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Kitsune gift

Page history last edited by TC STs 4 weeks ago

These Gifts are available to characters of the Kitsune (werefox) changing breed.

 

Basic Gifts

 

Chi Sense

Activation Time: Personal

Activation Cost: One Gnosis

Effect: The player permanently adds one to any Gift or Rite which inspects or alters the environment around the Kitsune.

Duration: One scene or hour.

 

Ishin Deshin

Activation Time: Normal

Activation Cost: One Willpower per Target

Challenge: Social vs. unwilling target; automatic otherwise

Retest: Investigation 

Effect: You layer a daydream across the thoughts of multiple Targets (Garou, citizens, Vampires, etc.) allowing you all to communicate in telepathic words and images with one another. You can even use Social abilities like Intimidation and Subterfuge against one another this way. This is, however, highly distracting, so everyone caught up in the gift suffers a two-Trait penalty to all challenges that involve dealing with their actual surroundings.  You must be within line of sight to your targets when you activate this gift, but once active, you can communicate at any distance. A participant may even be subject to multiple uses of this gift from different Galliards, in which case they suffer cumulative penalties.

Duration: Ends when all participants choose to end it, or when you fail your challenge against an unwilling target. As duration can exceed a scene, a target that was willing prior may become unwilling due to duration and may be eligible for a new retest to forcefully break the effects.

 

Scent of Running Water

Activation Time: At Will

Effect: Your scent is washed away from the world as if you had just stepped through a river. All challenges trying to track you by scent suffer two-Trait penalty. 

 

Moon Dance

Activation Time: Normal

Activation Cost: One Gnosis

Effect: The Kitsune becomes completely invisible so long as no moonlight touches her. She may step in and out of moonlight, appearing and vanishing as she does. Lunes teach this Gift, which cannot be used during the daytime.

Duration: The effect lasts the entire night.  

 

Sense Magic

Activation Time: Personal

Challenge: static Mental vs. the magic's creator (You get a one-Trait bonus for familiar or obvious effects, and a two-Trait bonus for Garou gifts.)

Retest: Enigmas

Follow-up Cost: 0-5 Mental Traits

Effect: Your mystical senses pick up on magic active in the area. Magic includes Garou gifts, vampire Disciplines, mage Spheres, and so on. An intuition informs you what kind of magic it is, in a broad sense -- "Gaian" or "blood magic," for example, is about as specific as the intuition gets. The Storyteller may impose Trait penalties to your challenge for very unusual magics. This gift senses magics within a ten-foot radius, plus another ten for each Mental Trait you spent. 

 

Spirit Speech

 Activation Time: Automatic

Effect: You understand spirit languages used around you, and you can communicate back in kind.  Because relatively few spirits can communicate in the common tongue this gift is invaluable to kitsune. 

 

Intermediate Gifts

 

Ghost Speech

Activation Time: Personal

Activation Cost: One Gnosis

Effect:  The Kitsune may speak in a tone that carries across into the Yin Realm, and hear any responses to her words.

 

Puppeteer’s Secret

Activation Time: Personal

Effect: The Fox fades into the crowd; everyone assumes she belongs, and that her familiar face has been there for quite some time.

Challenge: Mental vs. 6 traits

Retest: Subterfuge

 

Shadow-Fan-Flowers

Activation Time: Normal

Challenge: Mental vs. target

Retest: Enigmas

Effect: One creature within the Kitsune’s line of sight sees a vision and believes. The illusion is perfectly detailed with color, light, and motion. If the target is damaged the gift drops.

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