| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Mokolé

Page history last edited by TC STs 1 month, 3 weeks ago

These Gifts are available to characters of the Mokole (werelizards) changing breed.

 

 

Basic

 

Axis Mundi

Activation Time: Personal

Cost: Gnosis

Effect: By attuning himself to the land, the Mokole can learn precisely where Sun is in relation to Earth. 

 

Falling Touch

Activation Time: Normal

As the ahroun Gift

 

Fatal Flaw

Activation Time: Normal

As the Shadow Lord gift

 

Inspiration

Activation Time: Normal

As the Ahroun gift

 

Razor Claws

Activation Time: Personal

As the ahroun gift

 

 Sense Dissolver (Sense Wyrm)

Activation Time: Personal

As the garou gift just called something else

 

Sight of the True Form (Scent of the True Form )

Activation Time: Personal

As the garou gift

 

Speed of Thought

Activation Time: Personal

As the Silent Strider gift

 

Find Land

Activation Time: Personal

Challenge: Static mental vs 7, retest survival

Effect:By focusing his attention onto the balance of land and water, the Mokole can locate the nearest fixed land amidst the water of swamp or sea. Also allows the Mokole to tell whether the land is dangerous or contaminated

 

Find Water

Activation Time: Personal

Challenge: Static mental vs 7, retest survival

Effect:By focusing his attention onto the balance of land and water, the Mokole can locate the nearest fixed water amidst the land. Also allows the Mokole to tell whether the water is dangerous or contaminated

 

Scent of Sweet Honey (Scent of Sweet Nectar )

Activation Time: Normal

As the Bone Gnawer Gift

 

Sense Moon

Activation Time: Personal

Challenge: Mental vs 7, retest Occult

Effect: This Gift enables the user to detect a child of the moon - usually a fellow shapechanger (save for Corax, Ananasi, or Nuwisha).

 

Sense Prey

Activation Time: Personal

As Lupus gift

 

Shed

Activation Time: Automatic

Required: Your skin will shed in whatever form you are in. Warn those in your scene of body horror if in human shape.

Challenge: Physicals vs 7, retest primal urge

EffectBy quickly shedding his outer skin, the Mokole can escape an enemy's hold or slip through a tight area. The Mokole can either automatically escape any grappling attack or lower the difficulty of escaping restraints or slipping through tight squeezes by 2. 

 

Tailbiter's Mumble

Activation Time: Personal (Movement)

RequiredSuchid or Archid form

Cost: willpower

Effect: The Mokole may bite her tail in her mouth and roll any distance desired as quickly as her human form runs. 

 

Talk

Activation Time: Personal

Retest:  Mental static v 8,  retest mnesis to allow Mokole can also speak fera languages (High Tongue) 

Effect: This Gift permits the Mokole to speak with any human language he knows while in Suchid or Archid. The Mokole becomes automatically capable of speech in all forms.

 

Sense Gold

Activation Time: Personal

As the  Ahroun Gift: Sense Silver, save that it detects the presence of gold.

 

Silver Claws

Activation Time: Personal

As Garou gift

 

Stinking Breath

Activation Time: Normal

Retest: Static mentals vs 7

Cost: Gnosis 

Effect: The Mokole can breathe out stinking gasses that repel anything that breathes, making them flee.  Air-breathing creatures (obviously the undead are immune) are repelled by the smell and try to flee the encounter.

 

Tides of Lust

Activation Time: Unique - However long it takes to perform the dance.

Required: Consent, consent, consent! Against PC's, the ST to oversee this, etc. Best used as a downtime action - without going into detail - so that it exclusively involves the consenting participants.

Challenge: Socials vs static difficulty 7, if target has true love for someone else the difficulty is 9.

Retest: Rituals if for someone else or Athletics for mokole

Effect: The Mokole begins to dance. This gift is used to both impress romatic partners as well as help others have clutches. Impotence, if any, disappears, the target becomes fertile if ordinarily sterile (unless the target is Metis, of course), and the target also becomes a little more open-minded about potential partners. Even so, the Mokole or whomever they are wingmaning for must still seduce the person through roleplaying, as the Gift does not an automatic success to pick someone up--it merely makes the person their type.

Duration: the scene 

 

 

Waxwork Monster

Activation Time: Normal

Challenge: Physical vs target, retest expression

CostGnosis

Effect: Brought to light recently by the Shining, this Gift lets a Mokole take advantage of the fact that "dinosaurs are extinct" to hide in plain sight even in Archid form. Essentially, the Mokole takes on the appearance of a model or dummy. In Suchid form, he appears to be a stuffed crocodile; in Homid form, he seems to be a mannequin or waxwork. In Archid form the Mokole appears to be a life-size fiberglass or cement dinosaur model, but cannot cause the Delirium unless he moves or speaks. Some Shining will even carry around a small label, designating the species of dinosaur that they are supposed to be. Of course, the "statue" will arouse suspicion if there is not supposed to be a statue in the place where the Mokole is hiding. Whole clutches have concealed themselves this way as roadside attractions and the like.

 

Intermediate

 

Attunement

Activation Time: Personal

As Bone Gnawer gift

 

Bark of the Mudpuppy

Activation Time: Normal

Effect: This Gift allows the Mokole to bark loudly at any one person or object, shattering glass, splintering light wood or even opening wounds on a living being. The bark does one health level of aggravated damage, but automatically strikes its target. There is no actual cost.

 

Cocoon 

Activation Time: Normal

As Homid Garou gift

 

Dragon's Breath

Activation Time: Normal

Cost: Rage

Retest: Brawl

Effect: This Gift allows the Mokole to spit fire, as do the Dragon Kings. The flame does two health levels of aggravated damage. For each extra Rage point spent, one extra level of damage is done. Thus, a Mokole could spend four Rage and do five health levels of aggravated damage. 

 

Dragonfear

Activation Time: Normal

Cost: 1 Rage 

Effect: This Gift invokes an aura of menace so terrible that the Mokole's Archid form is capable of inducing the night-fear in any creatures, supernatural or otherwise.  It invoke the fear for one scene; all witnesses become subject to the Delirium. However, creatures created to be immune to Delirium, such as fomori, can still experience the effects of Delirium when this Gift is used.

Durationone scene

 

View the Seed

Activation Time: Unique - A nap sufficiently long enough to dream.

Challenge: Static mental vs 7

Retest: mnesis 

Effect: This Gift comes from the belief that all things are but a dream of the idea or object that birthed them. It allows the user to see the "seed" of anything, from the parents of a child to the mastermind of a plot. Note that some things result from a growth of several "seeds". A Mokole looking at America, for instance, could see any number of things (John Locke in his study, Native Americans planting maize, Africans bought with Boston rum...). The Gumagan are most likely to learn this Gift. 

 

Walking Between Worlds 

Activation Time: Normal

Effect: Mokole with this Gift are finally able to breach the Gauntlet and enter the Umbra. Most typically go into water instead of using a mirror in order to step sideways. This Gift is taught by any spirit who knows how to materialize in the physical world.

 

Advanced 

 

Grasp the Beyond

Activation Time: Normal

(Per the Theurge Gift)

Required: A firm grasp on the target (may require a Physical Challenge)

Activation Cost: One Willpower for pocket-sized items; two Willpower for larger, backpack-sized items; three Willpower for large items or other people

Challenge: vs. an Object: Normal Stepping Sideways challenge (retest Primal Urge) or Gnosis expenditure. vs. an unwilling target, make a stepping sideways challenge (retest Primal Urge) but cannot spend Gnosis. The unwilling target may spend a defensive Willpower to force an additional retest.

Effect: You may pull objects in and out of the spirit world without using the Rite of Talisman Dedication first to attune them to your own spirit. You may even bring companions along who cannot ordinarily access the Umbra at all. Take firm hold, spend the Willpower cost, and make a standard challenge to enter or leave the Umbra (or, as usual, pay a Gnosis to do so. If the target is unwilling, you must win a Willpower challenge against them as well. If successful, you take the objects or passengers with you as you cross the Gauntlet. Unfortunates who get left in the spirit world without any means of their own to return will face a harrowing journey to a place with a low Gauntlet (three or less) to find their way out again; if they cannot do this, they eventually turn into spirit matter themselves.

 

Song of the Great Beast

Activation Time: Normal

As the Garou Lupus Gift. 

 

 

Comments (0)

You don't have permission to comment on this page.