to harm the wearer must first win a Willpower challenge (7 traits, retest Empathy). This effect is cancelled if you engage in combat or otherwise pose an obvious threat.

 

Mirrorshades

  • Background Points: 1
  • Gnosis: 7
  • Spirit: Reflection, Mirror, Crystal, Glass
  • Description: American style mirrorshade sunglasses allow the user to step sideways with ease.
  • Effect: When activated these shades reduce all gauntlet related difficulties by 2.

  

Money Tracer(Glass Walkers) 

  • Background Points: 1
  • Gnosis: 6
  • Spirit: Money or Technology
  • Description: A wallet, purse, billfold, or similar object that would be used to carry money.
  • Effect: This fetish can sense the presence of Wyrm taint on money. Once the money is placed in the activated fetish it will direct the Garou to the last Wyrm minion who used the money in service of the Wyrm.

 

Nyx's Bangle (Black Furies & Ragabash)

  • Background Points: 1
  • Gnosis: 6
  • Spirit: Night or Darkness
  • Description: This fetish resembles a silver bracelet with glyphs honoring Luna carved into it
  • Effect: When activated this fetish allows the wearer to seemingly blend in with shadows and move unseen at night giving a +3 trait bonus on stealth related challenges.

 

Owl's Talon( Purelander)

  • Background Points: 1
  • Gnosis: 6
  • Spirit: Owl
  • Description: This potent talisman is used to counteract witches' spells. Originally hung within a dwelling to keep witches' spells from affecting those within, when turned into a fetish this is carried with the Garou.
  • Effect: Hung around the neck of someone afflicted by a witch's spell the owl's talon breaks the spells power.

  

Pipe of Peace (Child of Gaia)

  • Level 1
  • Gnosis 5
  • Spirit: Lune (new moon only)
  • Appearance: A smoking pipe, carved with glyphs and decorated with beads
  • Effect: When smoked, the Peace Pipe reduces the current Rage of any Garou to 1.

 

Pipe of Truth ( Purelander)

  • Background Points: 1
  • Gnosis: 6
  • Spirit: Wind, truth
  • Description: Smoking the pipe to release the sacred smoke is a time honored tradition within the purelands. Many traditions exist in how to hold and use the pipe and to misuse it brings great evil upon both the person to do so and those who witness it. The pipe is given to the hands of the person who is speaking and none may interupt the speaker until they have passed the pipe on.
  • Effect: When smoked the words of the person are judged by the power of this fetish. If a person's words are true the smoke will rise, if a person's words are false they will fall and if the person speaks in half truths or if they are lying but do not realize such the smoke will hover about the speaker. 

 

Pounders

  • Level 1
  • Gnosis 7
  • Spirit: Fire
  • Appearance: A drum (or a drum machine or synthesizer, if you are a Glass Walker)
  • Effect: This drum is sounded at the beginning of the Revel of a Moot. The spirit within fans the flames within, giving every participating Garou an additional three Rage; it also startles creatures of the Wyrm, causing any hunted in the Revel to suffer a -1 to Stealth challenges.

 

Purifying Plants(Wendigo)

  • Background Points: 1
  • Gnosis: 7
  • Spirit: Plant spirit
  • Description: Sage, Cedar, and sweet grass are common in Wendigo ceremonies.
  • Effect: When activated the user gains a 2 trait bonus on cleansing challenges.

 

Spirit Phone (Theurge)

  • Level: 1
  • Gnosis: 6
  • Spirit: Songbird
  • Appearance: A mobile phone, conch, or statue with an open mouth are the most popular forms.
  • Effect: Choose a single spirit when you activate this fetish; if it is not present, you must speak its name. For the next three hours, anything the spirit says is communicated audibly to the Spirit Phone, and likewise you may speak directly to the spirit, regardless of where in the material or Umbral worlds either party may be.

 

SpiComs( Glass Walkers)

  • Background Points: 1
  • Gnosis: 2
  • Spirit: Pattern Spider
  • Description: The system includes a moutpiece, and earpiece and a small metal box attached to the best and wired to the headpiece.
  • Effect: While activated you may talk into the mouthpiece of the Spicom it can send a message to another SpiCom. By utilizing a central server a SpiCom can faciliate group coordination.

 

Streetlight Changer(Glass Walkers)

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Technology, Electricity, or Light
  • Description: Commonly a small box or tube with a single switch.
  • Effect: While active the user can change all streetlights in an intersection to the option of their choice.

 

Tobacco(Wendigo)

  • Background Points: 1
  • Gnosis: 7
  • Spirit: Tobacco
  • Description: Tobacco is perhaps the most holy of plants. Spirits regain power when it is offered in their name and are thus inclined to help Garou who offer it in their name.
  • Effect: If activated and burned this fetish adds 2 traits when attempting to summon or call for aid from spirits in addition the spirit gains an essence. Only one such offering may be made to a spirit by a Garou on any given day.

 

The Whole Gym Bag ( Bone Gnawers)

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Junk, or animals that collect things such as Hamsters, or Ravens.
  • Description: This bag can hold a mass of objects up to twice the actual size of the bag (the perfect fetish for any collection of Junk). Furthermore the bag only counts as a single item when it is dedicated to the Garou. It also appears as a white stripe of fur (representing a shoulder strap) when the Garou shifts to Crinos, and dissapears in Hispo or Lupus.
  • Effect: The whole Gym bag after being dedicated allows you to add and remove items from the bag and still bring it and it's contents with you across the gauntlet.

  

Truth Earring

  • Background Points: 1

  • Gnosis Rating: 6

  • Spirit: A servant of Falcon

  • Appearance: A small gold earring

  • Effect: Once active the Garou gains a +3 trait bonus for determine when someone is lying to them (whether this is through a Subterfuge Challenge, or when using the Gift Truth of Gaia).

 

Turquoise( Purelander)

  • Background Points: 1
  • Gnosis: 5
  • Spirit: Water, Rain
  • Description: Blue green stones also called sky stones. When worn it protects the wearer from thirst allowing travel in dry places.
  • Effect: When worn this fetish will allow a character to go a week without water and when used as a focus the turquoise can call forth a small amount of rain by gathering all of the moisture diffused in an area into a single place making water accessible in even the most arid of climates. When multiple turquoise are used in a rain ceremony they increase the rain gathered.

  

Wyrm Scar

  • Level 1
  • Gnosis 6
  • Spirit: Wolf, dog, or other animal that relies on scent
  • Appearance: A scar made by a creature of the Wyrm
  • Effect: When the spirit in this fetish is awakened, you gain the effects of the Gift Sense Wyrm, which remains constantly active for a full week. This takes the form of an unmistakable itching sensation. 

 

Level 2

 

Alyosha's Headband (Non Silverfang)

  • Background Points: 2
  • Gnosis: 7
  • Spirit: Cunning (preferably fox)
  • Description: Named after Alyosha Popovitch the Bogyar epic hero known to be a great fighter and unrivaled trickster this leather headband is adorned with glyphs and other symbolic signs.
  • Effect: When activated you gain a +3 trait bonus to your next subterfuge challenge.

 

Australian Switchblade (Bone Gnawer)

  • Level 2
  • Gnosis 6
  • Spirit: Lizard
  • Appearance: A switchblade, folding knife, or stiletto
  • Effect: When activated, the blade of this knife extends to the length of a full sword, adding two traits, one level of damage, and replacing any Short negative traits with the same number of Heavy traits.

 

Belt of The Unicorn(Children of Gaia)

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Unicorn
  • Description: A belt made of white leather in which a Unicorn gaffling resides.
  • Effect: While wearing a Belt of the Unicorn, the Garou suffers no ill effects of ingested poison or natural sickness. Radioactive or supernatural toxins and corrosives that damage the skin or are injected are still dangerous.

  

Bird Stone

  • Level 2
  • Gnosis 6
  • Spirit: Any small prey animal
  • Appearance: A flat pebble, with the glyph for Predator on one side and that for Prey on the other.
  • Effect: This fetish calls birds of all kinds to flock to the area. The owner of the fetish is not attacked, but anyone in close combat with them is swarmed, suffering a -4 trait penalty to combat challenges.

 

Blanket of Peaceful Rest

  • Background Points: 2

  • Gnosis Rating: 7

  • Spirit: A Lune or Owl-Spirit

  • Appearance: A blanket with Garou Glyphs stitched into the fabric

  • Effect: While sleeping beneath a Blanket of Peaceful Rest the user suffers no nightmares.  

  • Additional Information: Any spirit attempting to supernaturally cause nightmares must first defeat the fetish in a challenge of it’s Gnosis vs the Blanket’s Gnosis.

 

Blood Chalice(Shadow Lords)

  • Background Points: 2
  • Gnosis: 4
  • Spirit: Death, Sacrifice
  • Description: Merely owning this fetish is a transgression against the Litany, yet Grandfather Thunder holds the Blood Chalice Sacred. Only the most twisted Shadow Lords would dare use it, and possession of a Blood Chalice may be punishable by banishment or execution.
  • Effect: This fetish is used to ritually "dedicate" a human (Ghoul, psychics, Mages, etc, count), who has transgressed against the Shadowlords, to Grandfather Thunder. The Human is brought to a shadow moot where a Philodox declares the human's crimes against the Garou. All Lords involved then shift to Crinos and slay the human (the human attempt to fight back). After slaying the human, the Lords drain the blood of the human into the chalice (sparing the flesh to maintain the Litany). A Theurge then holds the chalice to the heavens and drinks the blood obliviating the soul of the transgressor and shattering their heart. If the chalice is used in any other ceremony it supplies one point of Gnosis to the ritualist

  

Blood Jewel (Fianna, Get of Fenris, Silver Fang)

  • Level 2
  • Gnosis 6
  • Spirit: Rage
  • Appearance: A ruby set in gold (this may be set in a brooch or other jewelry)
  • Effect: Anyone fighting you directly has their eye drawn to the jewel, taking a two trait penalty to attacks and dodges from distraction. Those who have Rage must also check for berserk frenzy each round, with a cumulative -1 penalty each round after the first (to a maximum penalty of -4).

 

Bones of Shielding

  • Background Points: 2
  • Gnosis: 3
  • Spirit: War, Wolverine, Turtle, Earth, Bear
  • Description: This fetish, made of a intricately carved small bone with runes of protection and shielding. The bone must be braided into the wearer's hair or fur.
  • Effect: When activated this fetish provides additional traits on soaking challenges for one turn equal to half their gnosis rating (max 3) 

  

Bowl of Blood (Black Fury)

  • Level 2
  • Gnosis 6
  • Spirit: Seawater
  • Appearance: A copper bowl decorated with glyphs or drawings
  • Effect: Torture is normally an unreliable method of extracting information, but this fetish can change that. Cut your victim (a minimum of one lethal damage per question) and let the blood run into the bowl as you ask them a question. If they are honest, the blood runs red; if not, it turns black. Confusing the bowl with clever wording or partial truths takes a mental challenge (16 traits, retest Subterfuge), which will soon be subject to wound penalties. 

 

Bowl of Perpetual Pasta

  • Background Points: 2
  • Gnosis: 4
  • Spirit: Plenty, Pasta, Food, Agriculture, Wheat
  • Description: This fetish appears to be a chipped china bowl.
  • Effect: When activated and a pasta dish's name is spoken the bowl fills with (slightly overcooked) pasta of the desired dish.

  

Cloak of Darkness( Shadow Lords)

  • Background Points: 2
  • Gnosis: 2
  • Spirit: Mother Night
  • Description: Dark Cloaks are common among the Shadow Lords for their ability to hide weapons while protecting against the elements. These fetishes help with such stealthy aspects of a cloak.
  • Effect: When activated the wearer gains a +3 trait bonus on stealth challenges and a might-like retest on challenges for hiding fetishes and talens primarily used as weapons.

 

Crystal of Personal Warmth

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Heat, Warmth, Fire
  • Description: A scarlet crystal in a wrapper
  • Effect: When activated this fetish will keep a Garou at a comfortable temperature for 12 hours.

  

Cub’s Vigor (Red Talons) 

  • Background Points: 2
  • Gnosis: 6
  • Spirit: An Ancestor spirit who died young
  • Description: A small piece of bone or skin, this fetish allows the user to call upon the seemingly boundless energy of a young pup.
  • Effect: When activated the user is immediately refreshed and can function for 8 hours normally without sleep or food. When activated you may regain a single willpower or heal one non-aggravated health level. This fetish may be used once per day.

 

Dance Mask ( Croatan)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Appropriate for the mask (raven for a raven mask)
  • Description: An elaborately carved and painted wooden mask may represent one of several different animals, spirits, or other beings. When activated and used in a ceremonial dance or performance the mask empowers the ritual.
  • Effect: When used in a ceremony this mask grants the user an additional free retest in a rituals challenge. If no chop is required for the ritual the ST may empower the effect of the ritual at their discretion.

  

Dark Mask

  • Background Points: 2

  • Gnosis Rating: 6

  • Spirit: Owl Spirit

  • Appearance: A strip of black cloth, made so that it is completely opaque

  • Effect: When activated and worn the wearer effectively goes into frenzy, receiving all benefits and detriments thereof.  The user doesn’t appear to be in frenzy, however, but instead looks as if he’s fighting normally other than being unable to distinguish friend from foe.  In addition, even though their eyes of covered, the wearer suffers no penalties to Perception-based challenges while this fetish is activated.  The main benefit of this fetish is that its mimicked frenzy is somewhat controllable -- the wearer maintains the ability to pull the mask off at any point and end the frenzy by spending a Willpower point.

  • Additional Information: It is still possible to actually frenzy while wearing the fetish.  Should this happen the wearer cannot think enough to remove the mask, which wouldn’t stop a true frenzy anyways.

 

Didgeridoo of the Past

  • Background Points: 2
  • Gnosis: 6
  • Spirit: History, Song, Memory
  • Description: This didgeridoo is made from ghost gum and is heavily patterned in ochres and carvings.
  • Effect: When activated and played all who hear it have visions of the stories being danced or sung to them.

  

Dream Catcher(Purelander)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Any spirit of protection, such as a turtle spirit
  • Description: Usually crafted from woven twigs, yarn, or other plant materials strung in a pattern between crossed sticks and a circular frame Dream catchers used by Garou might ensure that evil influences couldn't reach those who sleep beneath them.
  • Effect: When activated and slept beneath a dream catcher allows a Garou to see a vision. After waking, make a mental challenge difficulty 12 retest occult, if successful the ST will tell you the contents of the vision. These visions may not always pertain to events transpiring in the Garou's life at present, and often they point to some far future event or conflict.

 

Dream Stealer / Chimera Gem

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Dream or Cuckoo
  • Description: A multicolored gemstone.
  • Effect: Placed near the target while they sleep when activated it will give the user impressions of the target's dreams

 

Disease Stick (Homid)

  • Level 2
  • Gnosis 7
  • Spirit: Glade Child or other spirit of the land
  • Appearance: A wooden stick carved with repeating glyphs of Resilient
  • Effect: You can use this stick to beat the illness out of someone (usually a Kin, as Garou are quite resistant to disease). For each strike, which must deal damage (a base of 1B, but modified by your strength), you make a challenge of the stick’s Gnosis against a difficulty which begins at 8, going down one per repeated strike. Success cures any mundane illness, including afflictions like cancer or auto disorders, but supernatural disease is beyond the power of this fetish.

 

Elk Tooth Necklace

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Elk
  • Description: A thong and tooth necklace providing great physical prowess.
  • Effect: When activated double your movement speed and jumping distance for 10 minutes.

 

Eye of Luna

  • Background Points: 2
  • Gnosis: 4
  • Spirit: Matches the spirit of the Caern Heart
  • Description: A small stone of shifting colors
  • Effect: This stone will shift colors depending on whether the Caern Totem believes a moonbridge to connect or not.

 

Eye of the Night

  • Background Points: 2

  • Gnosis Rating: 5

  • Spirit: Sun spirit (bound at dusk) or a Lune spirit (bound just before dawn)

  • Appearance: A small circular glass disk, 5 inches in diameter

  • Effect: When activated, the disk is hurled into the air and at its apex will suddenly stop and remain centered over the user’s head.  If activated at night, the disk will suddenly burst into a glow as powerful as the full moon.  This can be useful for searching dark areas, and will also stun any opponents who can’t succeed at a Mental Challenge (difficulty 9).  (Stunned opponents lose their next action; this fetish can’t stun entities that don’t rely on sight.)  During the day, however, the disk goes black as a starless night and filters the sunlight through the night-infused glass, creating a shadow around the user disproportionate to the Eye’s size.  This is most particularly useful during very long, hot, sunny travels.  Garou with this fetish receive +2 traits to Stamina challenges for fighting off exhaustion under appropriate circumstances.  An Eye of Night can be activated once per scene.

 

Fifty Yard Rattler Rope

  • Level 2
  • Gnosis 6
  • Spirit: Snake
  • Appearance: A rope of four strands 
  • Effect: Once activated for the scene, this rope can extend out to fifty yards, permitting the wielder to ensnare a target with an opposed physical challenge, retested with Athletics.

 

Firemask

  • Level 2
  • Gnosis 6
  • Spirit: Sunlight 
  • Appearance: A wooden mask with a wooden disc on the forehead 
  • Effect: When activated, for the remainder of the scene both the mask and wearer are immune to fire damage. You also gain +1 traits to any social challenges against spirits of fire.

 

Friendship Ring (Children of Gaia)

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Peace, Calm, Dog, Unicorn
  • Description: a simple ring
  • Effect: Non Children of Gaia attune this fetish at +2 difficulty. When activated the target treats the user as a friend and the user gains the social trait Friendly.

 

Goibhnin's Hammer (Fianna)

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Earth or Fire
  • Description: Not a combat fetish these hammers are highly prized among Fianna smiths; some of the finest weapons including several klaives were forged with these hammers.
  • Effect: When crafting the Garou makes a gnosis challenge invoking, if successful they gain a single retest when making a crafts: metalworking challenge

 

Information Absorber(Glass Walkers)

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Pattern Spider, Knowledge
  • Description: Computer storage unit like a disc, external hard drive, or flash drive.
  • Effect: This device will absorb information from any other data information storage object so long as it isn't protected by another spirit (like a computer guarded by a Net Spider). Whatever object the Information Absorber gathers data from will be left empty, leaving hard drives wiped, and books blank.

 

Judge's Dagger( Shadow Lords) (Judges of Doom Camp)

  • Background Points: 2
  • Gnosis: 4
  • Spirit: Vengeance or Retribution
  • Description: Jet black blades used by the Judges of Doom. For those who know of the existence of the Judges of Doom, and these daggers are feared weapons.
  • Effect: When activated make a static social challenge against 7 traits retest rituals and name someone who has violated the litany and invest an amount of gnosis equal to the rank of the target while providing the blade with something of high significance to the target (usually blood). The gnosis remains within the dagger until the target is slain. The dagger may be placed into any pool of water large enough for it to turn, when doing so it will turn toward the target assuming they are not hiding supernaturally. When striking the intended foe this dagger deals additional aggravated damage equal to the amount of gnosis stored within (Maximum +3 per TCGarou House Rules).

  

Kinship Amulet

  • Level 2
  • Gnosis 5
  • Spirit: Ancestor or Honor
  • Appearance: An amulet bearing the appropriate tribal glyph
  • Effect: Activate this, and then place it on the neck of a Kinfolk. Forever after, any Garou who sees them will know they are Kin of importance.

 

Kinship Doll

  • Level 2
  • Gnosis 6
  • Spirit: Ancestor, Love, Pelican
  • Appearance: A doll or stuffed animal
  • Effect: When a Garou activates and concentrates on a particular Kinfolk the doll speaks to the Garou with the Kin's location and general condition.

 

Lagomorph’s Boon

  • Background Points: 2

  • Gnosis Rating: 7

  • Spirit: Luck Spirit, Rabbit, Fortune, Cat

  • Appearance: A Lucky Rabbit’s Foot

  • Effect: Once activated (which may be done at any time, so long as the user has not spent Rage in the same turn) the fetish provides a single Luck-like retest. However this retest may only be used if the user does not possess the necessary number of traits to win on a tie. If you do not know the traits of your opponent, you must declare your current number of traits that you would bid in the case of a tie; if they are lower than your opponent’s, you receive the retest. This may only be done once per scene.

 

Mask of Justice (Bone Gnawer)

  • Level 2
  • Gnosis 6
  • Spirit: Rage or war
  • Appearance: A long strip of blood soaked gauze
  • Effect: This fetish is made with the blood of a murder victim. When worn over the eyes and activated, you may see the murderer clearly (if they are within your line of sight), while all else is obscured as the mask normally would.
 

Memory Cup (Galliard)

  • Level 2
  • Gnosis 5
  • Spirit: Songbird, lovebird, or turtle
  • Appearance: A drinking vessel of any kind
  • Effect: When filled with an alcoholic drink and then activated, this cup (flask, shot glass, etc) causes the next person who drinks from it to experience visions from their past. A mental challenge (16 traits, retested with Enigmas) can allow a person to choose a specific event and search out details they may have missed the first time.

 

Metronome of Truth

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Truth, Annoyance, Distraction
  • Description: This fetish, invented by Unlidded Eye a Shadow Lord from Egypt, resembles an ordinary wooden metronome
  • Effect: When activated this increases the difficulty of all mental challenges including lying. The longer the this fetish ticks the greater the effect going from a +2 trait bonus, to a might-like retest after a half hour, to a free retest after being subjected to it for an hour. 

  

Moongleam

  • Level 2
  • Gnosis 5
  • Spirit: Lune
  • Appearance: A smooth pebble 
  • Effect: This pebble lights up when activated (only at night). The brightness depends on the moon phase, The new moon produces a light less than a candle flame, the crescent is faint but steady, the half moon equivalent to a flashlight, and the gibbous moon as bright as a car's headlights. On the full moon, the light floods the area, and blinds anyone who fails a static mental challenge (difficulty equal to your physical traits, retested Awareness). This light lasts for one scene.

 

Noise Generator (Child of Gaia)

  • Level 2
  • Gnosis 6
  • Spirit: Glade Child
  • Appearance: An alarm clock
  • Effect: This fetish produces an incredibly shrill sound, painful and debilitating to Garou in Crinos, Hispo, or Lupus form. Garou may attempt a Rage challenge (8 traits, retest Survival) to push through it, take Homid or Glabro form, or flee the area; otherwise, they operate as if Wounded. A Garou in frenzy is instead likely to seek out and destroy the source of pain.

 

Paracelsus Pommel / Ivan's Reward / Djinn's Lamp

  • Tribe: Glass Walkers / Shadow Lords / Children of Gaia
  • Background Points: 2
  • Gnosis: 8
  • Spirit: Variable depending on tribe
  • Description: This old Glass Walker fetish has returned to use and has been adopted by a couple of other tribes (under different names) while previously made as the gemstone in the pommel of a sword PDAs are more popular.
  • Effect: You may feed this fetish gnosis in a one to one ratio (max 3) for a trait bonus on your next challenge involving one of the following abilities: Computers, Enigmas, Investigation, Law, Linguistics, Medicine, Occult, Politics, Rituals, Science. 

 

Pipes of the Otherworld (Fianna)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Death
  • Description: Typically a very fine set of black Highland style bagpipes with an unusually mournful song that pulls at the spirit.
  • Effect: When activated make a static social challenge retest performance at difficulty 10. If successful this fetish will grant a ritemaster +2 traits on Mystic and Death rituals.

 

Porcupine Quill( Croatan)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Herbal Plant Spirits or other spirits of healing
  • Description: These fetishes made from Porcupine quills are phenomenally useful when dealing with wyrm toxins.
  • Effect: By scratching the affected area the quill will cleanse the poisons from the person and prevent further damage. If the poison was ingested, crushing the quill and boiling it to in water to make a tea has the same effect. Damage already done by the poison is not undone, it simply prevents further damage from taking place.

  

Power Spike (Glass Walkers)

  • Background Points: 2
  • Gnosis: 7
  • Spirit: Electricity, Wyld, Cockroach, Storm
  • Description: A favorite of the Glasswalker tribe this fetish is a small chrome spike.
  • Effect: When laid next to a machine and activated the spike sends a surge of destructive energy that fries electronics, trips breakers and destroys fuses, the more complex the machine the more likely the delicate parts are damaged. (At ST discretion simple challenges can be run to determine the extent of the destruction)

  

Pure Vessel (Child of Gaia)

  • Level 2
  • Gnosis 5
  • Spirit: Unicorn
  • Appearance: A wooden cup with a single glass bead in the bottom 
  • Effect: Once activated, for the next month the cup will shake violently if anything poisonous is placed within. A level 5, Gnosis 8 version exists which creates a powerful antitoxin when activated.

 

Psychotropic Cube( Glass Walkers)

  • Background Points: 2
  • Gnosis: 7
  • Spirit: Dog spirit
  • Description: Often overlooked as a children's toy, this Fetish is a multi-colored cube.
  • Effect: When activated this fetish records sound and a three dimensional representation of activities in a 5ftx5ft area for one hour. When retrieved the cube can play back the events in an empty area of similar size.

 

Quiver of Silvered Arrows (Black Furies)

  • Background Points: 2
  • Gnosis: 3
  • Spirit: Typically Lunes
  • Description: From the days of conflict with other tribes primarily the Shadowlords and Get of Fenris, the Blackfuries developed this fetish in order fight other Garou. The tips of the 12 silvered arrows that can be carried in this fetish are sharper than usual.
  • Effect: A quiver of silvered arrows inflicts silver damage as might be expected. When activated the fetish version here allows for a high caliber simple test after hitting where if the user wins or ties they deal an additional level of damage, and arrows fired after being drawn from this quiver will never break.

 

The Red Sash

  • Background Points: 2
  • Gnosis: 7
  • Spirit: A brightly colored bird spirit, distraction
  • Description: An ornamental red sash with gold pictograms woven in.
  • Effect: When activated this fetish provides +2 traits on any challenge in which you are dodging.

  

Rhino's Resilience (Black Furies)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Rhino
  • Description: Popular among the Black Furies these fetishes are known to bless the wearer with a rhino's fortitude
  • Effect: When activated you gain the physical trait Tough.

 

Rovers Whistle( Bone Gnawers)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Dog, wind, or whistle
  • Description: Humans cant hear this fetish but Garou can. When activated and blown into the whistle alerts all Garou within a city block helping the find the user. This also applies applies to kinfolk
  • Effect: When you activate Rover's Whistle, all garou and Kinfolk in the area can hear it. For your turn simply yell ""Garou and Kinfolk, you hear a whistle.""

 

Security Sniffer(Glass Walkers)

  • Background Points: 2
  • Gnosis: 4
  • Spirit: An urban bird spirit
  • Description: A basic search engine program that can be run on any security camera system that involves a computer.
  • Effect: This program when running on a security system involving a computer can be configured to search for anyone fitting a specific description, alerting the owner when such a person is seen.

 

Snake bow( Uktena)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: rattlesnake
  • Description: A finely crafted bow with the skin of a rattlesnake running along the convex side.
  • Effect: When activated all arrows that deal damage to the targets health levels deal an additional level of damage. This Bow functions as a standard bow for all other purposes.

  

Spirit Drum

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Wisdom
  • Description: These drums help the user call Gafflings, Jagglings, and other minor spirits.
  • Effect: When activated and used during a Rite of Summoning make a physical challenge difficulty 8, if successful gain +3 traits on your Rite of Summoning challenge.

  

Spirit Tracer

  • Background Points: 2

  • Gnosis Rating: 5

  • Spirit: Hunting, predator, or any spirit with the Tracking Charm

  • Appearance: An iron ingot suspended by a human hair.

  • Effect: When you concentrate on a specific spirit, the ingot will pull in the direction of that spirit.

 

Stone Headed Mace( Silent Striders) 

  • Background Points: 2 
  • Gnosis: 5 
  • Spirit: Nature or Earth 
  • Description: These relatively simple ancient weapons are easy enough to make that they are still commonly made now. Crafted by drilling a hole through a large rock, and a strong haft inserted, these are often decorated with gold wire and carvings of both Garou and Egyptian glyphs. 
  • Effect: This weapon grows in size as the wielder shifts, dealing 2 lethal in Homid, 3 lethal in Glabro, and 4 lethal in Crinos.

 

Storm Cloak (Silent Strider)

  • Level 2
  • Gnosis 
  • Spirit: Owl, or any armored animal such as a tortoise
  • Appearance: A traditional desert cloak 
  • Effect: This cloak protects against creatures and phenomena of the Dark Umbral, doubling your soak pool against them for the scene.

 

Storybag

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Ancestor spirit, Memory, history
  • Description: These fetishes are usually a cloth bag decorated with beads, embroidery, and or colorful dyes. This useful item retains the important elements of stories which are spoken into the bag.
  • Effect: When activated the bag releases the important elements of a story previously spoken into the bag into the mind of the owner providing a +1 trait bonus on Expression and Performance challenges.

 

Storyknife( Croatan / Wendigo)

  • Background Points: 2
  • Gnosis: 4
  • Spirit: These elaborately carved ivory knives are etched with pictures of a totem animal honored by the individual preparing the knife. When activated the knife assists the user's memory.
  • Description: These elaborately carved ivory knives are etched with pictures of a totem animal honored by the individual preparing the knife. When activated the knife assists the user's memory.
  • Effect: When activated by a Galliard this fetish allows for a free retest on Performance or Expression challenges.

 

Super Magnet( Glass Walkers)

  • Background Points: 2
  • Gnosis: 7
  • Spirit: Magnetism
  • Description: A U-shaped device with a handle attached.
  • Effect: While active this fetish produces an electromagnetic field that can erase magnetic media or magnetically lock metal parts together. Someone attempting to break this attraction apart must beat a static physical challenge at difficulty 10 retest athletics

 

Swift Scar Fetish(Red Talon)

  • Background Points: 2
  • Gnosis: 6
  • Spirit: A swift moving bird spirit or hare spirit
  • Description: A scar fetish with a fast bird or hare spirit bound within.
  • Effect: When activated your speed doubles for the scene.

 

Tathlum( Fianna)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Vengeance
  • Description: A tathlum is a sling stone made from a specially prepared mixture of sand, lime, herbs and the brains of an enemy.
  • Effect: A tathlum deals 1 Lethal damage in combat, it instead deals aggravated damage if it is created to target a specific individual. If created with the brain of a powerful foe (such as an elder Black Spiral Dancer) the damage is increased by one to two.

 

Tattoo of True Shape(Children of Gaia)

  • Background Points: 2
  • Gnosis: 6
  • Spirit: Octopus or other shapeshifting spirit
  • Description: This fetish is usually a scar or tattoo, though can also come in the form of a piercing. Developed originally by the Ragabash Soldier-Of-Paradise, it morphs a Garou's shapeshifting to fit into any space. A crinos will become thicker and shorter to fit in a corridor making them more able to move and fight. A hispo would fit into a small elevator by being made taller while maintaining their four footed stance. A garou could slow shift from Homid to Lupus in a cramped tunnel without any of the other forms causing problems.
  • Effect: A Garou activating this fetish may not spend Rage to shift forms during the same turn. They receive no size-related penalties due to their surroundings.

 

Tiger Bells(Stargazers)

  • Background Points: 2
  • Gnosis: 7
  • Spirit: Calming wind or soothing waters
  • Description: This fetish is a set of tiny bells often square and gilded ornately. Often worn around the wrists on a leather cord.
  • Effect: Upon activation and ringing the bells nearby spirits become calm and practically immobilized. All spirits affected have their movement reduced by 3/4ths and may not initiate attacks until they are attacked themselves.

  

Torch of Truth (Get of Fenris)

  • Level 2
  • Gnosis 6
  • Spirit: Water
  • Appearance: An iron torch
  • Effect: When lit, the spirit within abides only truth. If the person holding it purposely lies, it extinguishes itself immediately.

  

Umbral Navigator(GlassWalker)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: Wind or Wanderlust
  • Description: A clever Glass Walker came up with the idea of Umbral Navigators, devices used to guide the Garou to near realms
  • Effect: When activated the holder asks the spirit inside to guide them the quickest and safest way to the Near Realm they have visited before. 

 

War Whistle( Wendigo)

  • Background Points: 2
  • Gnosis: 5
  • Spirit: War
  • Description: Crafted from the leg bone of an eagle or other predatory bird and decorated with porcupine quills or bright feathers a war whistle is often awarded by the Elders to a chosen battle leader or war chief before the fighting begins.
  • Effect: When activated the wielder may make a Social test (retest intimidation) against his enemies. Those who lose this challenge are down two traits on all tests against the wielder and his allies. This fetish may only be activated once per combat and multiple whistles have no effect.

 

Level 3 

 

Ache tooth

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Pain, annoyance, Ragabash Ancestor
  • Description: Made from the tooth of a diseased Lupus Ragabash The user may cause enemies to suffer from annoying pain.
  • Effect: When activated each enemy makes a static physical challenge against 10 traits. Enemies who lose are down one trait on all challenges to dodge, attack or soak unless they have a way to ignore pain like the gifts Resist Pain or Bark of Willow

 

Air Foot Anklets

  • Background Points: 3

  • Gnosis Rating: 6

  • Spirit: Insect, Bird, or Air

  • Appearance: Bronze Anklets

  • Effect: These bronze anklets make every footstep hit the group with almost no impact whatsoever.  This provides +2 traits on stealth challenges, and any attempts to track the wearer via mundane means that does not involve scent suffers a -2 trait penalty (this does not protect against tracking gifts such as Sense of the Prey).  In addition they aid the Garou while running, reducing the wear and tear on both the feet and lower legs.  This gives a +2 trait bonus to Stamina Challenges involving long distance running.

  • Additional Information: The magic in the fetish is not strong enough to make the user float, while it may make jumps land without disturbing the earth, if you jump off a skyscraper these won’t help you in the slightest.

 

Baneskin

  • Background Points: 3

  • Gnosis Rating: 7

  • Spirit: Bane

  • Appearance: A fragment of a Bane, preserved in a cloth wrapping, worn like an amulet.

  • Effect: Wyrm-spirits in the area perceive you as one of their own. If you make a hostile action against a Bane, this illusion collapses. A Baneskin won't fool an Incarna or similarly powerful spirits.

 

Bane Water Bag (Purelander)

  • Level 3
  • Gnosis 
  • Spirit: Water
  • Appearance: A bag of slightly porous fabric
  • Effect: Fill this bag with water, activate it, and swing it gently around your body as water drops splash out. If a Bane is across the Gauntlet, you will see their rough position and number, within twenty yards, based on the ripples.

 

Battle Torc (Fianna)

  • Level 3
  • Gnosis 7
  • Spirit: Rage
  • Appearance: A torc of iron or bronze
  • Effect: This torc fills the wearer with martial skill, granting a two trait bonus on all challenges of Brawl, Melee, and Thrown.

 

Beast Masks (non Get of Fenris)

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Variable depending on the animal depicted in the mask.
  • Description: Modeled after the Norse god Loki's ability to don the skin of an animal and assume its shape these masks allow the wearer to assume the shape of that animal.
  • Effect: When activated and donned you assume the shape of the animal on the mask until removed (you cannot shift until you remove the mask)

 

Bears Shirt (Get of Fenris)

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Bear
  • Description: While the Get of Fenris generally find the Beast masks distasteful this version of the fetish is common among them.
  • Effect: Allows the wearer to turn into a bear while retaining their own mind. (You cannot shift until removing the mask)

 

Big Black Book( Glass Walkers)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Humor
  • Description: A pocket sized phone book.
  • Effect: When activated this small book contains the phone number of every mortal on earth who has one.

  

Blaze Pistol (Glass Walker)

  • Level 3
  • Gnosis 7
  • Spirit: Hawk, Owl, or Bat
  • Appearance: A pistol 
  • Effect: Activate this weapon while racking the slide, and instead of chambering a new round, a faint light emerges from the barrel. The next attack deals no damage, but if it hits, the gun points towards the target for the rest of the scene, granting three bonus traits to hit them and negating any attempt to hide.

 

Bow of Artemis (Black Fury)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Any spirit of Pegasus' brood.
  • Description: Wielded only by Maiden Black Furies this is the perfect hunting bow, making finding prey that much easier be it for survival or killing wyrm creatures.
  • Effect: A bow of Artemis inflicts one additional health level of damage with any arrow fired; it grants an extra 2 traits to it's wielder (reduced to one if the wielder does not have Archery or Athletics); and it adds a four trait bonus to all Survival checks for bow hunting. These modifiers stack with magical ammunition such as Bane or Silver arrows.

 

Bundle of Jackal's Laughter

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Jackal
  • Description: A literal bag of good luck which comes in the form of golden sand.
  • Effect: When activated this bag produces a single use of golden sand which can be sprinkled onto yourself or someone else. This sand can only be produced once per moon phase and cannot be stored. When the sand is sprinkled onto someone they gain one free retest that can be used during this scene.

  

Brooch of Ancestors (Silver Fang)

  • Level 3
  • Gnosis 5
  • Spirit: Owl
  • Appearance: A brooch of whatever style is most traditional in the family
  • Effect: This brooch causes you to resemble your famous forebears, adding your Ancestors background to your Pure Breed for the scene.

 

Cavern Torc ( Black Fury)

  • Background Points: 3
  • Gnosis: 3
  • Spirit: Typically a cavern spirit such as a bat, mole, or earth elemental.
  • Description: The wearer of a Cavern Torc is blessed with increased senses while beneath the surface of the earth. Allowing them to see in pitch black and around corners.
  • Effect: When activated and below the surface of the earth (in a basement, cave, tunnel, sinkhole, etc.) and the gauntlet is below a 9, the wearer of a Cavern Torc is unaffected by darkness and can't be surprised by anything within 20 paces.

 

Cellular phone

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Pattern Spider, Communication, Phone
  • Description: A cellular phone
  • Effect: If you have the gift Mind-speak this fetish allows you to activate it between you and one other person without spending willpower if you have their name and phone number.

 

Clawed Cane

  • Level: 3
  • Gnosis: 6
  • Spirit: Justice, Speed, War
  • Description: A Marble cane with a clawed foot.
  • Effect: When activated this cane deals 2 lethal damage and reduces your movement penalties by 1 step

  

Coin Reader (Black Fury)

  • Background Points: 3
  • Gnosis: 3
  • Spirit: Avarice
  • Description: Formerly a quill and a set of scales, now often a small platter and a receipt printer. This fetish was originally used by the sisterhood as early as the 16th century to discern who previously owned a physical piece of money (coins/paper money). This was often used to seak the source of wyrm tainted coinage.
  • Effect: In game: you can tell the last 7 people who owned a particular coin or bill.
    • Downtimes: Using this fetish along with a Major downtime you can determine through who's hands large amounts of cash are passing through in a local area.

  

Coin of Wealth

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Wealth, Trickster, or Earth
  • Description: Most of these fetishes take the form of an ancient coin but some are battered credit or ATM cards.
  • Effect: When rubbed and activated this fetish brings wealth (though not necessarily money) to the Garou. With each activation the fetish becomes harder to activate and the effects diminish. Effects are determined by the ST.

 

Comforter of the Architect (Children of Gaia)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Architect of Sleep
  • Description: This bedquilt made from scraps of old clothes is embroidered with ancient Garou Designs. Any Garou sleeping under the quilt may lend one of their Abilities to a packmate for the duration of their sleep.
  • Effect: During downtimes you may lend one Ability of yours to another character so long as whatever task they are performing during their downtimes can be accomplished while your character sleeps.

  

Dream Trap

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Dream, Sleep, Spider
  • Description: Many of these resemble Indigenous American objects, though they can be many things including metal wire or woven spider silk.
  • Effect: This fetish surrounds the sleepers bed where it catches any umbral spirits attempting to disturb or harm the sleeper. The spirit must win a Gnostic challenge against the fetish or become trapped.

  

Dream Weaver

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Dream or Lune
  • Description: A piece of thin wood bound into a circle with a simple pattern in fine thread woven across it adorned with feathers, small gems or other small items.
  • Effect: When an activated dream weaver hangs above a sleeping being it bestows upon that being some level of control over their own dreams. They remain in a conscious state while still asleep and may seek out ancestors and dream spirits. 

 

D'siah(Silent Striders)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: War (usually a cobra)
  • Description: The traditional weapon of the Striders, this Egyptian flint blade is curved like a crescent moon. Typically 8 to 9 inches long and roughly 2 inches wide it is used in a slashing motion.
  • Effect: +2 traits in combat, deals 1 lethal damage against most foes and 1 aggravated damage to Wyrm tainted creatures. However when fighting vampires and their minions the D’siah deals an additional level of damage and is always aggravated. After striking a foe you may make a gnosis challenge against a foe, if successful that foe loses one Gnosis. D'siahs also have the negative trait "Breakable" which can be bid by an armored opponent. If the defender wins the challenge the attacker must make a simple test, on a loss the d'siah breaks.

 

Emotion Gem (Ragabash)

  • Level 3
  • Gnosis 5
  • Spirit: Fox Gaffling
  • Appearance: A diamond (often placed within a piece of jewelry)
  • Effect: Anyone who sees the gem feels strange and fleeting desires, which both distract and can lead to poor impulse control. They suffer a one trait penalty on any mental challenge, and a two trait penalty to resist challenges of Subterfuge.

 

Fang Dagger

  • Background Points: 3

  • Gnosis Rating: 6

  • Spirit: War, Pain, Death, or Snake

  • Appearance: An ivory knife, shaped from a great beast's tooth or tusk

  • Weapon Traits: +2 Traits, Short, 1 Lethal Damage (unactivated) / 2 or more Aggravated Damage (Activated)

  • Effect: Once activated, the dagger deals aggravated damage, and all damage it deals is doubled. (So it will typically deal two aggravated damage per strike, without further enhancement.)

 

Fire Claws

  • Level 3
  • Gnosis 6
  • Spirit: Fire
  • Appearance: Glyphs carved into the claws
  • Effect: These claw carvings light on fire when activated, adding a level of fire damage to all claw attacks for a number of rounds equal to your Gnosis score.

 

Gaia's Poultice

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Healing Unicorn or Snake
  • Description: This rough woven, herb treated bandage has remarkable healing properties.
  • Effect: When placed on a wound and activated this fetish heals 1 aggravated damage plus an additional 1 for each gnosis spent up to a total of 3.

 

Hitching Glove ( Bone Gnawers)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Spirits of travel such as migratory birds
  • Description: One size fits all, this fetish is a worn glove with extra padding around the thumb. When activated the wearer of this fetish can determine the best place within a city block for hitching a ride.
  • Effect: When you activate a hitching glove, as long as you are somewhere where vehicles regularly pass you can automatically hitchike. How long it takes and how friendly or hostile your driver ends up is determined by the ST.

 

Honest Buck( Bone Gnawers)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Truth
  • Description: This dollar bill has a spirit of Truth in it. Under the bill's pyramid is inscribed ""The Truth Will Make You Free."" 
  • Effect:  Popular among Bone Gnawer Philodox as a means to decide whether or not to accept a newcomer. If the person if being dishonest about the reason they are visiting the dollar will not stay in their hand.

  

Hunter's Necklace (Ahroun)

  • Level 3
  • Gnosis 6
  • Spirit: Owl or Cat
  • Appearance: Owl or Cat
  • Effect: This necklace bolsters the resilience of the wearer, effectively granting an additional Bruised health level (any damage in this health level fades along with it at the end of the scene). It also grants a small measure of luck; on any Simple Challenge to determine something of random chance (“fate of the world”), a tie is considered an outright win. Further, you may call on the fetish to protect you from a single instance of disastrous luck, or to absorb the damage from one otherwise fatal blow. Doing so destroys the fetish irrevocably.

 

Jambiya( Silent Striders)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: War (often Cobra)
  • Description: A klaive forged in a form that honors the Silent Strider heritage. The jambaya is curved like a crescent moon but is lacking the bottom point that would make it a full crescent. Both edges of this pure silver blade are sharpened.
  • Effect: +2 traits in combat, deals 2 lethal which become agg when activated. +1 silver aggravated damage when used against Garou and other similarly affected foes.

  

Key to the Umbra

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Any Gaian Spirit
  • Description: This fetish resembles a small key worn around the neck.
  • Effect: When activated this fetish reduces the strength of the local gauntlet by 1 plus an additional 1 per 2 gnosis spent up to a maximum of a -3 reduction to the gauntlet.

  

Klaive Hammer

  • Level 3
  • Gnosis 5
  • Spirit: Balance, fire, or light
  • Appearance: A smith's hammer
  • Effect: Only a Kin may use this fetish, and it must be activated with the expenditure of a Gnosis. Doing so allows a klaive to be made, of pure silver with the strength of steel. The fetish will only work if freely given to the wielder.

 

Knot of Protection(Fianna)

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Turtle or Stone
  • Description: a necklace with a variety of knots and stylized graphical representations of knots.
  • Effect: When activated this fetish provides one skin armor level which regenerates at the start of each round.

 

Labrys Fetish ( Black Fury)

  • Background Points: 3
  • Gnosis: 7
  • Spirit: War spirit
  • Description: A double headed axe meant to be wielded in two hands in Homid, a Garou can wield a labrys if she has 10 or more traits and can wield one in each hand if she has 14 or more physical traits. These are the tribal weapons of the Black Furies and while most Furies are able to accept another female wielding a labrys few will react kindly to seeing a male Garou using one
  • Effect: 3 Physical traits, 3 lethal damage, Negative traits Clumsy and Heavy. Inflicts aggravated damage, instead of lethal.

 

Latyr Stone( Silver Fang)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Water
  • Description: A small unremarkable stone taken from a river running through a Caern’s bawn.
  • Effect: When activated and placed in water or on the ground this stone will purify the nearby plants and water enough to ensure they are safe to eat and drink. A stone will purify enough to sustain a single pack.

  

Lion Skin (Black Fury)

  • Level 3
  • Gnosis 8
  • Spirit: Stone or metal
  • Appearance: A cloak made from the skin of a large predator
  • Effect: This cloak activates for a single round of combat per use; for that round, it is nigh invulnerable, and doubles the wearer’s total trait bid for soak challenges and overbids.

 

Loon's Refund

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Wealth, Electricity, Weaver
  • Description: A non descript ATM card, these fetishes were designed by a Glass Walker Theurge named Loon.
  • Effect: When activated you can pull $100 from any ATM machine. You can use this to draw $1500 per downtime cycle. This fetish can activated more than once a day but if you do it can draw unwanted attention to the you.

  

MacGuffin (Ragabash)

  • Level 3
  • Gnosis 7
  • Spirit: Any brightly colored animal
  • Appearance: Most often, a suitcase or other opaque container
  • Effect: Once activated, any person other than the owner who sees the MacGuffin must make a Willpower challenge (7 traits, retest Subterfuge) or be seized by the desire to possess it, regardless of the cost. The fetish remains active for one day, but the compulsion persists for a full week.

 

Mandala(Stargazers)

  • Background Points: 3
  • Gnosis: 7
  • SpiritPeace, calm
  • Description: Many stargazers devise their own mandalas, personal portraits of their inner symbology designed in a symmetrical circle or square.
  • Effect: When activated the mandala will restore one point of lost willpower and when meditating they restore an additional gnosis. Can only be activated once per day.

  

Medicine Man's Blessing( Purelander)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: River
  • Description: Though torcs are relatively new among the purelander tribes this fetish has become increasingly popular. This amphisbaena is carved with the heads of the sept and pack totems of the creator at either end protects against poisons and diseases
  • Effect: While active this fetish negates 3 levels of non aggravated damage caused by disease or poison

  

Medicine Bag: Reeds (Purelander)

  • Level 3
  • Gnosis 6
  • Spirit: Lune
  • Appearance: A medicine bag filled with crushed water reeds.
  • Effect: Gain a +3 to Stealth challenges.

 

Might Scar Fetish(Red Talon)

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Moose or Bear
  • Description: A spirit of a strong animal such as a Moose or Bear.
  • Effect: When activated you gain a 2 trait bonus to Athletics challenges for the rest of the scene.

  

Mirror Blade (Silent Strider)

  • Level 3
  • Gnosis 7
  • Spirit: Jackal
  • Appearance: A sword polished to a mirror sheen
  • Effect: When active, the blade shines brightly, and in this light any spirits in the Penumbra are visible in the material. You may strike such a spirit with the blade; if you hit, in addition to normal damage you are drawn through the Gauntlet without any Gnostic expenditure or challenge.

 

Mirror Maze (Shadow Lord)

  • Level 3
  • Gnosis 5
  • Spirit: Wyld
  • Appearance: A tiny mirror set within another object, such as a replica of a different fetish
  • Effect: When you activate this fetish, make a Willpower challenge (8 traits, retest Awareness), or become entranced, perceiving the world around you as an infinite series of reflections. This effect lasts until the next sunrise or until you take damage.

 

Moonbow(Uktena)

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Lune or other moon spirits
  • Description: A Moon Bow appears as a short or long bow of dark wood with glyphs for each of the moon phases carved into it.
  • Effect: To attune this fetish a garou must fire an arrow at the moon and make a gnosis test against difficulty 5. When fired in the moons light the wielder gains a number of additional bonus traits depending on the phase of the moon from +1 during a new moon up to +3 (per TCGarou Houserules) for a half moon or greater, these traits stack with those normally provided by the bow.

 

Pandora's Box (Black Fury)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: A spirit with entrapment powers such as a spider or a spirit of crafts.
  • Description: Named after the ancient myth in which Pandora had a box containing all of huamities ills, these boxes contain Banes, the spiritual manifestation of those ills.
  • Effect: Make a challenge pitting the Box's gnosis against the bane's gnosis. If the box wins it immediately sucks in the target bane. If it fails the box can't be used again on that same bane for the rest of the day. A box can contain up to 10 banes. Releasing a bane requires a static mental challenge from the Box's owner against 7 traits. Success allows the owner to free one bane, failure releases all banes inside.

 

Partridge Wing(Wendigo)

  • Background Points: 3
  • Gnosis: 7
  • SpiritMemory, Secrets, Owl
  • Description: This fetish is made from the wing of a partridge bird. All of the feathers are completely broken and white as snow. The joint of the wing holds a golden ring fastened through it and hangs from a long golden chain.
  • Effect When activated the wielder may remove a memory from themselves or another willing person nearby. If the target is unwilling the target may resist with a test of their Willpower vs the fetish's Gnosis, if they successfully resist that memory can never be taken from them using this method.

 

Personal Reserves(Glass Walkers)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Clashing Boom Boom
  • Description: A long metal tube that goes into the Glass Walkers' stomach through their side. This tube can be inserted into a specially-made firearm.
  • Effect: While active a Glasswalker can spend a rage or a gnosis to instantly reload their attached gun.

  

Phoebe's Veil

  • Background Points: 3

  • Gnosis Rating: 7

  • Spirit: Illusion, shadow, lune or chameleon

  • Appearance: A small crescent moon of gold, worn as a pendant.

  • Effect: If you activate this fetish at night, you vanish completely for one minute. You may spend Mental Traits to extend this duration by one minute apiece. While invisible, you cannot be detected by any senses, be they natural or supernatural, except for touch.

 

Phurba Dagger(Stargazers)

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Suffering or Sorrow
  • Description: This dagger developed by the Demon Eater and Trance Runner camps has a long handle and a short flat blade often inscribed with prayers invoked against evil.
  • Effect: When activated and you strike an enemy make a simple challenge, on an outright win the blade drains a willpower from the target. This blade also deals +1 damage against demons while active.

 

Pilgrim's Staff (Children of Gaia)

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Travel
  • Description: This staff supports pilgrims (either Garou or Kinfolk) as they travel from place to place on a great peace pilgrimage. When a Pilgrim begins his journey, the staff is a simple wooden or bamboo stick with a spirit of travel bound within. The pilgrim must walk from Caern to Caern stopping at each and speaking out for peace and gathering followers. With each stop artisans among the Kinfolk carve the caern's symbols into the staff and attach ribbons, banners and similar things with the caern's colors/signs. Janine Olive-Branches, an elderly Garou from France, has walked for decades collecting Caern tokens against the War of the Apocalypse.
  • Effect: With each Caern that participates in the Pilgrim's Staff the Garou who bears it gains one free mightlike retest to be used during peace negotiations. (these retests are a pool that will ultimately be expended)

  

Predator Mask

  • Level 3
  • Gnosis 8
  • Spirit: An appropriate animal spirit
  • Appearance: A mask of stiff hide, made in the shape of the head of a Changing Breed
  • Effect: When you activate this mask, you must immediately shift to Crinos form (expending a Rage or Primal Urge if necessary to snap-shift); however, instead of your normal form, it instead resembles that of the other Changing Breed. This does not change the physical traits or other benefits of Crinos (or the equivalent, if used by a different Breed), and if your form is significantly different from the war form being imitated (such as a different number of limbs), the disguise may be ineffective.

 

Protected Assets

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Protection
  • Description: A costly looking business suit.
  • Effect: When activated this fetish provides 3 apparel armor levels.

  

Puzzle Board

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Curiosity, Wisdom or Enigmas (Such as raccoons, monkeys, or cats)
  • Description: Despite this fetish' name, this can be any game, toy or other object composed of a puzzle or a conundrum.
  • Effect: When activated with a particular problem in mind the Garou begins to work on the puzzle (Mental challenge retest enigmas difficulty 10) if successful the puzzle provides them with some sort of insight into the problem they are trying to solve (this may require a second more difficult mental challenge retest enigmas to decipher the clue).

 

Rolled Up EC Horror (Bone Gnawer)

  • Level 3
  • Gnosis 7
  • Spirit: Dream, rat, or spider
  • Appearance: A rolled up horror magazine, well read
  • Effect: Point this at a target as you activate it, then make an opposed Willpower challenge (retest Occult). If you succeed, they hallucinate skeletons, serial killers, and other monsters, losing the ability to tell friend from foe and suffering a -1 trait penalty on all actions for the scene.

 

Sanctuary Chimes

  • Background Points: 3

  • Gnosis Rating: 6

  • Spirit: Protection, guardian, or turtle

  • Appearance: A small tubular bell.

  • Effect: No spirit may materialize in the physical world within 100 feet of active Sanctuary Chimes. Garou often use this effect to protect areas of their Caerns, the homes of pregnant Kinfolk, and rituals that would be targeted by Wyrm-spirits.

 

Sands of Sleep

  • Background Points: 3

  • Gnosis: 6 

  • Spirit: Sleep, Dream, Calm, or Night

  • Appearance: A small sack containing a a sand-like substance, which disappears when it comes in contact with solids or liquids

  • Effect: When activated, the bag is swung, open-end first, towards the target so that the sand sprays out onto them. The target must make a Willpower challenge vs the fetish's Gnosis rating, or fall into a deep sleep for one hour.

 

Sarcophagus of Anpw(Silent Striders)

  • Background Points: 3
  • Gnosis: 4
  • Spirit:  Death, Stasis
  • Description: Striders use this fetish when preparing to fight vampires, Followers of Set in particular.
  • Effect: After sleeping for 8 hours the user is treated as "dead" for the next 24 hours preventing supernatural effects designed to affect mortals from working (eyes of the serpent). The Garou is also unaffected by illness, heart seizures and the like. Wound penalties are reduced by one stage and because you gain a 2 trait bonus when attempting to enter the dark umbra. Lastly your blood tastes awful and clotted, and any vampire must make a willpower chop difficulty 9 or immediately gag up any blood they drank. Garou who make excessive use of this fetish may cross permanently into the realms of the dead. 

 

Scar fetish (Armor)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Armor, Protection, War
  • Description: A scar or tattoo in the shape of a shield.
  • Effect: When activated this fetish gives the user 2 barrier armor levels.

  

Shard of Despair

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Despair, Pain, Night, or Fear
  • Description: These fetishes are a small spike of goethite (crystalline rust) these fetishes were commonly used as a security measure by the Bone Gnawer tribe.
  • Effect: Stake the shard into the floor using a physical challenge of 12 traits retest repair (on a failure throw a botch chop to determine if this fetish shatters) then activate this fetish. When activated everyone in the area must chop their gnosis vs the gnosis of the the fetish, if they defender doesn't have gnosis they may chop their willpower against the fetish but the fetish gains a 3 trait bonus.

 

Speakers Stick

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Truth
  • Description: Sometimes a stick other times a bone or lavishly carved stone. Some septs are particular about how moots are run and demand everything be done according to tradition. Among other things these fetishes indicate who is allowed to speak during such events, trials, and other ordeals.
  • Effect: While active and you are holding this fetish you must beat a willpower challenge against 9 traits in order to lie.

 

Spirit Bell and Candles (Uktena or Silver Fangs)

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Uktena or Falcon's brood
  • Description: This fetish consists of a small bell and two candlesticks.
  • Effect: Place a candle in each of the candlesticks and ring the bell while activating this fetish. Once activated this fetish makes a gnostic challenge against the local spirits.Spirits that fail are unable to act for 3 minutes or unless attacked. In addition, for 3 minutes the local gauntlet is reduced by 2.

 

Spirit Broom

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Purity, Water, Wind
  • Description: A broom made from the wing of an eagle, hawk, or other bird.
  • Effect: Sweeping a spiritually polluted place or person in the physical world helps the user deal with the spiritual blight. It reduces the infecting spirit's Gnosis by 2, and halves the time needed to complete the Rite of Cleansing.

  

Spirit Skin (Get of Fenris)

  • Level 3
  • Gnosis 7
  • Spirit: Bone
  • Appearance: A leather garment, made from the wearer's own hide, flayed and tanned
  • Effect: This coat acts as a form of spiritual armor; once activated for the scene, it doubles the wearer's soak traits against any spirit.

 

Spirit Snare( Wendigo)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Spider
  • Description: This fetish comes in two forms either a fishnet or a trappers' snare. Commonly used to trap spirits and extract favors from them in exchange for their freedom (or to bind the spirit into a fetish)
  • Effect: When activated any spirit passing over the fetish must make a willpower challenge against the fetishes' gnosis. Typically after ~3 hours have passed after activation the owner may check and see if any spirits have been caught.

 

Staff of the Mule 

  • Level: 3
  • Gnosis:6
  • Spirit: Justice
  • Description: A oaken staff
  • Effect: When activated and wielded by a metis this staff deals damage as if it were silver.

 

Sticks of the Sea Wind

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Ocean/Sea Wind
  • Description: A Pair of combat sticks that must be wielded in tandem.
  • Effect: While active, if you decide to act last in a round you may make two attacks with these sticks (use the base stats for a club) without spending any rage. You cannot spend rage in the same round where you use this ability.

  

Stinger Blade (Philodox)

  • Level 3
  • Gnosis 8
  • Spirit: A bee or wasp
  • Appearance: A two handed sword
  • Effect: When activated, the spirit within causes the wounds this weapon deals to be painful and debilitating, but non lethal. Any damage dealt to health levels (after soak, armor, etc) is doubled, but can only be bashing damage. If this would push the person struck past Incapacitated, they are rendered unconscious until the end of the scene unless further injured.

 

Story Bag(Croatan)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Ancestor SpiritDescription: This fetish is a small rawhide or deerskin bag often worn around the waist or tucked into a shirt. Often adorned with quillwork, shells, or bone, the bag contains within it a number of stories that may be appropriate to a variety of situations.
  • Effect: Once per story (as determined by storytellers) a player may activate this bag to receive a clue on how other Garou have handled similar situations. Sometimes it will provide a hint as to what foes the Garou is facing or how to defeat them. Inform your storyteller that you intend to consult with the story bag and they will give you some hint as to your current situation (it is recommended you do this at the end of a session so that the ST may provide an actual story for the beginning of the next session should they choose to)

  

Sun Whips

  • Background Points: 3

  • Gnosis Rating: 7

  • Spirit: Sunlight or Fire

  • Appearance: Bullwhips with a small gold nugget at the tip

  • Weapon Traits: Provides no bonus traits, deals 1 level of lethal damage.  However against vampires the whips deal 1 level of Lethal and 2 levels of Aggravated Damage when activated.

  • Effect: When activated the weapon glows slightly, and upon making contact with a vampire bursts into either sunlight or flame (provoking a fox-frenzy challenge from the vampire).

 

Tattoo of Protection(Fianna)

  • Background Points: 3
  • Gnosis: 7
  • Spirit: Turtle or Stone
  • Description: a tatto carved into your flesh with a rune of protection
  • Effect: When activated this fetish provides one skin armor level which regenerates at the start of each round. If you botch your activation chop the tattoo flares and vanishes from your skin.

 

Taltos Drum

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Unicorn, Healing, Snake
  • Description: These drums are used to aid in healing rituals
  • Effect: When activated, make a social challenge retest performance or rituals against 10 traits. If successful all listeners heal 2 non aggravated health levels. This drum can't be activated more than once per week.

  

Thorn Claws

  • Level 3
  • Gnosis 6
  • Spirit: Any thorny plant
  • Appearance: Glyphs carved into the claws
  • Effect: Once active, any successful claw attack for the remainder of the scene is automatically also a grapple (without bidding additional traits). 

 

Tongue of the Leech

  • Background Points: 3
  • Gnosis: 8
  • Spirit: Snake, Death, or some specific Wyrm spirits
  • Description: These fetishes are created from the dried tongue of a vampire.
  • Effect: When activated the fetish makes a series of chops using the fetish's gnosis vs the targets rage (or willpower if they don't have rage) for each success the target heals one damage. If you fail the first chop make an additional botch chop, on a botch the tongue burrows into the targets flesh dealing an aggravated damage.

 

Translator's Ear

  • Background Points: 3
  • Gnosis: 7
  • Spirit: comprehension, understanding
  • Description: A silver earring with a diamond embedded.
  • Effect: When activated you can hear and comprehend any conversation within 100 ft regardless of language.

 

Tree Cloak

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Tree, Stealth
  • Description: A small twig bound by Garou Hair
  • Effect: When activated and the user is standing still they can make a gnostic challenge to appear to all natural senses to be a tree. The difficulty to make this change is a gnostic challenge depending on the environment, example difficulties are 4 for being near similar trees, 6 for being around other trees and 9 in the city.

  

Universal Message Tube (Silent Strider)

  • Level 3
  • Gnosis 6
  • Spirit: Turtle
  • Appearance: A scroll tube with a solid cap
  • Effect: Activate this once to store any single object inside, as long as it is smaller than your Homid form. Activate it again to remove the item. 

 

Watcher in the Watch

  • Background Points: 3
  • Gnosis: 6
  • Spirit: Paranoia
  • Description: a simple pocket watch
  • Effect: Whenever something endangers the wearer the watch is allowed to make a Gnosis chop vs a storyteller determined difficulty. If the watch succeeds the alarm will go off.

 

Wind Whistle( Silver Fang)

  • Background Points: 3
  • Gnosis: 5
  • Spirit: Wind
  • Description: Carved from the bone of an animal that died during the cold winter months.
  • Effect: When activated this fetish summons a cold wind laced with snow to cover the tracks of the werewolf using the whistle. Anyone attempting to track the user or their pack are down 3 traits on all tests to follow their passing.

  

Wrench of the Luffe Gremlin

  • Background Points: 3
  • Gnosis: 7
  • Spirit: A particular type of Gremlin spirit that destroyed planes in WW2
  • Description: A wrench linked to a Gremlin that attacked Allied Warcraft in WW2
  • Effect: When activated and touched to any part of an aircraft will bring about disastrous effects. Bolts will loosen, rust will increase 1000 fold, wiring will short out, and previously unmagnetized equipment will become magnetized. In short, all sorts of extremely disastrous mechanical problems will occur. 

 

Level 4

 

Alpha Klaive (Silver Fangs)

  • Background Points: 4
  • Gnosis: 8
  • Spirit: Leadership
  • Description: This variation of the Klaive unique to the Silver Fangs acknowledges that sometimes good leadership is a better quality in an alpha than pure destructive power.
  • Effect: When activated you gain a free retest on all Leadership challenges. Gives +3 traits when attacking and deals 2 lethal and one silver damage like a normal Klaive but without the aggravated damage when activated.

 

Alvis’ Stone Hammer (Get of Fenris)

  • Level 4
  • Gnosis 7
  • Spirit: Bear
  • Appearance: A hammer made of solid stone
  • Effect: The hammer becomes remarkably light in the hands of the wielder, gaining +3 traits on Melee and Thrown attacks and dealing aggravated damage on a strike. Moreover, it will never strike your allies, even if you are in frenzy or otherwise compelled to attack them. This fetish always has the ban that no one without a tale of Wisdom may use it.

 

Body Reformation Engine (Glass Walkers) (Cyber Fetish)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Weaver Spirit
  • Description: This Fetish blatantly abuses the werewolf's ability to regenerate and shapeshift using a complex system of nanotech grinders and hormonal injectors in order to cause the body to break down and heal into new shapes.
  • Effect: When activated the user can extend their limbs out to ridiculous lengths, completely redesign their physical shape (height, weight, etc) and even make changes like turning themselves into a long snakelike tube among other tricks.

  

Bones of Amok

  • Background Points: 4
  • Gnosis: 8
  • Spirit :War, anger, wolverine, or boar
  • Description: This fetish designed to manipulate the inner anger in another is created by intricately decorating and binding together the bones of an animal (usually a predator) that died in frenzy.
  • Effect: When activated and thrown to the ground in front of a target the target is forced to throw a frenzy chop against difficulty 9.

  

Book of the Spirits’ Secrets

  • Level 4
  • Gnosis 7
  • Spirit: Nautilus, clam, or Venus fly trap
  • Appearance: A book bound in red leather, no less than two inches thick.
  • Effect: You must write the name of a spirit into the book, while the spirit is present. This may be a spirit of any aspect, or even a ghost, but if the target is not a Gaian spirit the activation challenge is contested (by the higher of their Gnosis or Willpower).
  • This is an extended activation challenge. For each success, you may ask one question of the target, and the answer (if the spirit knows it) is written onto a page of the book. If you achieve 5 successes, you may instead compel the spirit to use a single Charm on your behalf.

 

Bramble Branch(Red Talons) 

  • Background Points: 4
  • Gnosis: 8
  • Spirit: Thicket or Bramble
  • Description: A large dead branch
  • Effect: Activation causes all kinds of nasty poisonous plants to spring up in a 5ft square area. The plants remain until torn down or the fetish is deactivated. The branch can be removed without disrupting the growth.

 

Carnyx of Victory(Fianna)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: War, courage, or victory
  • Description: A type of trumpet made of bronze with an elongated S shape, held so that the long straight central portion was vertical and the short mouthpiece end section and the much wider bell were horizontal in opposed directions. The bell was styled in the shape of the head of an open-mouthed boar or other animal.
  • Effect: When activated you may make a social challenge difficulty 12 retest performance, if successful all allies gain a "ghost trait" that can be added to any pool for comparison on ties.

 

Cheops Brick( Silent Striders)

  • Background Points: 4
  • Gnosis: 5
  • Spirit: Protection, Safety
  • Description: These bricks do not actually come from the pyramid of Cheops but the name has stuck
  • Effect: When activated and placed into the center of a campsite you are able to perform an hour long ritual (requires rituals 3) which will create a mystical field preventing Wyrm creatures from entering. Such creatures must beat a static willpower challenge at difficulty 8 to penetrate the ward if they penetrate the ward they are down two traits on all challenges when within.

 

Collar of Innocence

  • Background Points: 4
  • Gnosis: 8
  • Spirit: Cuteness, innocence, puppy
  • Description: A small leather collar
  • Effect: When activated in Lupus form the wearer looks like a small harmless puppy.

  

Crystal Javelin (Silver Fang)

  • Level 4
  • Gnosis 
  • Spirit: Lune
  • Appearance: A wooden spear with a head of crystal, diamond, or glass.
  • Effect: When activated, the head fills with moonlight, causing it to strike as if made of silver. Further, the light is bright enough to make the wielder difficult to look at, imposing a two trait penalty on all attacks against them. If thrown, the light flares blindingly, forcing a mental challenge (14 traits, retest Awareness) to avoid the Blind flaw for one round.

 

Daruma( Stargazers)

  • Background Points: 4
  • Gnosis: 9
  • Spirit: Ancestor
  • Description: A Tibetan drum made from two human crania tied together to form a sphere. It opens the way from the world of the living to the world of the dead.
  • Effect: When activated you can attempt to contact someone who has died. To do so make a static social challenge retest Occult at a variable difficulty based on how many years the target has been dead. The base difficulty is 8 and you add 2 to the difficulty for each order of magnitude of years the target has been dead. If successful the a phantom of the target is summoned but can take no actions and only you see them. You may also spend 2 or 4 gnosis as a follow up. If you spend 2 gnosis everyone around you can see them and the phantom can respond via gestures. If you spend 4 gnosis the phantom can speak and be understood.

 

Echo Maker(Wendigo)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Song
  • Description: A shaman's drum used to aid in summoning spirits.
  • Effect: When played for at least one turn this fetish grants a free retest on your next ritual or gift used to summon a spirit

 

Far Bite (Scar Fetish)

  • Background Points: 4
  • Gnosis: 8
  • Spirit: A paradox spirit of Correspondence, Distance, Travel
  • Description: A scar fetish depcting a pair of fangs with wings.
  • Effect: When active the user may spend a gnosis while attacking to allow them to bite anyone within line of sight. (You can't spend Gnosis and Rage in the same round) 

   

Feathered Cloak

  • Level 4
  • Gnosis 8
  • Spirit: Bird
  • Appearance: A cloak made of thousands of feathers, each differently colored.
  • Effect: By wrapping this cloak around you, you may fly into the air. You may move horizontally at six steps per round, or rise vertically at three steps per round. This flight is physically demanding; make a Stamina challenge (difficulty 10, retested with Athletics) every ten minutes to avoid becoming exhausted and forced to land.

 

Flight Pack( Glass Walkers)

  • Background Points: 4
  • Gnosis: 8
  • Spirit: Wind, Technology, or bird
  • Description: Various tubes and exhaust ports sprout from this device.
  • Effect: This device allows the user to fly and has 3 settings: 4 mph, 40 mph, and 400 mph. When activated through a chop it will last for 10 minutes plus 10 minutes per social trait spent before you have to chop again, or you can spend a gnosis and it will allow you to fly to your destination regardless of time.

 

Gnostic Bag

  • Background Points: 4

  • Gnosis Rating: 9

  • Spirit: (variable) Avian

  • Appearance: A leather pouch or bag large enough to fully place a hand inside of.

  • Effect: To utilize the Gnostic Bag, the Garou must first spend time drawing out their own Gnosis and packing it into the bag. Holds up to 9 units of Gnosis. To recover gnosis at a later time, the Garou must reach in to literally remove and eat the Gnosis. Cannot be used to recovery gnosis above the Garou's permanent gnosis rating.

 

Haunting Drum

  • Level 4
  • Gnosis 8
  • Spirit: Bat
  • Appearance: A drum 
  • Effect: This fetish is primarily used as a method of punishment, rather than in battle. Anyone, other than the person playing it, who listens to the entirety of the song played upon it (a melody lasting several minutes) is struck by an unusual affliction: they interpret all visual signals as sound instead of sight, effectively suffering the Blind flaw. Each day afterward, they may attempt a mental challenge against 16 traits (retest Awareness) to overcome this curse.

 

Images of the lost

  • Background Points: 4
  • Gnosis: 6
  • Spirit: Lost Dog, Dog
  • Description: This fetish used among the Bone Gnawers is used to find people the user is looking for.
  • Effect: When activated you can think of a person and the fetish will show you an image of the location of that person though you can't see what is happening there and must be able to recognize the location on your own.

  

Jallarhorn

  • Background Points: 4
  • Gnosis: 8
  • Spirit: ancestor spirit
  • Description: A favorite among the Get of Fenris, Jallarhorns exist among most tribes just under different names.
  • Effect: When activated this fetish sends out a tremendous sound that is sent through the Umbra but is sent from and received in the mundane world. Beings attuned to the Umbra or in it will hear it across great distances. Members of the horn blower's sept instinctively know that the call is for them. 

 

Klaive

  • Background Points: 4

  • Gnosis Rating: 6

  • Spirit: War

  • Appearance: This is the signature weapon of the Garou, a huge silver dagger made for use in any form from Homid to Crinos.

  • Weapon Traits: +3 Traits, 2 Lethal Damage (unactivated) / 2 Aggravated Damage (activated), Silver (+1 Aggravated Damage vs. werewolves)

  • Effect: Activated, a Klaive does Aggravated Damage against all opponents, rather than merely Lethal.

  • Additional Information: The word Klaive means "burden" in the High Tongue; weapons with this name are recognized as an honor and responsibility to carry. Because the blade of a Klaive is mystically-forged silver, carrying one puts you down one Gnosis. Drawing a Klaive on a fellow werewolf generally means that you want a duel to the death. Not every Klaive has a spirit bound into it. A Klaive without a spirit functions like an ordinary blade made of silver, dealing two lethal damage, plus one aggravated damage to silver-vulnerable creatures. A Klaive with a spirit bound and active deals two aggravated damage to all targets, plus the additional to vulnerable ones.

  • Similar Fetish Weapons: Many tribes have traditional weapons other than the Klaive, from the Labrys of the Black Furies to the shivs of the Bone Gnawers. Such weapons can function identically to Klaives while maintaining their tribal distinctions, but the Nation as a whole reserves its view of honor for the traditional silver blade.

  • Additional Requirements: In order for a weapon to truly be considered a Klaive it must have been forged by a kinfolk using a Klaive Hammer.  It must be made from pure silver that has been hardened by the power of the Klaive Hammer.

 

Klaive of Electricity (Glasswalker)

  • Background Points: 4
  • Gnosis: 5
  • Spirit: Electricity Elemental
  • Description: A sword made of steel
  • Effect: This weapon functions as a standard Klaive except it isn't silver and when it is activated instead of converting all of the damage to Agg it instead allows the user to call lightning bolts with a contested physical challenge retest science. Each bolt deals 2 Aggravated damage.

 

Klaive of Purity

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Sunlight or other Helios related spirit
  • Description: A Klaive variant commonly wielded among Garou of Egypt.
  • Effect: When activated the wearer becomes immune to mind or soul affecting powers for the next minute. In addition, if the wielder is ever about to succumb to a vampire embrace the fetish's owner will instead die painlessly as the fetish shatters in a blazing nimbus of sunlight.

 

Magic Trench Coat

  • Background Points: 4
  • Gnosis: 6
  • Spirit: Plenty, Wealth, Preparation 
  • Description: A well used large black trench coat.
  • Effect: Within the interior you can find any mundane item which could be concealed inside. To find an item you must make a static Mental challenge retest perception at ST determined difficulty (A local newspaper would be difficulty 4, while a flawless replica of a piece of art would be difficulty 20). Once an item is removed in is permanent unless returned to the coat, however a coat can only have a number of items currently removed from it equal to the wearer's permanent gnosis before the items must be returned. Items like guns can be removed, unloaded and returned for full value. Items taken from the coat and lost should be marked on the back of this card.

  

Mask of the Assanbonam (Silent Striders)

  • Background Points: 4
  • Gnosis: 5
  • Spirit: Lune
  • Description: These curious fetishes were brought back by Strider travelers to sub-Saharan Africa. They are oblong ebony masks carved in the shape of a leering demonic visage.
  • Effect: Can only be activated during a new moon. When activated these masks allow the wearer to become an insubstantial creature made of smoke except for the mask which becomes animated. The wearer may fly at double their normal speed but may not interact with objects except through the mouth of the mask. While active the user may inflict bite damage as though they were in Hispo and gain a 3 trait bonus to dodge challenges due to their insubstantial body.

 

Mask of the Rite(Black Fury)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Song, Leadership
  • Description: A large greek ceremonial mask
  • Effect: When activated you gain an extra trait on leadership challenges, Two charismatic social traits, and your voice is amplified such that anyone within 50 ft can clearly hear even your slightest whisper.

  

Medicine Bag: Corn (Purelander)

  • Level 4
  • Gnosis 6
  • Spirit: Crow
  • Appearance: A medicine bag filled with maize kernels
  • Effect: Gain a 3 trait bonus to any physical challenge that is not an attack.

 

Medicine Bag: Woundwort (Purelander)

  • Level 4
  • Gnosis 8
  • Spirit: Spider
  • Appearance: A medicine bag filled with woundwort
  • Effect: Double the speed of your healing (including regeneration, but not healing Gifts).

 

Monkey Puzzle

  • Background Points: 4

  • Gnosis Rating: 6

  • Spirit: Ghost, illusion, or trickster

  • Appearance: A human hair preserved in a piece of amber.

  • Effect: No matter what your form, humans looking at you will only see your homid shape. While this effect allows you to stroll down Main Street in Crinos without sending the crowd fleeing in terror, your actions -- like biting the head off some hapless fomor -- are not disguised, and may give you away nonetheless.

 

Personal Umbral Digital Assistant (Glass Walker)

  • Level 4
  • Gnosis 8
  • Spirit: Bee
  • Appearance: A palmtop computer or smartphone
  • Effect: You may activate this fetish and then perform a ritual from the following list, in order to store that rite for later use: Becoming, Binding, Cleansing, Contrition, Questing Stone, Rending of the Veil, Spirit Awakening, Summoning, Talisman Dedication, or Voice of the Jackal. When you do so, you must also store a point of Gnosis within. When you release the ritual (a separate activation), the ritual takes effect as a single action; perform any associated challenges at this time, and regain the point of Gnosis if the rite succeeds.

 

Pine Cone(Red Talon)

  • Background Points: 4
  • Gnosis: 6
  • Spirit: Trickster
  • Description: A freshly fallen pinecone.
  • Effect: While active and in your jaws the user leaves no tracks, or scent marking for any pursuers to detect making it impossible to track the user even with gifts that normally aid tracking. If the pinecone is crushed between the jaws, destroying the fetish and releasing the spirit the Garou becomes invisible to sight and scent for the remainder of the scene.

 

Pipes of Terror( Fianna)

  • Background Points: 4
  • Gnosis: 6
  • Spirit: Fear
  • Description: A finely woven bag and a set of well crafted pipes
  • Effect: When activated make a static Mental challenge retest performance at difficulty 7, Wyrm spirits within auditory range must beat a static willpower challenge at difficulty 6 or flee in terror for the scene, one hour, or until attacked.

  

Rager

  • Background Points: 4
  • Gnosis: 8
  • Spirit: War, anger, wolverine, or boar
  • Description: This fetish is made from a bone shard of an Ahroun fallen in battle against the Wyrm a Rager fills a warrior with rage when activated.
  • Effect: When activated, gain 3 rage, no more than 10 rage can be gained this way in a session.

 

 

Spirit Axe (Purelander)

  • Level 4
  • Gnosis 6
  • Spirit: Any predatory animal
  • Appearance: An axe or war club with its blade in three separate edges.
  • Effect: If the target of this weapon is possessed, then the possessing spirit (wraith, vampire, etc) takes full damage. Those temporarily possessed are unharmed, but permanent possession can entangle the spirit. For each full month, round up, that a fomor has been possessed, one level of damage is dealt to the body per hit (to a maximum of the weapon’s full damage). Drones cannot be separated in this way, as there is no singular spirit within them.

 

Spirit Brush

  • Background Points: 4
  • Gnosis: 8
  • Spirit: Hospitality, Welcome, Art
  • Description: A small brush
  • Effect: When moved lightly over spirit paintings this brush will call the spirit. The spirit cannot resist the call but it doesn't have to aid the Garou when it arrives.

 

Spirit Dagger( Uktena)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Heron
  • Description: The bite of these obsidian blades is grievously painful to spirits.
  • Effect: This dagger deals +2 additional levels of damage when wielded against spirits and by spending a willpower trait the wilder can make a single attack across the Gauntlet. However used against physical targets the dagger functions normally with the exception that the wielder must make a simple test with each attack or the blade shatters instantly. Spirits can sense the presence of these daggers and are consequently down one trait on all social tests with spirits.

  

Spirit Whistle

  • Background Points: 4

  • Gnosis Rating: 8

  • Spirit: Madness, discord, or screech owl

  • Appearance: An ivory whistle

  • Effect: You must blow into this whistle as you activate it. The piercing shriek of the whistle inflicts immense pain on all spirits within the cone of your forward vision. These spirits must each win a Gnosis Challenge against you or flee.

 

Spirit Radio (Bone Gnawers)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Wind, Radio, sound, or any talking bird.
  • Description: A radio or boombox, or even a damaged bluetooth speak donated to a thrift store.
  • Effect:  When activated Garou and Other Fera around you can hear what's happening in the local local umbra (without the use of spirit speech) and may make a static mental challenge (ST determined difficulty) to identify which type of spirits are nearby. The user can then tune in to one spirit within range, hearing a report on what that spirit senses and encounters for up to one scene. Lastly if the user uses this in conjunction with rite of summoning they can reduce the cost of social traits spent in the follow up cost for the rite by 2.

 

Silent Drums

  • Level 4
  • Gnosis 7
  • Spirit: Bird
  • Appearance: A drum 
  • Effect: These drums must be made as a set of two. When one drum is activated, any playing upon it produces sound at the other drum instead of sounding itself. This effect works at any distance, but cannot cross oceans or Realm boundaries.

 

Slit Gong( Stargazer and Wendigo)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Tree, Enigmas, or Wisdom
  • Description: These immense drums carved from a single tree trunk are used by Pacific Northwest and Australasian Garou. Their huge size makes them suitable for Caern use only.
  • Effect: During a rite the drummer may activate the drum. Activating the drum gives the ritemaster an additional retest on the rite they are performing.

  

Slugthrower (Glass Walker)

  • Level 4
  • Gnosis 8
  • Spirit: Bird or Wind
  • Appearance: A pistol
  • Effect: Activate this weapon to empower the next bullet fired from it, doubling the weight and causing it to deal double damage on that attack.

 

Soul of Lightning

  • Level 4
  • Gnosis 7
  • Spirit: Electricity elemental or storm spirit
  • Appearance: A scar on your arm, hand, or shoulder
  • Effect: When this fetish is activated, both of your arms alight with crackling blue energy. Any unarmed attacks made with these limbs deals an additional level of damage, and should the final damage (after soak or other damage reduction) be at least four levels, the victim also loses their next action. The energy lasts for a number of rounds equal to your Gnosis.

 

Spiderweb Stone (Lupus)

  • Level 4
  • Gnosis 8
  • Spirit: Spider
  • Appearance: A stone with four claw marks across the middle
  • Effect: At night, place the stone in a pool of water and activate it. Any human (or curiously, Corax) who sees the pool must make a Willpower challenge (8 traits, retest Awareness) or be drawn to the pool, staring at its surface until dawn (or until attacked).

 

Stalk the Heart( Silent Striders)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Life, Death, Owl's brood
  • Description: Made from an Egyptian style wand.
  • Effect: When activated, make a contested mental challenge retest investigation (defender's retest is subterfuge) against a vampire you know of, if successful fetish will lead the wielder to the heart of a vampire whether or not it is in their body.

 

Star Beads

  • Background Points: 4
  • Gnosis: 7
  • Spirit: A spirit from the Astral Realm
  • Description: A string of Australite beads or meteor fragments this fetish is connected to the stars themselves.
  • Effect: When activated the user of this fetish can concentrate and shift their perspective enough to help discern the true intentions of others as if they were a star in the umbra witnessing the tapestry of interactions from afar.

 

Stone Bow(Wendigo)

  • Background Points: 4
  • Gnosis: 6
  • Spirit: War spirits
  • Description: It is said that these bows are made from the bones of giants who died long ago but whose remain can sometimes be found buried in mountains or caves (usually in the umbra) these bows are sought after by many Ahrouns and are incredibly durable.
  • Effect :This bow cannot be drawn until activated, when activated it fires for twice the range of a normal bow and deals 3 damage.

 

Talisman of Endurance

  • Background Points: 4

  • Gnosis: 7
  • Spirit: Turtle
  • Description: Often made from jade or precious wood this fetish allows a Farou to tap into its mystic energies making them able to withstand more injury than normal.
  • Effect: When activated the owner of this fetish gains 1 skin armor level.

  

Tangling Whip

  • Background Points: 4

  • Gnosis Rating: 8

  • Spirit: A Lizard Spirit that has the ability to shed its own tail

  • Appearance: A while made from braiding together several green leather strips, attached to a steel handle

  • Weapon Traits: +1 Trait, 1 Lethal damage

  • Effect: With every successful strike with the Tangling Whip the whip sheds from the handle and begins to wrap itself around the victim.  While entangled in such a fashion the victim takes a -1 penalty to all Dex-related actions (such as dodging, or bidding a Dex-based trait for an attack).  A victim may be struck multiple times with the Tangling Whip, and the penalties are cumulative.  Once the victim reaches a -4 penalty he becomes completely immobilized (and thus may not engage in any challenges except those for the purpose of soaking).  The shedded whips may be torn or rended from the victim, however they possess 3 health levels and 7 traits for resisting such attempts.

  • Additional Information: Once a whip has been shed a new one sprouts from the handle.  The whip may thus only be used once per round, but otherwise suffers no ill effects from this shedding.

 

Thorn Bow (Metis)

  • Level 4
  • Gnosis 
  • Spirit: Any aggressive spirit of the Wyld
  • Appearance: A wooden bow
  • Effect: When you fire an arrow with a wooden shaft from this bow, it sprouts thorns and flowers, which grow into the flesh of any target struck. The bow deals aggravated damage, and the arrows will continue to burrow in, dealing one level of damage each round (soak at a static difficulty of 21) until an action is taken to remove them.

 

Tie Tack of Persuasion( Glass Walkers)

  • Background Points: 4
  • Gnosis: 6
  • Spirit: Persuasion, intimidation, friendship
  • Description: A tie tack or clip
  • Effect: When activated this fetish provides the user 2 Persuasive social traits.

  

Time Piece

  • Background Points: 4

  • Gnosis Rating: 8

  • Spirit: Water

  • Appearance: Any device used to tell time (sundials, hourglasses, and wristwatches are all appropriate objects for this fetish)

  • Effect: Once activated the Time Piece slows down time temporarily for everyone but the Garou holding the fetish.  In game terms, in the first turn after the Time Piece is activated, the Garou gains a +1 trait bonus to physical challenges made for the purpose of attacking or dodging against anyone within forty yards of him that isn’t holding the Time Piece.  The second turn he gains +2, and the third turn he gains +3.  After the third turn time suddenly speeds up again, and all bonuses are removed.

  • Additional Information: This fetish may only be activated once per day.

 

Torc of the Wolf(Fianna)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Wolf
  • Description: This fetish appears as a heavy gold torc made with nine gold braids each made from 9 gold wires. The ends are capped with golden wolfheads with bared fangs.
  • Effect: When activated the wearer can shift forms without spending rage for one scene.

  

Totem Mask (Theurge)

  • Level 4
  • Gnosis 7
  • Spirit: See below
  • Appearance: A mask in the shape of the spirit within it
  • Effect: These fetishes are always made in pairs, and only when two packs of different totems wish to pursue a common goal. Each mask contains a spirit matching that of the other pack’s totem. When activated, the mask causes the wearer (most commonly the alpha of the pack) to act in all ways as if they are a member of both packs (including the totem benefit and ban of each). These must be made for a specific purpose, losing all power once that goal is accomplished.

 

Turtle Necklace (Croatan)

  • Level 4
  • Gnosis 8
  • Spirit: Turtle
  • Appearance: A necklace of wooden discs, painted as turtle shells
  • Effect: For the remainder of the scene, all soak challenges reduce damage by one level, including silver damage. 

 

Turtle Shell Rattle(Purelander)

  • Background Points: 4
  • Gnosis: 7
  • Spirit: Turtle, Wind, Tornado
  • Description: Turtle shell rattles carry two uses, one to control the violent winds, and the other in ceremonial interactions with spirits.
  • Effect: When activated and planted into the earth the owner may make one attempt to stear a tornado in the direction of their choosing. The Fetish bids its gnosis in a challenge at ST determined difficulty, retest primal urge. If successful the owner may give the tornado a general direction to move in, once the tornado is close to its intended target throw an additional simple challenge. A win means the tornado strikes the intended target, a tie means that it is a glancing blow, and a loss means that the winds are fickle and the tornado changes course entirely. Additionally, the rattle may be used when summoning or speaking with spirits. Rhythmically shaking the rattle increases your traits when dealing with non hostile spirits by 2.

 

Ultimate Search Engine( Glass Walkers) (Softwere)

  • Background Points: 4
  • Gnosis: 6
  • Spirit: Cockroach
  • Description: While finding something on the Internet is best done with a normal search engine, this fetish allows you to search for something on the physical world.
  • Effect: When activated the Ultimate Search Engine will chop its own gnosis against a difficulty set by the storyteller ranging from 6 for a lost wallet to 10 for incredibly rare items (in such cases finding the object may be impossible with this fetish). If the object can be found in the physical the Softwere will inform you were it is.

  

Umbra Claws

  • Background Points: 4

  • Gnosis Rating: 5

  • Spirit: Any Wyld Spirit

  • Appearance: The Glyphs of “Umbra”, “Wisdom”, and “Claw” and etched into the Garou’s own claws.

  • Effect: When activated the Garou’s claws become capable of tearing the Gauntlet.  While the Gauntlet quickly repairs itself in a flurry of Pattern Spiders mending and weaving, this creates a short time in which the Garou can step sideways considerably easier.  Anyone in the same area as the Garou when she successfully activates the Umbra Claws gains a +3 trait bonus for stepping sideways.  The effect is instantaneous; anyone wanting to enter the Umbra must do so in the same turn that the Gauntlet is torn.

  • Additional Information: This fetish does not remain active for more than the instant it takes to rend the Gauntlet.  In order to use the effect again, the Garou must activate the fetish again.

 

Unbroken Cord

  • Background Points: 4

  • Gnosis Rating: 6

  • Spirit: A Unity-spirit (such as a flock of birds)

  • Appearance: A hemp cord knotted and braided into elaborate patterns.  Usually of a great enough length to make necklaces or belts.

  • Effect: Once activated the pack leader may spend 1 Gnosis and share one of her Abilities, Rage or Gnosis Traits, or Gifts with any pack member.  She may only share with as many pack members as she possesses Current Gnosis (and should her Gnosis total drop below the number of Gifts or abilities that she is sharing, she will have to end until the new total matches).  No pack member can receive a Gift that is higher than her ability to learn (thus the pack leader may not share an Intermediate Gift with a Cliath or Fostern in her pack).

  • Additional Information: While shared, the pack leader does not have access to the Abilities, Traits, or Gifts that she has shared until she ends the effect.  Once ended another Gnosis trait must be spent if she wishes to share it again.

 

 

Web Drive Interface(Glass Walkers)

  • Background Points: 4
  • Gnosis: 6 
  • Spirit: Knowledge, Information
  • Description: A clunky box adorned with a spider and a web-like pattern that connects directly to the CyberRealm and a myriad of information sources held within it.
  • Effect: When activated you may spend up to 2 additional Gnosis choose one of the following abilities: Computers, Enigmas, Investigation, Law, Linguistics, Medicine, Occult, Politics, Rituals, Science. 
    • You gain a trait bonus equal to the chosen ability equal to the one plus the number of additional gnosis spent (Maximum +3 traits per TCGarou houserules)

 

Wendigo Shield(Wendigo)

  • Background Points: 4
  • Gnosis: Variable
  • Spirit: Warrior or Ancestor spirits
  • Description: Heating a prepared piece of buffalo hide until it hardens to the thickness of an inch creates this signature fetish of a Wendigo warrior. The hide is stretched over a frame of whalebone or antler and decorated as the Wendigo sees fit, often with relics of the warrior's vanquished foes.
  • Effect: While active the wielder gains the social trait Intimidating and a +1 trait bonus on intimidation challenges. Once per combat the wielder may make a loud war whoop causing the shield to absorb up to half its gnosis rating from a single attack. Lastly, if the shield houses a particularly fierce spirit (st discretion) the wearer can attempt to frighten foes the first time they see the shield up close by spending a gnosis and making a social test (retest intimidation). Frightened foes must immediately flee though they are free to defend themselves or attack other enemies along the way, this effect lasts for one combat or until attacked and a foe that resists can never be affected again.

  

Wind Hammer

  • Level 4
  • Gnosis 7
  • Spirit: Wind
  • Appearance: A warhammer or sledgehammer 
  • Effect: When activated for the scene, this hammer becomes entirely invisible. You may insert a small object (such as a cell phone) into the handle, so that it is not obvious that you are holding an invisible hammer. Those paying attention may notice a slight chill or the tension in your arm from the weight on an opposed mental challenge (their Awareness, your Stealth). 

 

 

Level 5 

 

 

Assassin's Klaive( Shadow Lords)

  • Background Points: 5
  • Gnosis: 5
  • Spirit: Snake
  • Description: These bone colored blades are used to quietly destroy those who would otherwise be difficult to attack directly. These Klaives are easily hidden under clothing and are hard to find if you don't know what you're looking for.
  • Effect: Inflicts aggravated damage. Spend a Gnosis to do one of the following. Mask your scent for an hour, erase your footprints for a day, or surround yourself with absolute silence for a scene.

 

Bane Seal( Uktena) (Bane Tenders Camp)

  • Background Points: 5
  • Gnosis: 7
  • Spirit: A powerful Weaver Spirit
  • Description: The prisons for the Great Banes cannot contain their evil forever. The bindings weaken and fade unless a Bane tender is standing guard. These seals were created to function as a lock to their spiritual prisons.
  • Effect: When activated the seal must be fed gnosis to sustain the strength of the binding (up to 5 gnosis per month is normal) if not fed the proper amount strands of the prison begin to weaken until they fail.

 

Battle Harness( Get of Fenris)

  • Background Points: 5
  • Gnosis: 6
  • Spirit: Strength, War
  • Description: An impressive and weighty harness.
  • Effect: This fetish must be activated before it can be lifted or worn. It provides 3 apparel armor levels and the physical trait Strong X2.

 

Boars Tusk( Fianna)

  • Background Points: 5
  • Gnosis: 7
  • Spirit: Boar
  • Description: This fetish is a large tusk from a boar suspended from a leather thong.
  • Effect: When activated the wearer gains two skin armor levels and the physical trait tough x2.

 

Body of Scars

  • Background Points: 5

  • Gnosis Rating: 7

  • Spirit: A plant or rabbit spirit

  • Appearance: This fetish is bound into a Scar that the Garou has received that reduced her below Incapacitation (thus resulting from a Rage Heal).

  • Effect: When activated the scar begins to slowly grow, spreading out over the user’s body.  If a blow strikes the bearer, the scar will immediately surface there.  The hard scar tissue protects the body, granting +2 traits for the purposes of soaking.  In addition the fetish provides 3 additional health level that may be healed.  This fetish may not be stacked with gifts or fetishes that provide similar effects (such as Troll Skin).

 

Clay Pact

  • Background Points: 5
  • Gnosis: 7
  • Spirit: Ancestor, Unity
  • Description: A ceramic plate with the paw prints of all the Garou of a current or former pack.
  • Effect: When activated you may mindspeak to any person who's paw print is on the clay pact regardless of distance (even if they are in a location like the deep umbra)

 

Dragon Klaive(Uktena)

  • Background Points: 5
  • Gnosis: 5
  • Spirit: Uktena
  • Description: These klaives have a hilt shaped in the form of a dragon's maw.
  • Effect: As a normal klaive except it can be used to shoot a gout of fire from its hilt dealing 2 aggravated damage. After being activated 5 times it must be recharged by bathing it in clear water under Luna's light every night for two weeks.

  

Favor of Fenris (Get of Fenris)

  • Level 5
  • Gnosis 7
  • Spirit: Fimbulwolf
  • Appearance: A copper amulet, marked thrice with the glyph of Fenris, on an iron chain
  • Effect: When this item is made, choose one category of Physical, Mental, or Social. For each type of trait within that category that you have four traits within, activating this fetish gives you one additional trait. If you have five or more, instead gain two of that trait.

 

Gaia's Shirt (Children of Gaia)

  • Background Points: 5
  • Gnosis: 7
  • Spirit: A tree spirit or a spirit of protection
  • Description: A vest made from reeds.
  • Effect: Suggested Effect: The shirt gives +2 traits when soaking. If you do not strike your foe this bonus increases to +3.

 

Ghost Dance Shirt(Wendigo)

  • Background Points: 5
  • Gnosis: 7
  • Spirit: Variable
  • Description: These fabled war shirts are sewn of flexible hide or seal intestine and decorated with intricate breastplates. The Rite of the Fetish is performed during the construction. Howling and singing prayers to the spirit to be bound inside.
  • Effect: When activated the wearer may cancel all ballistic restests used against them and against non magical ranged attacks you gain a free retest. The breastplate counts as one level of apparel armor against close combat attacks. If worn outside of battle it gradually saps your willpower at a rate of one per scene until it reaches 0 at which point the wearer must test to avoid frenzy at even the slightest provocations.

 

Grand Klaive

  • Background Points: 5

  • Gnosis Rating: 7

  • Spirit: War, plus a second spirit unique to each grand klaive

  • Appearance: A silver sword, usable in any form from Homid to Crinos

  • Weapon Traits: +5 Traits, 3 Lethal Damage (unactivated) / 3 Aggravated Damage (activated),Silver (+1 Aggravated Damage vs. werewolves)

  • Effect: Activated, a Grand Klaive's damage becomes Aggravated against all opponents. Many Grand Klaives have a second spirit bound inside, giving the weapon additional, unique powers. A fire-spirit, for example, may render the bearer immune to flame, or ancestor-spirit might grant additional levels of Survival or Leadership.

  • Additional Information: Grand Klaives are rare, often in the keeping of heroic Garou lineages. The Silver Fangs, Fianna and Shadow Lords are particularly famous for keeping them in the family. No Sept will give one up to outsiders lightly, and young Garou never bear them for long without being challenged over it. The blade is forged from so much silver that you lose two Gnosis simply by carrying one.

  • Additional Requirements: In order for a weapon to truly be considered a Grand Klaive it must have been forged by a kinfolk using a Klaive Hammer.  It must be made from pure silver that has been hardened by the power of the Klaive Hammer.

 

Helios Bauble

  • Background Points: 5
  • Gnosis: 6
  • Spirit: Helios, Children of Roc
  • Description: A small ball that can fit in a pocket.
  • Effect: When activated, spend up to 2 additional gnosis. This ball can be thrown at an opponent using a physical challenge retest athletics. If it hits the ball deals one aggravated fire damage +1 for each gnosis spent at activation (for a total of 3) the ball then burns for a number of turns equal to the amount of gnosis spent dealing 1 less damage each round.

 

Helm of Svyatogor (Silver Fang)

  • Level 5
  • Gnosis 8
  • Spirit: Ancestor, or that of a Wyld beast personally hunted by the creator
  • Appearance: A helmet 
  • Effect: This helm induces a powerful dread, affecting all who behold the wearer. Your enemies must make a Willpower challenge (8 traits, retest Intimidation) or panic as per the Delirium; your allies make the challenge against only 6 traits.

 

Heart of the Spirit

  • Background Points: 5
  • Gnosis: 6
  • Spirit: Any Engling
  • Description: This fetish resembles a miniature heart carved from rose quartz.
  • EffectThese fetishes hold up to ten points of Gnosis, Willpower, or Rage but only one type of temper can be held at a time. When you activate this fetish you may draw any number of the stored temper from the fetish (this effect is instantaneous and not ongoing)

 

Hearthstone

  • Background Points: 5
  • Gnosis: 8
  • Spirit: Calm, Ancestor, or Peace
  • Description: These Oblong flagstones are kept in Garou's homes.
  • Effect: When placed within a permanent domicile these fetishes create a link to Gaia that permeates the hom with tranquility and calm allowing Garou to regain gnosis as if they were at a caern.

  

Heritage Torc (Fianna)

  • Level 5
  • Gnosis 8
  • Spirit: Wolf
  • Appearance: A torc with wolf heads on each end
  • Effect: While active, the wearer appears in every way the pinnacle of Fianna, possessing Pure Breed x5.

 

Hunter's Bone(Red Talon)

  • Background Points: 5
  • Gnosis: 7
  • Spirit: The spirit of the animal hunted to create this fetish
  • Description: The carcass of a small prey animal killed by the fetish maker in a single bite. The carcass is then prepared by being dragged around the boundary of a desired territory and buried near the center
  • Effect: Any Garou who knows the location of the buried fetish can go to that place and make use of its powers. When activated the Garou knows everything that transpires within the boundaries of the territory as long as they concentrate on the fetish (or the scene ends).

 

Kurdaitcha

  • Background Points: 5
  • Gnosis: 8
  • Spirit: An Australian spirit of War
  • Description: A pair of shoes made from the blood and feathers of Dreamtime Birds
  • Effect: While active you gain +1 trait on all challenges in which you are attacking or soaking.

  

Moonsilver Whip (Requires Moonsilver)

  • Background Points: 5
  • Gnosis: 9
  • Spirit: War
  • Description: A whip with a wooden handle and a chain of moonsilver extending from it with a small spiked ball at the tip
  • Effect: 2 Lethal damage and +2 traits when attacking. 
    • When activated this fetish deals double damage against Garou and Wyrm Creatures (maximum +3 per TCGarou House Rules) If you hit an opponent you may make 2 follow up simple challenges, if you succeed both you entangle your target. The whip never dulls nor breaks.

  

Questing Collar (Philodox)

  • Level 5
  • Gnosis 7
  • Spirit: Any capable of killing many people
  • Appearance: A heavy iron collar
  • Effect: This fetish is attuned not by the wearer, but by a Philodox pronouncing judgment upon them. When activated, the Philodox declares a quest and a timeline in which it must be completed. Should the wearer fail to meet the terms of this judgment, the collar shatters, releasing the spirit, which then hunts down and kills their family as a brutal punishment. Note that spirits will reject any use of this collar they see as unjust, turning on the Philodox.

 

Resounding Sword (Child of Gaia)

  • Level 5
  • Gnosis 6
  • Spirit: Earthquake
  • Appearance: An elaborately decorated sword of silver
  • Effect: This weapon draws the eye, and those who behold it feel the impact from any wound it inflicts. Each time the wielder strikes an opponent twice without being hit themselves, deals four or more levels of damage in a single blow, or kills an enemy, all opponents of the wielder must make a Willpower challenge (7 traits, retest Intimidation) or flee. Those who outrank the wielder are immune.

 

Runestones

  • Background Points: 5
  • Gnosis: 7
  • Spirit: Time, dream, enigmas, or wisdom
  • Description: Soothsay runes, tarot cards, crystal balls, or divination bones are all common objects used for creating these fetishes. They give their holder a vision of what is to come.
  • Effect: When activated the storyteller may request a series of static gnostic challenges at an ST determined difficulty to make some prediction / receive a vision of what is to come.

  

Soldier’s Bag (Silver Fang)

  • Level 5
  • Gnosis 7
  • Spirit: Wolf or other predatory animal
  • Appearance: A simple sack
  • Effect: Activate this and shout a command to any visible target. That target will be drawn into the bag; a target with Gnosis resists with a Gnostic challenge (7 traits, or 9 for a spirit, retest Primal Urge), where those without must struggle with their Willpower (9 traits). Once within, you may leave the victim indefinitely, or attempt to bargain a favor for their release.

 

Storm Gauntlet (Shadow Lord)

  • Level 5
  • Gnosis 7
  • Spirit: A Stormcrow sent by Grandfather Thunder for the express purpose of making this fetish, often after a quest
  • Appearance: An iron gauntlet which adapts itself to your shifting form
  • Effect: Once activated, this gauntlet crackles visibly with electricity, adding two levels of aggravated damage to your unarmed attacks and parries. Simply activating the gauntlet causes a tremendous crack of thunder, forcing anyone outside of your pack to make a Willpower challenge (7 traits, retest Intimidation) or flee (as per fox frenzy if applicable).

 

Sword of Granite

  • Level: 5
  • Gnosis: 6
  • Spirit: Granite
  • Description: A two handed sword made of granite
  • Effect: When thrust into the ground all persons within 5 steps sink into the ground 2 ft per physical trait (maximum 5 traits) spent by the wielder. The victims must make a static physical challenge difficulty 7 times the number of traits spent retest athletics, to escape, each subsequent action that the victim attempts to escape the difficulty is reduced by 7. Vampires with Earthmeld can escape at any time though it requires a full round to do so.

  

Thunder Stick (Purelander)

  • Level 5
  • Gnosis 7
  • Spirit: A nameless Wyld spirit found only in the eye of a tornado
  • Appearance: A long walking stick, marked two dozen times with the glyph Storm.
  • Effect: After spending a Gnosis to activate this, make a Gnostic challenge (9 traits, retest Survival), which you may repeat every ten minutes. Each success increases the power of the ensuing storm, beginning with a downpour, then a thunderstorm, reaching hurricane levels at five successes. This in no way protects the user.

 

Umbral CB( Bone Gnawers)

  • Background Points: 5
  • Gnosis: 8
  • Spirit: Radio
  • Description: Traditionally ripped from the dashboard of an eighteen wheeler this is a citizen band radio turned fetish. The owner can then activate the fetish and tune into the right channel to contact and keep in touch with someone in the umbra using sacred phrases (""Breaker, breaker, Word from our Sponsors, come back?"")
  • Effect: When activated this fetish chops its gnosis against a difficulty determined by an ST ranging from 6 for penumbra to 10 for deep umbra depending on the distance to the Garou the user wishes to contact. If successful and the Garou you wish to contact wishes to speak with you, you may begin speaking to one another using CB radio slang.

  

Wind Cutter

  • Background Points: 5
  • Gnosis: 5
  • Spirit :A powerful wind spirit
  • Description: These preternaturally smooth stone blades can cut through nearly anything.
  • Effect:(Base stats sword)
    • When activated this blade deals +1 damage and can cut through nearly anything.

 

Wyrm Mask

  • Level 5
  • Gnosis 8
  • Spirit: Bane
  • Appearance: A horrifying mask of stone and many small tiles
  • Effect: This mask creates a powerful feeling of dread in any who behold it. Make a Willpower challenge against anyone you consider an enemy, retesting with Intimidation; those who fail suffer a -3 to all challenges as long as they are in your presence, or a -4 if they are not of the Wyrm. Use of this fetish against Gaian beings is considered highly Dishonorable.

 

 

Celestial

 

Required: Celestial Fetishes require not only a trip to the Celestines realm, but a spirit quest given by the associated celestine to create to earn the favor of one of the celestine and their denizen whom you are binding.

 

Hunter's Talons(Celestial)

  • Celestine: Rorg
  • Level: 3
  • Gnosis: 6
  • Spirit: A member of Rorgs domain
  • Description: Made from chunks of an asteroid from Rorg's domain these metal talons can be laid atop a Garou's own claws similar to a clawed gauntlet.
  • Effect: When activated this fetish doubles the damage of your claw attacks up to a maximum of +3 (Per TCGarou houserules)

 

Ruatma's Cup(Celestial )

  • Celestine: Ruatma
  • Level: 3
  • Gnosis: 5
  • Spirit: A member of Ruatma's domain
  • Description: A pewter cup
  • Effect: When activated and someone drinks from the cup they must beat a Willpower challenge difficulty 9 or they will view the owner of this fetish as a friend. The effects of this fetish are so subtle that they will not know anything happened and no awareness chops are allowed for this supernatural effect.

 

Maidenstone (Celestial)

  • Celestine: Tambiyah
  • Level: 3
  • Gnosis: 6
  • SpiritA member of Tambiyah's domain
  • Description: A small flat stone from Tambiyah's domain
  • Effect: A Garou holding one of these stones can choose whether or not they will conceive a child (this doesn't impact the chances of the child being a Garou) furthermore it eases childbirth for either the Garou attuned to the fetish or someone they designate (who must hold the stone for the delivery). Lastly the stone will glow with steady warmth when the possessor comes in contact with an individual whose destiny is linked with theirs.

 

Sohkta's Pathstone(Celestial)

  • Celestine: Sokhta 
  • Level: 3
  • Gnosis: 6
  • SpiritA member of Sokhta's realm
  • Description: A small flat stone resembling a pearl with a wolf's claw imprinted on one side.
  • Effect: This fetish functions as a normal pathstone for opening a moon bridge but can be used from anywhere to another spot that has a pathstone attuned to it.

 

Songstone of Eshtarra(Celestial)

Celestine: Eshtarra

Level: 4

Gnosis: 7

Spirit: Time or Dreams

Description: A small rounded stone containing flakes of mica that reflect the moonlight.

Effect: When activated the Songstone grants a vision to the one who uses it. The vision though not exact and typically symbolic gives a hint of the immediate future (within 24 hours) [Example: a misshapen black bird swooping down on a sleeping wolf would suggest a surprise attack on a nearby Caern while most of the members are sleeping]

 

Star Compass(Celestial)

  • Celestine: Meros
  • Level: 4
  • Gnosis: 7
  • Spirit: A lesser spirit of the Incarna Meros
  • Description: This device appears to be an ordinary compass.
  • Effect: When activated this fetish unerringly leads the possessor to any realm they desire.

 

Ice Klaive(Celestial)

  • Celestine: Nerigal
  • Level: 5
  • Gnosis: 7
  • Spirit: A warrior spirit from Nerigal's Realm
  • Description: A silver ritual dagger no larger than a standard Klaive but uses the stats of a Grand Klaive.
  • Effect: When activated this fetish deals an non aggravated damage and all other damage dealt by it is converted to aggravated damage. In addition this blade is wielded more easily than a normal Grand Klaive giving a +2 trait bonus when attacking.

 

Zarok's Spirit Crown(Celestial)

  • Celestine: Zarok
  • Level: 5
  • Gnosis: 7
  • Spirit: A Minor spirit of Zarok
  • Description: A simple metal band worn about the head.
  • Effect: When activated Spirits respond favorably to the wearer and assist them in any way possible, including fighting for them or seeking out information from other spirits, additionally while active this fetish provides +2 charismatic social traits when dealing with spirits. This fetish can only be worn for one scene in a 48 hour period.

 

 

 

 

Fetishes and Talens

 

Comments (0)

You don't have permission to comment on this page.