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Caern Defenses

Page history last edited by TC STs 8 months, 2 weeks ago Saved with comment

What is a Caern?

 

A caern is a natural upwelling of Gnosis, the spiritual energies of Gaia, used by the Garou to power their gifts. Caerns also have a very thin gauntlet, allowing easier congress between the physical world and the Umbra. It's possible that a caern's Gnosis actually comes from the Umbra in this fashion.

 

Defenses:

 

To humans:

 

The area is in a large woods that is recovering from a forest fire (to those not aware of the true events).

The warder pack guards the only open entrance.

Th woods have an aura of being haunted. (Rite: Enchant the Forest; expires July 2024)

 

For The Alpha:

 

Sept Klaive that was bound to the heart of the Caern that only the Alpha could activate. The Klaive is atuned to the Alpha. The Alpha, when removing it from the sept heart can use it to effect the location/ area of the caern in the umbra and the real.

 

Spiritually:

 

1) EMERGENCY RATIONS. 

A Spirit of Resolve, this Defender that exists to power a Sept Fetish. Emergency Gnosis rations while under siege/attack seems like a very valuable investment. (details to be added later)

 

2) I HATE SAND IT'S COARSE AND IT GETS EVERYWHERE. 

Making a deal with a spirit of dust or sand (some earth elemental would be a decent idea) to have sand and dirt and grime cling to anyone who isn't Sept Member or a welcomed guest. This would make spotting intruders much easier, and ideally could be used to help thwart invisible enemies by showing weird little 3-D dirt silhouettes wandering about. 

 

3) BY FIRE BE PURGED. 

Everyone thinks of Spirit Defenders as providing little esoteric bonuses. What about a Spirit Defender that is a fuckin Spirit that shows up to throw goddamn hands? It will be a big and potent Surtur spirit who can be called upon to appear and start throwing fireballs and smashing enemies with hammers. We can give it a sheet, and when called the person who calls the spirit can run the sheet. 

 

4) IMPACT DAMPENING. 

A spirit of Motion that provides some help defending members of the Sept against attacks. Once per round, when hit by an attack, a member of the Sept can spend a willpower and make a simple chop. If successful, reduce the damage type by one. Agg becomes Lethal, Lethal becomes Bashing, and Bashing is reduced by 2 to a minimum of 1. 

 

5) ANGRY BIRDS

A large number of Crow/Raven spirits that flock around the Sept as watchers and defenders. They watch in the Umbra for approachers, and will descend en masse to peck the shit out of banes or pattern spiders that come to spy on us. The birds will go all Hitchcock on minor umbral threats, and if it's more than they can handle they'll manifest in the real and start cawing warnings raucously. 

 

This protective spirit pact has been reinforced by spirits of falcons and owls, furthering the number of bird spirits that are acting to keep away small spirits and split their numbers to send warnings while delaying encroaching threats. (Reinforcements expected to last through October 2023).

 

6) SHROUDED GLEN

Per the Rite of Shrouded Glenn and made permanent. The Sept and Bawn is effectively invisible to outside observation in the Umbra. There is no wall or trail to follow of this effect. Anything within the umbra but outside of the Bawn borders only sees the forest as it should naturally be. Effectively, accidental spirit visits are extremely rare. Spirits do not see anything suspicious and must have other reason to enter the forest of the Bawn (such as being summoned, natural migration, or direct orders to overturn every stone while scouting). This effect is indiscriminate and impacts Garou and other supernaturals as well. Garou who know of the Sept will experience "suddenly there was a clearing and a cabin" when they cross the threshold of the bawn. BSDs and other undesirables can stumble across the threshold if they are making thorough effort to explore the forest.

 

Gate Keeper:

 

With the use of the Path Stone fetish the Gate Keeper can know when a Moon Bridge is opening onto the sept. If through the usual moon bridge between caerns the gate keeper can deny or approve it. If it is simply the use of the gift "Bridge Walker" they will get a surprise round to react to the bridge but can not cancel it.

 

NEARBY:

 

The Great White Wolf spirit is just across the highway, he seems to watch the woods and the caern. A spirit deal has been made with him and the Sept.

 

Shrines:

Shrines that have been confirmed as rebuilt or added for public access.

  • Sept: Granite
  • Tribal: Cockroach -- The shrine includes a custom built PC that only Cockroach is capable of using.
  • Tribal: Pegasus
  • Tribal: Unicorn
  • Tribal: Rat
  • Tribal: Falcon
  • Tribal: Stag
  • Tribal: Owl
  • Tribal: Grandfather Thunder
  • Tribal: Uktena -- Known to exist but kept secret by its own spiritual empowerment. Only the current Keeper of the Land & Beta can reach this shrine without a child of Uktena personally guiding them to it.
  • Tribal: Fenris
  • Tribal: Wendigo
  • Tribal: Griffin -- Only accessible to a true Garou, this Shrine is kept secret from kinfolk and other changing breeds.
  • Tribal: Chimera -- Only accessible to those who can cross the Gauntlet of their own power due to tricky layout design.
  • Personal: The Great White Wolf
  • Personal: Chameleon
  • Personal: Hummingbird
  • Personal: Brighid

 

The Sept of Stone's Heart

 

Map and territory

 

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