Wise deeds are tales of Renown in which a werewolf proves they can shepherd Gaia's children from chaos and corruption into growth and life. Garou earn wisdom when they make a difference through good judgment, insight, rare expertise, specialized knowledge, flexible thinking, and sometimes sheer cunning and guile.
Related Pages: Rank - Renown - Glory - Honor - Wisdom - Renown Loss and Punishment - Sept's Temp Renown
The chart below lists the kinds of deeds that are Wise in nature.
- I shall be calm
- I shall be prudent
- I shall be merciful
- I shall think before I act and listen before I think
A character who thinks through her words and actions before sharing them, and is adept at sensing when others have not done the same. As such, werewolves with a reputation for Wisdom are likely to find others listening and deferring to them at moots.
The deeds of a wise werewolf rarely align with those of a glorious one. Glory-seekers charge into battle whenever they see a goal worth chasing, while those who quest for Wisdom pick their fights carefully, to ensure they have the greatest chance of victory. Both werewolves have their uses to a pack, but those who do not succeed on their quest for Wisdom are more likely to survive to try again. Those werewolves who are both wise and valorous know both when to fight and how to win. It's a fine balance to strike, but those who manage it are valuable allies to all Garou.
You may earn Wisdom by having a Galliard tell the tale as described in the Renown rules.
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