These Gifts Kinfolk have access to and Garou do not.
History:
Many Garou wish to help the kinfolk of their tribes be of more use. Many do not wish to repeat the mistakes of the past. Sometimes the kinfolk themselves have decided that they will make themselves useful through their own means. To these ends are Gifts for Kinfolk to harness. The spirits mentioned in these gift write ups are ALWAYS willing to teach these to kinfolk.
Eve’s Touch (Basic)
Activation Time: Personal
Challenge: Mental vs. 6
Retest: Medicine
Effect: A pelican spirit teaches the kinfolk how to heal humans and other creatures. They can heal any damage that is not aggravate damage.
Duration: Can only be used on a person once per day.
Dona Nobis Pacem (Basic)
Activation Time: Normal
Activation Cost: One Willpower
Requirement: Kinfolk must touch the target
Challenge to resist: Rage vs. 8
Retest: Rage
Effect: A Dove Spirit teaches the kin how to maintain a relationship with some of the most aggressive creatures on the planet. If a kin touches a Garou and spends a Willpower, that Garou cannot frenzy and anyone within a five foot area can not engage in aggressive activity.
Duration: One scene
Echoes (Basic)
Activation Time: Personal
Challenge: Mental vs. variable difficulty (see below)
Retest: Empathy
Effect: The Kin learned from a dog spirit the usefulness of listening and not being seen. The kin can enter a room and hear a conversation that transpired in the room. They hear every word said in the room and remember every word for the next day. Difficulty varies by how far back they are trying to hear:
6 Traits of difficulty for conversations within the last hour
9 Traits of difficulty for conversations within the last 4 hours
12 Traits of difficulty for conversations within the last day
14 Traits of difficulty for conversations within the last week
15 Traits of difficulty for conversations within the last month
Drawback: The kin will be over stimulated and only used once per game.
Comments (0)
You don't have permission to comment on this page.