These Gifts are available to characters of the Bastet (werecat) changing breed.
General Gifts
Basic Gifts
Banish Sickness
Activation Time: Personal
Frequency: Once per scene
Challenge: Mental vs 6 Traits
Retest: Medicine
Effect: Which a purr and a lick, a skillful Bastet can cure minor diseases and chase venoms away. Although a Bastet never takes ill herself, this Gift is helpful when a loved one is unwell.
Call Spirits
Activation Time: Personal
Frequency: Once per scene
Challenge: Gnosis vs 6
Retest: One Gnosis
Effect: By speaking the ancient language of The-World-That-Was, a Bastet may communicate with nearby spirits as if they normally speak her language. This Gift weaves between the Gauntlet and the material world, and carries words both ways
Catfeet
Activation Time: Automatic
Effect: A cat-spirit has shared its secrets of agility with you, granting you unusual grace. You take no damage from falls of less than 100 feet (you always land perfectly) and expert balance on any slope. In challenges involving body slams and grappling you gain a two-trait bonus.
Duration: Always in effect
Cat Sight (as Metis Eyes of the Cat)
Activation Time: At Will
Effect: Your eyes take on an eerie green glow that allows you to see in complete darkness. This Gift eliminates all penalties you would take from all darkness, including supernatural area of effect darkness.
Command Attention
Activation Time: Normal
Frequency: Once per scene when character enters
Challenge: Social vs 7 Traits
Retest: Expression
Effect: A werecat can call on his feline presence to draw attention the instant he steps into a room. Everyone in a given space (a room, a clearing, whatever) will immediately stop what they’re doing to notice the Bastet’s entrance.
Duration: 1 round in combat and 1 minute in noncombat
Dowsing
Activation Time: Personal
Frequency: Once per scene
Challenge: Mental vs 7 Traits
Retest: Primal Urge
Effect: By pawing or sniffing at the ground, the Bastet tries to locate nearby water sources (underground streams, pipes, etc.). With luck, she’ll be able to tell whether or not that water is safe to drink.
Eerie Eyes (as Homid Staredown)
Activation Time: Normal
Requirement: Your target must be able to see your eyes.
Challenge: Social vs. one target (see below)
Retest: Intimidation
Frequency: Once per turn
On a Human or Animal Target:
Follow-up Cost: 0 to 5 Mental Traits
Effect: The target flees your frightful gaze for the duration; they may reduce this duration by spending Willpower. One point of Willpower reduces the duration by one turn.
Duration: One turn plus one per Mental Trait spent
On a Garou Target:
Effect: Primal instinct flashes in your gaze, and the target cannot flee or attack you for the duration.
Duration: Until your gaze is broken or one of you is attacked
Other Supernatural Targets:
Treat Fomori, Mages, and Changelings like humans; treat Fera, Spirits, and Vampires like Garou.
First Slash (as Ahroun Spirit of the Fray)
Activation Time: At Will
Optional Cost: 0-5 Gnosis
Effect: Your reflexes become so quick, your actions nearly precede the stimuli they're reacting to. Your character gains plus ten traits, plus ten additional traits for each Gnosis spent, for the purposes of determining initiative order.
Activation: At will
Duration: One Scene or Hour
Lick Wounds (as Theurge Mother's Touch)
Activation Time: Personal
Required: Touching the wound to be healed on another living creature. This gift does not mend Battle Scars.
Activation Cost: 1 Gnosis
Challenge: None vs Garou; Mental Challenge vs. non-Garou
Follow-Up Challenge: Extended Static Mental Challenge vs. twice the subject's Rage or Willpower, whichever is greater
Retest: Medicine
Follow-up Cost: For additional healing, 0-4 Gnosis.
Effect: Gaia's regenerative power flows through your hands, knitting together flesh and bone. Your touch heals one Health Level of damage, plus one Health Level per success on the follow-up challenge, up to a limit of your permanent Gnosis, plus one for each additional Gnosis spent, on another living being. You can't heal yourself, spirits, or undead. In order to heal a non-Garou, you need to succeed at a Mental Challenge.
Open Seal
Activation Time: Normal
Challenge: Static Gnosis vs. local Gauntlet rating
Retest: Security
Effect: No lock or closed device is closed to you. With barely a gesture and an expression of desire, you open any non-mystically closed device.
Razor Claws
Activation Time: Personal
Required: A form with claws; you must rake your claws over a hard surface.
Activation Cost: One Rage
Effect: You sharpen your claws, honing them into even deadlier weapons. You do an additional level of damage with your claw attacks of the same type as your base claws (Aggravated in Hispo or Crinos, Lethal in others).
Duration: One Scene or Hour
Sense Magic
Activation Time: Personal
Challenge: static Mental vs. the magic's creator (You get a one-Trait bonus for familiar or obvious effects, and a two-Trait bonus for Garou gifts.)
Retest: Enigmas
Follow-up Cost: 0-5 Mental Traits
Effect: Your mystical senses pick up on magic active in the area. Magic includes Garou gifts, vampire Disciplines, mage Spheres, and so on. An intuition informs you what kind of magic it is, in a broad sense -- "Gaian" or "blood magic," for example, is about as specific as the intuition gets. The Storyteller may impose Trait penalties to your challenge for very unusual magics. This gift senses magics within a ten-foot radius, plus another ten for each Mental Trait you spent.
Sense of the Prey
Activation Time: Normal
Required: Knowledge of your target; the target is in the same realm as you
Challenge: Mental vs. target if they are actively hiding; automatic success if they're not
Retest: Enigmas
Effect: If you're target is in the same realm as you (Earth, the Penumbra, a particular Umbral Realm, etc.), then you gain an unerring sense of which direction you must go to find them. You can move directly towards them as fast as you are able to travel.
Sense the Truth (as Philodox Truth of Gaia)
Activation Time: Normal
Challenge: Mental vs. target
Retest: Empathy
Effect: You hear the ring of truth and deception in the words of others. If you win the challenge, you can tell if the target has deliberately lied to you. The gift cannot detect lies that the target actually believes -- misinformation and altered memories foil this gift.
Sense the Unmaker's Hand (as Metis Sense Wyrm)
Activation Time: Personal
Challenge: Mental vs. Storyteller difficulty based on intensity of Wyrm influence (high intensity is low difficulty, low intensity is high difficulty)
Retest: Occult or Investigation
Effect: A mystical sense not unlike a scent tells you whether the Wyrm has corrupted anything in the area. This "Wyrm-Taint" may mean there is an enemy nearby, or it may simply mean that an innocent bystander ate Wyrm-manufactured food or works at a spite-filled office.
Swipe (as Ragabash Taking the Forgotten)
Activation Time: Normal
Required: You've taken something from the target
Challenge: Mental vs. target
Retest: Stealth (you); Streetwise (your target)
Effect: You've become such an effective thief that your mark forgets ever having owned what you stole from them. Items like Fetishes, however, may trigger memories of their own in their former owner -- the victim may make a Mental Challenge at Storyteller discretion to "recall" that they once owned a similar Fetish, but no details about how it went missing. Fetishes that are attuned to an owner may even make their own attempt to return.
Duration: Permanent
Touch the Mind (as Metis Mental Speech)
Activation Time: Normal
Required: Know your target personally, or have something that belongs to them; the target is less than 10 miles away per current Gnosis you have
Activation Cost: One Willpower
Challenge: Social Challenge vs. Target
Retest: Empathy
Effect: You establish a telepathic link with a target, wherever they are within the Gift's range. You can communicate, even using Social Abilities like Intimidation, but you can't read their mind.
Duration: One Scene or Hour
Intermediate Gifts
Attunement
Activation Time: Personal
Required: You're in your Den-Realm or corresponding area in the mortal world
Activation Cost: One Gnosis
Challenge: Mental vs. Storyteller-determined difficulty
Retest: Streetwise
Follow-up Cost: 0-5 Mental Traits
Effect: You commune with the ambient spirits of the city, learning useful information about the area. Success gets you general information on a topic, such as the human population count, locations of supernatural hideouts, the presence of hidden tunnels, etc. Each Mental Trait you spend gives you an accurate answer to one specific yes-or-no question about the area.
Ignore Pain (as Philodox Resist Pain)
Activation Time: At Will
Activation Cost: One Willpower
Effect: You push on through the pain of injury with superhuman resilience. You stop suffering wound penalties for the duration of this Gift.
Duration: One Scene or Hour
Impala's Flight (as Silent Strider Speed of Thought)
Activation Time: Personal
Activation Cost: One Gnosis
Effect: You double your running speed -- which also doubles the number of steps you can take in combat.
Duration: One Scene
Sense Silver
Activation Time: Personal
Challenge: Mental vs. 8 Traits
Retest: Primal Urge
Follow-up Cost: optionally, one Mental Trait
Effect: You attune your senses to your hereditary weakness, sensing the mystical charge of silver. You can tell whether or not any silver weapons are nearby. If you spend the Mental Trait, you sense the exact locations of all such weapons.
Wolf's Terror (as Ahroun Silver Claws)
Activation Time: Personal
Required: A form with claws
Challenge: Gnosis vs. 6 Traits
Retest: Occult
Effect: Calling on Luna's power, you transform your claws to silver, which inflicts an extra level of Aggravated damage to any creature vulnerable to the moon's metal. In addition, the searing pain gives you one Rage each turn and inflicts a one-Trait penalty on all non-combat Challenges. If your Rage ever exceeds your Willpower, you must test for Frenzy.
Duration: One scene, or until you end the effect
Breed Gifts
Basic Homid Gifts
Cat Claws
Activation Time: Personal
Required: By calling on her heritage, a Bastet in Homid or Sokto form can unsheathe her claws and attack as if she were in Crinos.
Frequency: Once per scene
Challenge: Physical vs 6 Traits
Retest: One Willpower
Effect: The Bastet gains the traits and damage of claws from their warform in Homid
Duration: One Scene or Hour
Eavesdropper's Ear (basic)
Activation Time: Personal
Required: Bastet susceptible to sudden loud noises (which might inflict one to three Health Levels of normal damage in extreme cases like explosions or high-frequency alarms).
Challenge: Mental vs 6 Traits
Retest: Enigmas
Effect: By listening carefully, a Bastet may hear things outside the normal human range, or understand something spoken some distance away.
Duration: One Scene
Jam Technology
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. variable difficulty (see below)
Retest: Repair
Follow-up Cost: 0 to 5 Mental Traits
Effect: You exert a spiritual dampening field, disabling all mundane devices (i.e., not Fetishes) within 50 feet that are equal or more complex than a device you choose. Difficulty varies by the type of device chosen:
6 Traits of difficulty for computers and other complex electronics;
9 Traits of difficulty for intercoms and other simple electronics;
12 Traits of difficulty for automobiles and other complex machinery;
14 Traits of difficulty for firearms and other simple machinery; or
15 Traits of difficulty for blades, levers, hammers, clubs, and other simple tools.
Duration: One turn plus one for each Mental Trait spent
Sweet Hunter’s Smile
Activation Time: Reflexive
Required: The Bastet must smile
Frequency: Once per scene
Activation Cost: One Primal Urge
Challenge: Physicals vs 6
Retest: One Willpower
Effect: The Bastet gains the traits Impressive x2 or Manipulative x2
Duration: One Scene or Hour
Intermediate Homid Gifts
Craft of the Maker (as Homid Reshape Object)
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. a Storyteller-chosen difficulty, based on the change being attempted (a tree branch into a spear would be vs 10 traits, a single plank into a raft would be vs 13 traits, and a single blade of grass into a lean-to would be against 16 traits or more based on resilience)
Retest: Repair
Follow-up Cost: 0 to 4 Mental traits for duration; an optional Gnosis to deal Aggravated damage (see effect) and an optional permanent Gnosis to make the damage effect permanent.
Effect: You extend your shape-shifting spirit into an organic, non-living object, changing its shape and size to suit your needs: you can turn a dead branch into a spear, a pile of leaves into armor, or a piece of bone into a canoe, for example. If you create a weapon and spend an additional Gnosis, this new object can deal Aggravated damage; with a follow-up expenditure of a permanent Gnosis that effect can also be made permanent (without this expenditure the Aggravated damage fades at the end of the session or when the object retakes its original form, whichever is shorter). In the case of weapons and armor, the reshaped object has the base stats for said object.
Duration: The duration depends on the follow-up cost paid:
0 Mental Traits: 5 minutes;
1 Mental Trait: 10 minutes;
2 Mental Traits: 1 hour;
3 Mental Traits: the remainder of the session;
4 Mental Traits: the change is permanent.
Basic Metis Gifts
Create Element
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: automatic if you're not trying to do damage; otherwise, Mental vs. target's Physical
Retest: Occult (you); appropriate combat retest (them)
Effect: This Gift lets you create a small amount of air, earth, fire, or water -- 10 pounds of the element per current Gnosis Trait you have, up to a maximum of 100 pounds. You can create the element anywhere within 60 feet. To create something like a burst of fire on a target, you must also win the specified Mental challenge. Fire does one level of Aggravated damage per current Gnosis trait, up to a maximum of three levels. This Gift creates pure, platonic elements -- no specialized forms like poison gas or precious metals.
Basic Feline Gifts
Heightened Senses
Activation Time: Personal
Activation Cost: One Gnosis
Effect: All your senses become keen to an astonishing degree. In Homid or Glabro shape, you have senses as sharp as a wolf's, gaining a two-Trait bonus to all Perceptive challenges (or synonymous), and you may make Mental Challenges to perform tasks like tracking by scent that would ordinarily only be possible to wolves. In Crinos, Hispo and Lupus forms, you gain a three-Trait bonus to Perceptive challenges and a one-Trait bonus to challenges of the Primal Urge Ability (including crossing the gauntlet and other such usages). If you experience any sudden blasts of sensory information while this Gift is active, like seeing a camera flash, hearing a klaxon or getting sprayed by a skunk, you will be stunned for two rounds, and you may lose that sense completely for an hour at the Storyteller's discretion.
Duration: One Scene or Hour
Tribal Gifts
Bagheera Basic Gifts
Lawgiver’s Legacy (basic)
Activation Time: Personal
Required: Must be entering a social situation
Activation Cost: One Gnosis
Challenge: Win (not tie) a Simple Test
Follow-up Cost: Up to Four additional Simple Challenges (Must win each one)
Effect: The user gains +1 social trait per victory on the Simple Challenges. In addition the user gains a free retest on all Leadership and Law challenges for the duration of the gift.
Duration: One Scene or Hour
Ojas Surge
Activation Time: Unique - 5 Minutes of Meditation
Frequency: Once per Scene
Challenge: Static Gnostic vs 4 traits
Retest: Meditation
Effect: Gain one trait per Permanent Gnosis trait that you possess. These traits may be distributed as you choose amongst any physical trait, Magnetic (or similar) traits, or Perceptive (or similar) traits. These bonus traits may not be stacked with any other gifts. Should the Bastet fail the initial challenge, they fall into a deep depression and unable to use the gift until the next game night.
Duration: One Scene or Hour
Bagheera Intermediate Gifts
Potter's Clay (as Homid Reshape Object)
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. a Storyteller-chosen difficulty, based on the change being attempted (a tree branch into a spear would be vs 10 traits, a single plank into a raft would be vs 13 traits, and a single blade of grass into a lean-to would be against 16 traits or more based on resilience)
Retest: Repair
Follow-up Cost: 0 to 4 Mental traits for duration; an optional Gnosis to deal Aggravated damage (see effect) and an optional permanent Gnosis to make the damage effect permanent.
Effect: You extend your shape-shifting spirit into an organic, non-living object, changing its shape and size to suit your needs: you can turn a dead branch into a spear, a pile of leaves into armor, or a piece of bone into a canoe, for example. If you create a weapon and spend an additional Gnosis, this new object can deal Aggravated damage; with a follow-up expenditure of a permanent Gnosis that effect can also be made permanent (without this expenditure the Aggravated damage fades at the end of the session or when the object retakes its original form, whichever is shorter). In the case of weapons and armor, the reshaped object has the base stats for said object.
Duration: The duration depends on the follow-up cost paid:
0 Mental Traits: 5 minutes;
1 Mental Trait: 10 minutes;
2 Mental Traits: 1 hour;
3 Mental Traits: the remainder of the session;
4 Mental Traits: the change is permanent.
Bubasti Basic Gifts
Alms To The Poor
Activation Time: Personal
Frequency: Once per scene
Activation Cost: One Gnosis and some food and or coins of local tender.
Effect: The werecat may summon up a small bit of money or food, generally to give to a beggar. If the cat uses the "alms" for himself, he's left with a bitter taste in his mouth and greasy palms.
Basic Pumonca Gifts
Mockingbird's Mirror
Activation Time: Personal
Activation Cost: One Gnosis
Challenge: Mental vs 7 Traits
Retest: Subterfuge
Effect: According to legend, an early Pumonca known as Three Spiders Climb mastered the art of mimicry and ventriloquism, and passed the secret on to his friends. This secret lets a cougar imitate whomever he wishes — birds, animals, humans, even machines — and allows him to throw his new voice for some distance.
Duration: One Scene or Hour
Rain Calling
Activation Time: Normal
Required: The Bastet must smile
Frequency: Once per scene
Activation Cost: Gnosis
Challenge: Mental vs 6, retest survival.
Effect: This Gift, which came from a pact between Old Stone Face and the East Wind, allows a cougar to call forth rain. The shower is more a drizzle than a thunderstorm, but it can cool a hot day, water crops or dampen an empty creek bed in minutes.
Duration: One Scene or Hour
Speak with Wind Spirits
Activation Time: Normal
Activation Cost: Free in the Umbra; One Gnosis in the physical world
Challenge: Social vs. eight Traits
Retest: Expression
Follow-up Cost: 0-2 Mental Traits
Effect: You call on local wind-spirits to learn about the immediate area. You may ask a single question. The quality of your answer relies on the number of Mental Traits you spend: zero Traits elicit a very general answer, one Trait elicits a clear answer, and two Traits elicit a precise answer.
Spirit of the Fish
Activation Time: Personal
Activation Cost: One Gnosis
Follow-up Cost: 0-5 Mental Traits
Effect: Uktena is a water-god, and this gift extends that power to his children. You can breathe underwater and swim as fast as a Hispo runs.
Duration: One hour, plus one for each Mental Trait you spend
Stonework
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. a Storyteller-chosen difficulty, based on the change being attempted (a rock into a stone spear would be vs 10 traits, clump of clay into a raft would be vs 13 traits, and a tiny clay pebble into a clay hut would be against 16 traits or more based on resilience)
Retest: Repair
Effect: You extend your shape-shifting spirit into stone, dirt, or clay, changing its shape and size to suit your needs. If you create a weapon and spend an additional Gnosis, this new object can deal Aggravated damage; with a follow-up expenditure of a permanent Gnosis that effect can also be made permanent (without this expenditure the Aggravated damage fades at the end of the session or when the object retakes its original form, whichever is shorter). In the case of weapons and armor, the reshaped object has the base stats for said object.
Duration: Permanent
Wanderer's Boon
Activation Time: Personal
Challenge: Mental vs 6 Traits
Retest: Survival
Effect: Ignore the worst effects of normal heat and cold for a week; go one day without water; or go three days without food.
Duration: One Scene or Hour
Basic Swara Gifts
Blissful Ignorance
Activation Time: Normal
Required: You must remain still, make no noise, and don't interacting with your environment.
Effect: You can render yourself invisible to all senses, technology, and even spirits. You are undetectable as long as you are perfectly still and quiet. If you are currently being observed, you must defeat the target in a Mental challenge (retest Stealth against their Awareness) Cross your arms over your chest to indicate you're using this Gift.
Duration: Until you move, make noise, or interact with your environment.
Additional Notes:
"Swiping" for Bastet -- gifts that the Bastet normally can't learn, but swipe from another source only. Must straight out win a chop against an ST, no retest. Must see the gift be performed. The exp cost is unchanged for these purchases (basics cost 4 exp and intermediates cost 7 exp).
Per Bylaws, Swiping may only be used on gifts that are not tribe specific. A Tribe specific gift is one that appears on only one Tribal list. For example, a Bastet who sees a Black Fury use the Black Fury Gift "Heightened Senses" could swipe that gift, because it is also a Lupus gift. A Bastet could not swipe Might of Thor, or Strength of Pines, because those are each unique to their tribal origin.
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