| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Negative Traits

Page history last edited by Adam 12 years, 10 months ago

Negative Traits are minor handicaps or flaws in your character's capabilities. Maybe you're frighteningly strong -- but have Puny, Puny stature. Maybe you're gorgeous but Dull. Or, like many geniuses, you're rather Forgetful.

 

Each category of Trait -- Physical, Social, and Mental -- has a number of corresponding Negative Traits:

  • Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Lame, Lethargic, Puny, Sickly
  • Negative Social Traits: Bestial, Callous, Condescending, Dull, Feral, Naïve, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy
  • Negative Mental Traits: Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Submissive, Violent, Witless

 

Why take Negative Traits? If nothing else, they give you extra Freebie Points to build your werewolf with. But they're often fun to role-play in their own right! The difference between a bland personality and a memorable one can be as simple as a Cowardly, Obnoxious, or Submissive streak.

 

Using Negative Traits

If you know or can guess another character's Negative Traits, you can use those Traits against them in Challenges. When you bid your initial named Trait (such as saying, "I aim a Strong punch at your face"), add a reference to one or more Negative Traits you want to use against your opponent ("...and it'll hurt because you're Delicate and Sickly.")

 

If your opponent has the Negative Traits you name, they must bid additional positive Traits equal to the number of those Negative Traits they possess. E.g., if you name Sickly and they have Sickly x2, they must add two additional named Traits to the one they're already risking. The results of the initial Rock-Paper-Scissors throw determine whether the additional Traits are kept or lost in addition to the base Trait used to engage in the Challenge.

 

Janet: My Perceptive senses catch you eavesdropping on my meeting.

Cody: No, I've chosen a rather Wily hiding place. Plus, you're too Impatient to check your surroundings thoroughly.

Janet: Grr, you're right, I am "Impatient x2." But I am Wily x2 myself, enough to make up for that shortcoming!

(Janet and Cody throw Rock-Paper-Scissors. Janet throws Paper. Cody throws Scissors.)

Cody: Scissors beats Paper. I win!

(Janet crosses off the initial Perceptive Trait she risked and the two Wily Traits she added in response to Cody's correct use of Impatient.)

 

But if you're wrong -- your opponent does not have one or more of the Traits you named -- then it's you who have to add additional Traits to your bid.

 

Janet: My Perceptive senses catch you eavesdropping on my meeting.

Cody: No, I've chosen a rather Wily hiding place. Plus, you're too Impatient to check your surroundings thoroughly.

Janet: Actually, no, I'm not Impatient at all.

Cody: Oh well, it was worth a try. Fortunately, I'm also a very Perceptive eavesdropper.

(Now if Cody loses the Rock-Paper-Scissors throw, he'll mark off both Wily and Perceptive.)

 

If either party must name additional Traits and cannot -- they have run out of unspent Traits to name -- they lose the Challenge automatically. 

 

Comments (0)

You don't have permission to comment on this page.