-
If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.
-
You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!
|
Gifts: Shadow Lord
Page history
last edited
by Lawrence 1 month, 1 week ago
Shadow Lord Gifts
These Gifts are available to characters of the Shadow Lord Tribe.
Basic Gifts
Aura of Confidence
Activation Time: Automatic
Effect: Your confident demeanor automatically repels any non-supernatural challenge to read your emotions, intuit your thoughts or guess you intentions. You enjoy a three-Trait bonus against any supernatural attempts to do the same.
|
Clap of Thunder
Activation Time: Normal
Required: You must clap your hands together -- which requires being in Homid, Glabro or Crinos form
Activation Cost: One Gnosis
Challenge: Willpower vs. everyone within 10 feet
Retest: Occult
Effect: Slamming your hands together, you release the sound of a tremendous thunderclap. The sound stuns everyone within ten feet who fails the challenge, rendering them unable to act for one turn.
Duration: One turn
|
Cold Voice of Reason
Activation Time: Reflexive
Required: Speak to your target in a language they can understand.
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Subterfuge
Effect: You stall a target who intends to attack you, by uttering a choice few threatening words -- "I wouldn't do that if I were you," for example. They cannot take hostile actions against you for the duration.
Duration: Three turns, or until the target is attacked by anyone
|
Disfigurement
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Subterfuge
Effect: You whisper a rumor about someone that makes others look upon them with distaste. Your target gains the Negative Social Trait Repugnant. Multiple uses of this gift on a target are not cumulative.
Duration: One Scene
|
Ears of the Bat
Activation Time: At Will
To Learn: Must be a member of the Children of Bat camp to learn this gift.
Effect: When active the Garou suffers no penalty for acting in complete darkness. A means of generating ultrasonic or extremely high-pitched sounds negates the effectiveness of this gift.
|
Hidden Secrets
Activation Time: Normal
To Learn: Must be a member of the Children of Crow camp to learn this gift.
Challenge: Static Mental Challenge vs 11 traits
Retest: Subterfuge
Effect: You learn one of your target's most embarrassing secrets (e.g. he sometimes still wets the bed, she regularly gets drunk and hooks up with strangers). The secret has no combat value, but the blackmail potential is great.
|
Interrogator
Activation Time: Normal
Required: You must be a member of the Judges of Doom or Lords of the Summit camp to learn this gift.
Frequency: Once per target per lunar month
Activation Cost: One Willpower
Challenge: Social vs. target
Retest: Subterfuge or Investigation
Effect: You inspire a terror in your target that forces them to confess to you the most serious crime they have committed within the last lunar month.
|
Fatal Flaw
Activation Time: Normal
Challenge: Mental vs. target
Retest: Empathy
Follow-up Cost: optionally, 2 or 4 Mental Traits
Effect: After a turn of studying your target, you pick out their key vulnerabilities. You intuitively target them, doing an extra level of damage with all your attacks. If you spend two Mental Traits, you learn one additional weakness that does not necessarily provide a combat advantage, at the target's discretion. If you spend four Mental Traits, you learn all their Negative Traits instead.
Duration: One combat
|
Luna’s Armor
Activation Time: Personal
Frequency: Once per scene
Activation Cost: One Gnosis
Effect: You invoke Luna's light to protect you from your enemies' attacks, visibly veiling you in her light. You gain a number of Armor levels equal to your Rank plus one. Even once this Armor is gone, Luna’s blessing remains allowing a Garou to soak Silver Damage regardless of form. However, this protection from silver is lost if a new source of Barrier Armor is activated.
Armor Type: Barrier
Duration: One Scene or Hour
|
Patagia
Activation Time: At Will
To Learn: Must be a member of the Children of Bat camp to learn this gift.
Effect: Once the gift is learned, the Garou grows large flaps of skin under her arms that can be used to glide like a flying squirrel. When not in use, the membranes shrink into the Garou's arms and sides, becoming undetectable. The Garou may only glide with this gift, not fly like a bird, and her top speed is 25 mph.
|
Perceptive Servant
Activation Time: Personal
To Learn: Must be a member of the Children of Crow camp to learn this gift.
Required: Must be performing a nefarious activity to gather information using sight or hearing.
Activation Cost: One Gnosis
Effect: You gain a +2 trait bonus on any challenge related to learning information. These bonus traits may not be used on gift-related challenges.
Duration: Until you finish gathering information
|
Pure Identity
Activation Time: Personal
To Learn: You must be a member of the Bringers of Light camp to learn this gift.
Activation Cost: Three Gnosis
Effect: You mask your werewolf nature as that of any supernatural you like -- appearing to mystical senses as if you are a vampire, mage, changeling, or what-have-you. If anyone finds reason to suspect you and they give you extra scrutiny, make a static Social Challenge (retest Subterfuge) against a difficulty of their number of Wily Traits (or synonyms) plus Subterfuge Abilities. If you fail, your disguise slips.
Duration: One day
|
Pure Scent
Activation Time: Personal
To Learn: You must be a member of the Bringers of Light camp to learn this gift.
Activation Cost: One Gnosis
Challenge: Mental vs. eight Traits
Retest: Primal Urge
Effect: You maintain an air of mystery. The next challenge to learn your auspice, tribe or breed automatically fails.
Duration: One session
|
Rains of Mercy
Activation Time: Unique
Activation Cost: One Gnosis
Effect: You call down an oppressive rainstorm. It doesn't take place immediately, but by day's end, a downpour covers the area where you invoked this gift. It covers a radius of one mile for each level of Rank you possess. The storm is not harsh, but it is heavy.
Duration: The storm's natural duration
|
Seizing the Edge
Activation Time: At Will
Required: While this gift can be activated at any time, the traits bonus can only be applied if you are engaged in a direct confrontation, such as a combat or a staredown. As such this gift has no benefit towards static challenges.
Activation Cost: One Gnosis
Effect: You gain an unfair advantage in a conflict, as befits a grandchild of Thunder. For the rest of the scene you gain a Trait bonus equal to your Rank for comparison on ties in challenges that involve direct conflict. (You can't use the bonus on static Challenges to activate Gifts or use Abilities.) Apply this bonus to either your Physical, Social, or Mental Traits. Once a turn, you may switch this Trait bonus between these categories, although you cannot split it up.
Duration: One Scene
|
Shadow Weaving (W20)
Activation Time: Personal
Activation Cost: 1 Gnosis
Challenge: Static Physical vs. 10
Retest: Occult
Effect: You may manipulate all shadows within 100 feet, causing them to twist forms. Among other uses, this allows you to grant a target a +1 trait bonus to Stealth or Intimidation challenges.
Duration: One scene
|
Song of the Earth Mother (W20)
Activation Time: Unique - The Garou must spend at least 10 minutes communing with the earth.
Activation Cost: Three Gnosis
Challenge: Static Mental Challenge vs 9 traits
Retest: Occult
Effect: Success on the Mental Challenge will indicate to you if there are supernatural creatures within 100 yards of you. This gift will also indicate to you whether or not they are wyrm-tainted, but will not give you any more specific information.
Note: Prior to W20 you had to be a member of the Children of Bat camp to learn this gift. It is now a general camp gift.
|
Whisper Catching
Activation Time: Personal
Activation Cost: One Willpower
Effect: Secrets seem to carry themselves to your ears; with this gift, you may eavesdrop on one whispered conversation nearby, even if you're across the room. You hear the conversation with clarity, although a Storyteller is justified in asking you for a Mental Challenge to filter out distractions in a very noisy environment like a nightclub. This gift will not succeed against any conversation protected by the Murmur Rite.
Duration: One scene
|
Intermediate Gifts
Assassin's Strike
Activation Time: Personal (Movement)
To Learn: You must be a member of the Judges of Doom camp to learn this gift.
Activation Cost: One Rage and one Gnosis (yes, this is an exception)
Challenge: Gnosis vs. the Gauntlet (stepping sideways)
Retest: Primal Urge
Effect: You step sideways, but instead of stepping through the Gauntlet you step along it -- disappearing from where you were and reappearing behind your victim. Your next attack gains a two-Trait bonus. If your target isn't using any sort of supernaturally sharp senses, that attack also gains surprise.
Duration: Your next attack
|
Call the Storm
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Willpower vs. variable difficulty -- four Traits to worsen the weather a bit, nine Traits to completely transform it
Retest: Science or Occult
Effect: You can summon up bad weather as you please, from merely chilling the winds to causing a blizzard on a summer's day. The storm covers a ten-mile radius. If it's a thunderstorm, you may spend a Gnosis and make a Physical Challenge (with the above retest Ability) against a target to tag them with a lightning bolt, dealing four Aggravated damage.
Duration: One Scene
|
Dark Aerie
Activation Time: Personal
To Learn: Must be a member of the Children of Crow camp to learn this gift.
Activation Cost: One Gnosis
Effect: Gravity loses its grip on you; you can hover, float about, and fly through the air as you please. Your maximum speed is 20 miles per hour. In combat, you have a movement of four "steps" through the air. You also suffer a one-Trait penalty to all combat maneuvers unless you purchase the Flight Ability. Gifts and Fetishes that increase ground speed do not affect this movement. In addition, your body becomes shrouded in shadow, providing you a +2 trait bonus on stealth related challenges when in dark areas.
Duration: One Hour
|
Direct the Storm
Activation Time: Normal
Required: A target packmate is in Frenzy
Activation Cost: One Gnosis
Challenge: Willpower vs. target packmate
Retest: Leadership
Effect: Your powers of leadership extend even over a packmate who has lost herself to Frenzy -- even to the Thrall of the Wyrm. Your packmate will direct their fury against a victim of your choosing. (Victims after this one is dealt with are chosen by Frenzy as usual, unless you Direct the Storm again.) If you fail your challenge to activate this gift, attempt a Rage Challenge against seven Traits; if you fail this, you fall into Frenzy yourself.
|
Durance (W20)
Activation Time: Reflexive
Required: You have just used a Talen
Activation Cost: One Gnosis
Effect: The spirit does not depart the talen, but remains ready for later use. This does not function for talens whose physical form is destroyed in their activation (such as Basket of Bones which falls apart after 3 uses).
|
Icy Chill of Despair
Activation Time: Personal
Activation Cost: One Gnosis to activate the Gift
Retest: Intimidation
Effect: The Shadow Lord with this Gift spends a Gnosis and appears to grow larger and more imposing, becoming a terrible, shadowy version of herself. This change in aspect can severely intimidate any onlookers. It affects anyone who can see the Shadowlord within the area. Onlookers must spend a Willpower to engage the Shadowlord in a Social Challenge in order to oppose them in any way. If this challenge is won they are no longer affected by this Gift for the duration of the scene. Targets can attempt this challenge every round as long as they spend the per-requisite Willpower to attempt to pierce this Gift.
Challenge: Social vs Shadowlord to pierce the Chill
Duration: One scene or hour. If the Shadowlord attacks this Gift is dispelled.
|
Open Wounds
Activation Time: Personal
Frequency: Once per target per scene
Activation Cost: One Gnosis, plus 0-5 Mental Traits
Effect: You prepare a strike so devastating that it lays open a vital artery. If your next attack inflicts any damage, your victim takes a level of Lethal damage at the beginning of every turn thereafter until the effect ends. They may not heal these levels of damage until then. (If your next attack fails, the effects of this gift are lost.)
Duration: The wound bleeds for one turn plus one for each Mental Trait you spend, beginning the turn after you struck
|
Paralyzing Stare
Activation Time: Normal
Requirement: Your target must be able to see your eyes and facial expression.
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Intimidation
Effect: One glimpse of your terrifying visage freezes your target in place, unable to move, for the duration.
Duration: A number of turns equal to your permanent Gnosis, or until the target takes damage.
|
Raven’s Wings
Activation Time: Normal - The spirit raven acts immediately after the user of this gift.
Activation Cost: One Gnosis
Effect: You bring forth a spirit avatar in the form of a raven, capable of spying on your enemies. The raven exists in the Penumbra; it sees the Penumbra automatically and may peek into the physical world. It cannot affect the physical world itself, or be affected by any sort of attacks from the physical. It may fly up to five miles away from you. When you concentrate, you may see and hear through the eyes and ears of the raven.
Duration: One scene
|
Seeds of Doubt
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Subterfuge
Effect: You tell a lie to your target, who finds your words supernaturally convincing. As long as the lie is not obviously harmful to the listener, they will believe it, no matter how absurd it seems. "There's no reason to arrest me, officer," "The Alpha slept with your sister," and "I am wearing clothes fit for an emperor!" are all lies that would work; "It's safe to stand on the train tracks" and "blowfish sushi is your favorite" are not.
Duration: Your target will believe the lie until they are somehow convinced otherwise, be that firsthand evidence or years of therapy.
|
Shadow Cutting
Activation Time: Normal
Required: You must spit on your target's shadow.
Activation Cost: One Gnosis
Effect: You gain the power to damage a target by attacking its shadow. Only attacks made with claws, teeth, silver or fetish weapons are effective: mundane blades and guns will have no effect. Your target cannot parry these attacks, and makes all attempts to dodge them at a two-Trait penalty. The Storyteller may tweak these benefits and penalties if the shadows are particularly long (such as during dusk or dawn) or particularly small (high noon).
Duration: One Scene
|
Strength of the Dominator
Activation Time: Normal
Frequency: Once per target per scene
Challenge: Social vs. target
Retest: Intimidation
Effect: You commandeer a target's Rage, taking it for your own use. Each turn this gift is in effect, your opponent loses one Rage and you gain one Rage.
Duration: Three turns, starting the next turn
|
Summon Stormcrow
Activation Time: Normal - The summoned Stormcrow acts immediately after the user of this gift.
Activation Cost: One Gnosis
Challenge: static Social vs. 12 Traits
Retest: Intimidation
Effect: You summon a Stormcrow, an Umbral spirit who will serve you for a single task. Stormcrows can serve as messengers, spies, distractions or harriers. They are invisible in the physical realm, and in the Umbra barely visible: to see one requires a Mental Challenge against the spirit (retest Investigation). The Stormcrow has 2 Rage, 5 Willpower, 3 Gnosis, and 20 Essence, and the Charms Airt Sense, Reform and Materialize.
Duration: However long the task requires
|
Under the Gun (W20)
Activation Time: Normal
Required: You must touch the target with your fingertips (this may require a physical challenge, if done in combat)
Activation Cost: One Gnosis
Challenge: Social v. target
Retest: Firearms
Effect: The target draws bullets and other projectiles (arrows, hurled knives, and other missile weapons) to themselves, suffering a two-trait penalty to all defenses against ranged attacks.
Duration: One session or day
|
Advanced Gifts
Obedience
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Willpower vs. up to 20 targets
Retest: Leadership
Follow-up Cost: 1-5 additional Gnosis
Effect: You command obedience, becoming the perfect tyrant. Each person in the vicinity must succeed in a Willpower challenge against you (retest Leadership) to avoid succumbing to your will. The number of additional Gnosis you spend determines how much obedience you can compel: one Gnosis allows you to give orders that your subjects would not ordinarily mind following (even if they wouldn't choose to follow them right now); three Gnosis, and your subjects will look to you as their Alpha and fight on your behalf; five Gnosis and they will follow you into Malfeas itself, undertaking virtually suicidal quests to please you.
Duration: Determined by the degree of obedience compelled, but no more than one session
|
Shadow Pack
Activation Time: Normal - The summoned shadows act immediately after the user of this gift.
Challenge: Gnosis vs. eight Traits
Retest: Occult
Follow-up Cost: 1-5 Gnosis
Effect: Shapes peel out of the darkness, each one your own reflection, wrought in shadow. They fight on your behalf. One duplicate appears for each Gnosis you spend. Each duplicate has your Physical, Social, Mental, Ability, and Rage Traits; they cannot, however, use Gnosis, Willpower, or Gifts. Each has only one Health Level; taking damage destroys them. They fade away when the gift ends.
Duration: One Scene
|
Wounding Lies
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Intimidation
Effect: You inflict harsh consequences on any target who chooses to lie to you. For the scene, if your target tells a lie, a mystical wound gashes their flesh, dealing one Aggravated damage. Even half-truths open small wounds, although these don't do any real levels of damage. Omissions -- like leaving out a contact's hair color when asked for her description -- are not punished by the gift. Your target may spend five Gnosis in order to stop this treatment, but if they do not, the Storyteller is justified in requiring some sort of Willpower challenge from them if they try to keep silent in the face of such humiliation and pain.
Duration: One Scene
|
Gifts: Shadow Lord
|
Tip: To turn text into a link, highlight the text, then click on a page or file from the list above.
|
|
|
|
|
Comments (0)
You don't have permission to comment on this page.