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Gifts: Croatan

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Croatan Gifts

 

These Gifts are available to characters of the Croatan Tribe.

 


 

Basic Gifts

 

Cookfire

Activation Time: Normal

Required: Something to serve as a pot and a spoon, plus rubbish and water.

Activation Cost: One Gnosis per five pounds of ingredients (round down -- no cost for less than five pounds).

Challenge: Static Mental vs. difficulty based on ingredients -- six Traits for harmless but inedible trash, ten Traits for toxic substances 

Retest: Survival 

Effect: You transform garbage and water into a bland but healthy gruel, simply by stirring it up in a pot. Croatan (and Bone Gnawers with the gift Cooking) use this gift to ensure they and their kin never go hungry for long.

 

Master of Fire

Activation Time: Personal

Activation Cost: One Gnosis

Effect: Fire spirits have taught you the secret to resisting their caress. You heal damage from fire as if it were merely Bashing damage.

Duration: One scene or hour

 

Mindspeak

Activation Time: Normal

Activation Cost: One Willpower per Target

Challenge: Social vs. unwilling target; automatic otherwise

Retest: Investigation

Effect: You layer a daydream across the thoughts of multiple Targets (Garou, citizens, Vampires, etc.) allowing you all to communicate in telepathic words and images with one another. You can even use Social abilities like Intimidation and Subterfuge against one another this way. This is, however, highly distracting, so everyone caught up in the gift suffers a two-Trait penalty to all challenges that involve dealing with their actual surroundings.  You must be within line of sight to your targets when you activate this gift, but once active, you can communicate at any distance. A participant may even be subject to multiple uses of this gift from different Galliards, in which case they suffer cumulative penalties.

Duration: Ends when all participants choose to end it, or when you fail your challenge against an unwilling target. As duration can exceed a scene, a target that was willing prior may become unwilling due to duration and may be eligible for a new retest to forcefully break the effects.

 

Turtle Body

Activation Time: Personal

Activation Cost: One Gnosis

Challenge: Physical Challenge vs. 9

Retest: Survival

Effect: The player enters a hibernation-like state. Any damage or poison done will be slowed and ignored until the gift wears off. A player may use this in situations where a healer is not present and someone can transport their body to safety. 

Duration: One Scene or Hour

 

Turtle Shell

Activation Time: Personal

Challenge: Physicals vs 7 Traits 

Retest: Survival 

Follow-up Cost: 0 - 3 Willpower 

Effect: By calling upon the memory of Turtle, the user can seal himself in a mystic protective shield that resembles a turtle’s shell. The shell is opaque from the outside, but those on the inside can see through it. The werewolf can opt to bring others into the shell with him, if his power is sufficient. For each willpower spent the shell gains +2 traits for soak challenges and +2 effective health levels; the radius enclosed in the protective “bubble” is two yards, which would give 1 Crinos form werewolf requires (or three humans or Homid-form Garou, or so on, at the Storyteller’s discretion) could be protected.  it Ignore the Effects of damage, but still track it in health levels.

 

Resist Pain

Activation Time: At Will

Activation Cost: One Willpower

Effect: You push on through the pain of injury with superhuman resilience. You stop suffering wound penalties for the duration of this Gift.

Duration: One Scene or Hour

 

Safe Cave

Activation Time: Personal

Activation Cost: One Gnosis

Challenge: Social Challenge vs. 10

Retest: Survival

Effect: Because of the close relationship with Earth, Croatan can summon a small cave to hide out in. The player is able to create a cave that can hold up to a Crinos-sized being. Once the time limit has expired everyone and everything in the cave is put back onto the top of the earth. Anyone who can burrow or dig can disrupt the cave if they can find it.

Duration: One Scene or Hour

 

Shell Game

Activation Time: Personal

Activation Cost: One Gnosis

Challenge: Social Challenge vs. 9

Retest: Subterfuge

Effect: The power of barter is always  way to solve tension. With this gift Garou can take any small object they have ad convert it into a currency the target would want. But it is a temporary fix ad anyone fooled with this barter will be rightfully upset if they see you again.

Duration: One Hour

 

Strength of Purpose

Activation Time: Normal

Frequency: Once per game session

Challenge: extended Physical vs. 11 Traits

Retest: Rituals

Effect: You renew your determination by performing a ritualistic reminder of your role in your pack, your tribe and your world. For each success you achieve in the challenge, you regain one Trait of spent Willpower. This Gift cannot grant Willpower over your maximum rating.

 

Wyld Resurgence

Activation Time: Normal

Activation Cost: One Gnosis 

Follow-up cost: Optional one Willpower 

Effect: You infuse your body with healing energies, rapidly regenerating from even grievous wounds. In addition to normal regeneration (if in an appropriate form), you immediately heal three bashing, two lethal, or (with the expenditure of a Willpower) one aggravated damage, provided that damage was not inflicted by contact with silver.

 

Wyld Sight

Activation Time: Normal

Challenge: Mental Challenge vs. 9

Retest: Enigmas

Effect: The player understands the nature and source of Wyld and how it manifests. With a successful win, the user can see 3 hours ahead to see how the Wyld might manifest in a specific area.

 

Intermediate Gifts

 

Call the Earth Spirit

Activation Time: Normal

Activation Cost: One Gnosis

Challenge: Mental Challenge vs. 9

Retest: Occult

Effect: With the strong bond between Earth and Turtle with this gift a Croatan can summon a nearby Earth elemental to deal 10 aggravated damage spread around the user. If the challenge is lost the Earth elemental wills still arrive but the damage will be directed at the user.

 

Gift of Plenty

Activation Time: Normal

Activation Cost: One Gnosis

Challenge: Social Challenge vs. 12

Retest: Crafts

Effect: With the help of the Corn Maiden, Garou with this gift can make multiple copies of an object. The copies only last for 24 hours but if the object was used for damage the wound will still be inflicted even if the object goes back to nothingness.

 

Hand of the Earth Lord

Activation Time: Normal

Required: A target of a thousand pounds' weight or less 

Activation Cost: One Gnosis 

Challenge: Physical vs. target (automatic against targets that don't resist) 

Retest: Occult 

Follow-up Cost: 0-5 Mental Traits 

Effect: You draw on the strength of the earth, using it to move your target through the air by force of will. You must maintain constant concentration on your target, and you may move it up to 20 miles per hour. 

Duration: One turn, plus one more for each Mental Trait spent; the gift also ends if you stop concentrating on your target

 

Shell

Activation Time: Normal

Effect: You wall in your mind and emotions, protecting yourself from psychic harm and cutting off access to your own instincts. Once you activate this Gift, you cannot Frenzy and you become immune to mind-altering powers and magic. (Examples of gifts that alter the mind are Roll Over, Mastery, and Head Games; other powers include vampiric Dominate and the Mind sphere.) You are also, however, unable to use Rage; you act last in the initiative order; and you cannot initiate Empathy or Primal-Urge challenges (with the exception of crossing the Gauntlet and activating Fetishes and Talens). 

Duration: As long as desired

 

Stronger on Stone

Activation Time: Personal

Activation Cost: One Gnosis and One Rage

Effect: Just as the Uktena are mighty in the waters and the Wendigo draw power from the winds, the Croatan are at their strongest when standing on the earth itself. This Gift allows a werewolf to mimic that strength — the closer the Garou’s tie to earth, the stronger he gets:  As long as they are on natural ground. The Garou gains +4 Strength or Stamina traits. 

Duration: 1 Hour or Scene

 

Underearth

Activation Time: Normal

Activation: One Gnosis

Effect: By the close relationship with Turtle and the earth elements the user can find a underground tunnel in to safely travel. It is like a Moon Bridge but simply under ground in the real world.

 

Advanced Gifts

 

Katanka-Sonnak’s Spear

Activation Time: Normal

Activation Cost: One Permanent Gnosis

Challenge: Physical Challenge vs. Target

Retest: Occult

Effect: Croatan had a much closer relationship with Helios than they did Luna. With this gift the user can give one of their spiritual connections to summon a spear from Helios’ agents to keep a target in a continuously burning flame that deals [5] aggravated damage per turn, for 10 turns. The target is purged of taint if they survive.

 

Survivor

Activation Time: Personal

Activation Cost: One Gnosis 

Effect: You exemplify the Croatan and Bone Gnawer ideal, surviving almost any extremes. Upon activating the Gift, choose either Extreme Survivor or Trauma Survivor. If you choose Extreme Survivor, you suffer no ill effects from hunger, thirst, lack of sleep, temperature extremes, or harsh weather conditions. If you choose Trauma Survivor, you become immune to all mundane poison and disease, and even Wyrm-enhanced versions of these work at half normal strength; you gain the additional Physical Traits Tough x3 and the Ability Traits Survival x2; and you suffer no wound penalties. You may activate both of these effects, but they count as separate gift activations. 

Duration: Extreme Survivor lasts a full day; Trauma Survivor lasts ten turns.

 

Resolute Vow

Activation Time: Unique - However long it takes to clearly and loudly proclaim the vow.

Activation Cost: One Permanent Gnosis

Effect: The Player declares a vow to all who will listen to a goal or quest. They will gain a bonus of 10 willpower until the goal is completed. If the quest or goal is abandoned they will lose all but base 4 willpower.

 

Umbral Burrowing

Activation Time: Normal

Activation: One Gnosis

Effect: By the close relationship with turtle and the earth elements the user can dig an underground umbral path. Like a moon bridge but a tunnel that is safe for their use.

 

Wall of Granite

Activation Time: Personal

Frequency: Once per scene 

Required: You are in contact with earth or stone 

Activation Cost: One Gnosis 

Effect: Calling on the strong bond between the Philodox auspice and earth elementals, you summon a moving barrier of stone to protect you. A wall nine feet tall, six feet wide and three feet thick emerges from the earth to protect you, moving automatically to guard you from all angles. It absorbs fifteen Health Levels of damage before being destroyed. 

Armor Type: Barrier 

Duration: One scene, or until destroyed or dismissed

 

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