These Gifts are available to characters of the Mokole (werelizards) changing breed.
Basic
Axis Mundi
Activation Time: Personal
Cost: Gnosis
Effect: By attuning himself to the land, the Mokole can learn precisely where Sun is in relation to Earth.
Falling Touch
Activation Time: Normal
As the ahroun Gift
Fatal Flaw
Activation Time: Normal
As the Shadow Lord gift
Inspiration
Activation Time: Normal
As the Ahroun gift
Razor Claws
Activation Time: Personal
As the ahroun gift
Sense Dissolver (Sense Wyrm)
Activation Time: Personal
As the garou gift just called something else
Sight of the True Form (Scent of the True Form )
Activation Time: Personal
As the garou gift
Speed of Thought
Activation Time: Personal
As the Silent Strider gift
Find Land
Activation Time: Personal
Challenge: Static mental vs 7, retest survival
Effect:By focusing his attention onto the balance of land and water, the Mokole can locate the nearest fixed land amidst the water of swamp or sea. Also allows the Mokole to tell whether the land is dangerous or contaminated
Find Water
Activation Time: Personal
Challenge: Static mental vs 7, retest survival
Effect:By focusing his attention onto the balance of land and water, the Mokole can locate the nearest fixed water amidst the land. Also allows the Mokole to tell whether the water is dangerous or contaminated
Scent of Sweet Honey (Scent of Sweet Nectar )
Activation Time: Normal
As the Bone Gnawer Gift
Sense Moon
Activation Time: Personal
Challenge: Mental vs 7, retest Occult
Effect: This Gift enables the user to detect a child of the moon - usually a fellow shapechanger (save for Corax, Ananasi, or Nuwisha).
Sense Prey
Activation Time: Personal
As Lupus gift
Shed
Activation Time: Automatic
Required: Your skin will shed in whatever form you are in. Warn those in your scene of body horror if in human shape.
Challenge: Physicals vs 7, retest primal urge
Effect: By quickly shedding his outer skin, the Mokole can escape an enemy's hold or slip through a tight area. The Mokole can either automatically escape any grappling attack or lower the difficulty of escaping restraints or slipping through tight squeezes by 2.
Tailbiter's Mumble
Activation Time: Personal (Movement)
Required: Suchid or Archid form
Cost: willpower
Effect: The Mokole may bite her tail in her mouth and roll any distance desired as quickly as her human form runs.
Talk
Activation Time: Personal
Retest: Mental static v 8, retest mnesis to allow Mokole can also speak fera languages (High Tongue)
Effect: This Gift permits the Mokole to speak with any human language he knows while in Suchid or Archid. The Mokole becomes automatically capable of speech in all forms.
Sense Gold
Activation Time: Personal
As the Ahroun Gift: Sense Silver, save that it detects the presence of gold.
Silver Claws
Activation Time: Personal
As Garou gift
Stinking Breath
Activation Time: Normal
Retest: Static mentals vs 7
Cost: Gnosis
Effect: The Mokole can breathe out stinking gasses that repel anything that breathes, making them flee. Air-breathing creatures (obviously the undead are immune) are repelled by the smell and try to flee the encounter.
Tides of Lust
Activation Time: Unique - However long it takes to perform the dance.
Required: Consent, consent, consent! Against PC's, the ST to oversee this, etc. Best used as a downtime action - without going into detail - so that it exclusively involves the consenting participants.
Challenge: Socials vs static difficulty 7, if target has true love for someone else the difficulty is 9.
Retest: Rituals if for someone else or Athletics for mokole
Effect: The Mokole begins to dance. This gift is used to both impress romatic partners as well as help others have clutches. Impotence, if any, disappears, the target becomes fertile if ordinarily sterile (unless the target is Metis, of course), and the target also becomes a little more open-minded about potential partners. Even so, the Mokole or whomever they are wingmaning for must still seduce the person through roleplaying, as the Gift does not an automatic success to pick someone up--it merely makes the person their type.
Duration: the scene
Waxwork Monster
Activation Time: Normal
Challenge: Physical vs target, retest expression
Cost: Gnosis
Effect: Brought to light recently by the Shining, this Gift lets a Mokole take advantage of the fact that "dinosaurs are extinct" to hide in plain sight even in Archid form. Essentially, the Mokole takes on the appearance of a model or dummy. In Suchid form, he appears to be a stuffed crocodile; in Homid form, he seems to be a mannequin or waxwork. In Archid form the Mokole appears to be a life-size fiberglass or cement dinosaur model, but cannot cause the Delirium unless he moves or speaks. Some Shining will even carry around a small label, designating the species of dinosaur that they are supposed to be. Of course, the "statue" will arouse suspicion if there is not supposed to be a statue in the place where the Mokole is hiding. Whole clutches have concealed themselves this way as roadside attractions and the like.
Intermediate
Attunement
Activation Time: Personal
As Bone Gnawer gift
Bark of the Mudpuppy
Activation Time: Normal
Effect: This Gift allows the Mokole to bark loudly at any one person or object, shattering glass, splintering light wood or even opening wounds on a living being. The bark does one health level of aggravated damage, but automatically strikes its target. There is no actual cost.
Cocoon
Activation Time: Normal
As Homid Garou gift
Dragon's Breath
Activation Time: Normal
Cost: Rage
Retest: Brawl
Effect: This Gift allows the Mokole to spit fire, as do the Dragon Kings. The flame does two health levels of aggravated damage. For each extra Rage point spent, one extra level of damage is done. Thus, a Mokole could spend four Rage and do five health levels of aggravated damage.
Dragonfear
Activation Time: Normal
Cost: 1 Rage
Effect: This Gift invokes an aura of menace so terrible that the Mokole's Archid form is capable of inducing the night-fear in any creatures, supernatural or otherwise. It invoke the fear for one scene; all witnesses become subject to the Delirium. However, creatures created to be immune to Delirium, such as fomori, can still experience the effects of Delirium when this Gift is used.
Duration: one scene
View the Seed
Activation Time: Unique - A nap sufficiently long enough to dream.
Challenge: Static mental vs 7
Retest: mnesis
Effect: This Gift comes from the belief that all things are but a dream of the idea or object that birthed them. It allows the user to see the "seed" of anything, from the parents of a child to the mastermind of a plot. Note that some things result from a growth of several "seeds". A Mokole looking at America, for instance, could see any number of things (John Locke in his study, Native Americans planting maize, Africans bought with Boston rum...). The Gumagan are most likely to learn this Gift.
Walking Between Worlds
Activation Time: Normal
Effect: Mokole with this Gift are finally able to breach the Gauntlet and enter the Umbra. Most typically go into water instead of using a mirror in order to step sideways. This Gift is taught by any spirit who knows how to materialize in the physical world.
Advanced
Grasp the Beyond
Activation Time: Normal
(Per the Theurge Gift)
Required: A firm grasp on the target (may require a Physical Challenge)
Activation Cost: One Willpower for pocket-sized items; two Willpower for larger, backpack-sized items; three Willpower for large items or other people
Challenge: vs. an Object: Normal Stepping Sideways challenge (retest Primal Urge) or Gnosis expenditure. vs. an unwilling target, make a stepping sideways challenge (retest Primal Urge) but cannot spend Gnosis. The unwilling target may spend a defensive Willpower to force an additional retest.
Effect: You may pull objects in and out of the spirit world without using the Rite of Talisman Dedication first to attune them to your own spirit. You may even bring companions along who cannot ordinarily access the Umbra at all. Take firm hold, spend the Willpower cost, and make a standard challenge to enter or leave the Umbra (or, as usual, pay a Gnosis to do so. If the target is unwilling, you must win a Willpower challenge against them as well. If successful, you take the objects or passengers with you as you cross the Gauntlet. Unfortunates who get left in the spirit world without any means of their own to return will face a harrowing journey to a place with a low Gauntlet (three or less) to find their way out again; if they cannot do this, they eventually turn into spirit matter themselves.
Song of the Great Beast
Activation Time: Normal
As the Garou Lupus Gift.
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