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Gifts: Ragabash
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last edited
by Lawrence 1 month, 1 week ago
Ragabash Gifts
These Gifts are available to characters of the Ragabash Auspice.
Basic Gifts
Alter Scent
Activation Time: Personal
Activation Cost: One Gnosis
Effect: You replace the scent coming from your body with any other scent you know. Attempts to track you by your scent fail, unless the foe has Heightened Senses, in which case they get a Simple Test to uncover your true scent; if they win (not tie), they cannot be fooled this way for the rest of the session.
Duration: One Scene or Hour
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Blissful Ignorance
Activation Time: Normal
Required: You must remain still, make no noise, and don't interacting with your environment.
Effect: You can render yourself invisible to all senses, technology, and even spirits. You are undetectable as long as you are perfectly still and quiet. If you are currently being observed, you must defeat the target in a Mental challenge (retest Stealth against their Awareness) Cross your arms over your chest to indicate you're using this Gift.
Duration: Until you move, make noise, or interact with your environment.
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Blur of the Milky Eye
Activation Time: Personal
Required: Move no faster than half your speed, make no noise louder than a whisper, and don't interact with your environment.
Effect: Your appearance blurs away into a haze, difficult to follow by all but the sharpest eyes. People who are looking at you when you activate this gift can keep track of you, but others can only notice you if they are using supernatural senses or if you visibly disturb the environment. If so, they get a Mental Challenge against you (they retest with Investigation; you retest with Stealth) to see through it. You must move no faster than half speed and must make noise no louder than a whisper.
Duration: Until you move faster than half your speed, make noise louder than a whisper, or interact with your environment.
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Disguise Fetish (W20)
Activation Time: Normal
Challenge: Social, vs. any person using supernatural detection to see through the illusion
Retest: Subterfuge
Effect: You may disguise any of your Fetishes or talens as mundane objects. This also conceals any unusual decoration upon them; klaives will appear to be steel, glyphs and jewels will be hidden or masked as cheap imitations, etc.
Duration: One scene, or until you use the item for its purpose (e.g., stabbing someone with your klaive).
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Emergency Exit
Activation Time: Personal
Activation Cost: One Willpower
Challenge: Mental vs. 8 Traits
Retest: Survival
Follow-up Cost: 0-5 Mental Traits
Effect: Ragabash rule number one, whether you're scouting a warehouse or exploring a strange Umbral realm, is that you should always know where the exits are. Use this gift successfully and you get an intuitive sense of the direction of the nearest way out (which is not necessarily the safest way out). The Storyteller gives you one additional detail about the exit for each Mental Trait you spend.
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Hush
Activation Time: Normal
Challenge: Mental vs. target (and you get a two-trait bonus versus your own packmates)
Retest: Subterfuge
Follow-up Cost: 1-5 Social Traits
Effect: You stop someone from saying the wrong thing at the wrong time. They cannot communicate verbally for the duration of the gift. It's just a temporary solution, causing someone to forget their train of thought or stumble over their words -- and it's especially useful for preventing packmates from saying something stupid.
Duration: 1 turn per Social Trait spent
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Infectious Laughter (W20)
Activation Time: Normal
Required: Make an audible comment mocking an argument.
Challenge: Mass Social vs. listeners
Retest: Expression
Effect: Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage. All present cease quarreling and forget the cause of a disagreement. This Gift cancels the effects of Divide.
Duration: Until someone brings up the topic again.
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Liar's Face (W20)
Activation Time: Normal
Required: You must be speaking the truth as you know it.
Activation Cost: One Willpower
Challenge: Social v. any supernatural targets
Retest: Subterfuge
Effect: Your words become supernaturally dishonest, causing all hearers to disbelieve the truth. Humans are automatically affected; any supernatural listeners must be defeated in the above social challenge to be persuaded of your deceit. This gift does not defeat Truth of Gaia, as the Philodox gift provides supernatural evidence of the speaker’s words.
Duration: Until evidence is presented that verifies the original story.
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Obscure the Truth
Activation Time: Personal
Activation Cost: One Gnosis
Effect: Sly as any fox, you lie and manipulate with the best. In challenges involving the Subterfuge Ability, you may call upon a might-like retest (like all might-like retests this is the last retest you may call in the challenge).
Duration: One Scene or Hour
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Open Seal
Activation Time: Normal
Challenge: Static Gnosis vs. local Gauntlet rating
Retest: Security
Effect: No lock or closed device is closed to you. With barely a gesture and an expression of desire, you open any non-mystically closed device.
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Petal Float (W20)
Activation Time: Reflexive
Required: You are falling a dangerous distance.
Challenge: Extended Physical vs 12
Retest: Athletics
Effect: For each success you receive on the extended challenge, you reduce the effective height of a fall by ten feet. As this actually slows your falling speed, you may drift a significant distance over a sufficiently lengthy fall.
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Play Dead (W20)
Activation Time: Reflexive after taking a hit to health levels. Alternatively: Normal action to appear as a decaying corpse.
Activation Cost: One Gnosis when used reflexively. No cost otherwise.
Effect: When used reflexively by spending the Gnosis, you appear to be slain by the blow you just took. If used as a normal action, you disguise yourself as a corpse that is several days old and visibly rotting. In either case, you do not have a visible pulse, do not appear to breathe, and show no signs of life.
Duration: A number of minutes equal to your permanent Gnosis rating.
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Scent of Running Water
Activation Time: At Will
Effect: Your scent is washed away from the world as if you had just stepped through a river. All challenges trying to track you by scent suffer two-Trait penalty.
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Sense of the Prey
Activation Time: Normal
Required: Knowledge of your target; the target is in the same realm as you
Challenge: Mental vs. target if they are actively hiding; automatic success if they're not
Retest: Enigmas
Effect: If you're target is in the same realm as you (Earth, the Penumbra, a particular Umbral Realm, etc.), then you gain an unerring sense of which direction you must go to find them. You can move directly towards them as fast as you are able to travel. This gift may only be used on sentient creatures (humans, garou, vampires, animals, etc) but not on objects.
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Slip of the Tongue
Activation Time: Normal
Required: Engage your target in a conversation about the topic
Challenge: Social vs. target
Retest: Subterfuge
Effect: You have a deft and mystical knack for getting others to reveal more than they intend. Once you have the target talking about a topic, using this gift forces them to make an inadvertent remark on something they wished to hide regarding the topic. (E.g., "That's ridiculous, officer, if I wanted dispose of the murder weapon, I'd have thrown it into the incinerator down at the dump of 34th and Elm!")
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Spider's Song (W20)
Activation Time: Personal
Activation Cost: One Gnosis
Effect: You can steal messages from the Weaver’s web, plucking them from the air or eavesdropping as they race through telephone lines. By pressing an ear against a telephone line, you may overhear all conversations happening across that line. If the target is a mobile phone, you need only see the phone, not touch it. This also permits the interception of text and picture/video messages.
Duration: For as long as you remain in contact or can see the mobile phone user.
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Taking the Forgotten
Activation Time: Normal
Required: You've taken something from the target
Challenge: Mental vs. target
Retest: Stealth (you); Streetwise (your target)
Effect: You've become such an effective thief that your mark forgets ever having owned what you stole from them. Items like Fetishes, however, may trigger memories of their own in their former owner -- the victim may make a Mental Challenge at Storyteller discretion to "recall" that they once owned a similar Fetish, but no details about how it went missing. Fetishes that are attuned to an owner may even make their own attempt to return.
Duration: Permanent
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Trickster Beacon
Activation Time: Normal
Required: Touch your target
Frequency: The Gift can only be used once per game session against a particular target.
Activation Cost: One Gnosis
Challenge: Mental vs. target
Retest: Enigmas
Follow-up Cost: 1-5 Social Traits
Effect: You tag a victim with a spiritual mark that draws trickster-spirits and makes their life interesting for a few days. These spirits will play nonlethal pranks on the target like stealing small important items, locking doors, and mimicking voices. In the Umbra, these spirits distract and jeer at them, ensuring they get lost if they try to travel.
Duration: A number of days equal to the Social Traits spent
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Intermediate Gifts
Fly Feet
Activation Time: At Will
Challenge: optionally once per use, Physical vs. difficulty based on material being climbed (9 for stone or wood, up to 14 for glass or ice)
Retest: Athletics
Effect: You cling to walls and ceilings like a fly. You can climb across these surfaces at half your normal movement rate. If you succeed at the optional challenge, you can climb at your full movement rate instead.
Duration: Scene or Hour
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Fog of War
Activation Time: Normal
Required: Perform a song to create and maintain the effect.
Activation Cost: One Gnosis
Challenge: Social vs. the number of enemies
Retest: Performance
Follow-up Cost: 1-5 Social Traits
Effect: You perform a song whose melodies inspire confusion and fugue in your enemies. At the beginning of every turn, enemies within earshot must throw a Rock-Paper-Scissors test. A win means they are unaffected, a tie puts them down three Traits on all Perceptive Challenges (or synonyms) for that turn, and on a loss they lose all ties on challenges for the turn. The effect ends prematurely if you take any action other than singing, moving, and defending yourself.
Duration: One turn per Social Trait spent, or until you take action other than singing
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Fool's Luck
Activation Time: Personal
Activation Cost: One Gnosis
Effect: With the blessing of the spirits of deception, you receive a free retest on all challenges involving trickery or stealth. You only get this retest once per challenge, and if you lose, you can't use attempt any further retests.
Duration: One Scene or Hour
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Gremlins
Activation Time: Normal
Required: You touch the device to be affected.
Challenge: Static Social vs. variable difficulty -- 6 for complex electronics like computers, 9 for simple electronics like lighting, 12 for machines like cars, and 15 for simple tools like knives
Retest: Intimidation
Follow-up Cost: 0-2 Social Traits
Effect: Your touch terrifies the spirit of a device, disrupting it and possibly destroying it. It stops functioning for the duration.
Duration: One Scene or Hour; or, if one Social Trait was spent, the rest of the session; or if two Social Traits were spent, the breakdown is permanent.
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Impunity
Activation Time: Normal
Required: You are making accusations you believe to be true.
Challenge: static Social vs. twice the target's Willpower, plus 1 Trait for each prior use of the gift during this lunar month
Retest: Subterfuge
Effect: The blessing of your moon allows you to impede others' efforts to attack or punish you while you are speaking uncomfortable truths about them. Your target must win a Willpower challenge against you to attack or punish you for the duration of this gift. If you try to use this opportunity to say untrue things about your target, the spirits themselves may strike back at you (at the Storyteller's discretion).
Duration: One Scene or Hour, or until you make an accusation you don't think is entirely true
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Liar's Craft (W20)
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Subterfuge
Effect: You tell a lie to your target, who finds your words supernaturally convincing. As long as the lie is not obviously harmful to the listener, they will believe it, no matter how absurd it seems. "There's no reason to arrest me, officer," "The Alpha slept with your sister," and "I am wearing clothes fit for an emperor!" are all lies that would work; "It's safe to stand on the train tracks" and "blowfish sushi is your favorite" are not.
Duration: Your target will believe the lie until they are somehow convinced otherwise, be that firsthand evidence or years of therapy.
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Luna's Blessing
Activation Time: At Will
Required: You must be outdoors and the moon must be clearly visible in the night sky (yes, that means it doesn't work during the new moon)
Effect: As long as Luna's light shines on you, she protects you against the curse of silver. You regenerate damage from silver as if it were merely lethal. If the moon is full, this effect is increased: those who attack you with silver weapons and fail must a Simple Test. If the test fails, your attacker takes damage from their own weapon.
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Madness Season
Activation Time: Normal
Required: The target must be able to see you (although there's no need for eye contact).
Activation Cost: One Gnosis
Challenge: Social vs. target
Retest: Subterfuge
Effect: You reach into the target's psyche and twist, reducing them to a twitching ball of insanity. They are unable to act for the duration of the gift.
Duration: A number of turns equal to your permanent Gnosis, or until the target takes damage.
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Misdirection (W20)
Activation Time: Normal
Activation Cost: One Willpower
Challenge: Social, vs. target
Retest: Subterfuge
Effect: For each permanent dot of Subterfuge you possess, you may take a single action that your target simply doesn't notice, no matter how brazen. You may steal the glasses off of their face, or even kill someone standing right next to them. Once the Gift wears off, they will notice any evidence you haven't hidden yet.
Duration: Until you have run out of actions, or until the target is threatened with direct bodily harm (including being grappled or otherwise restrained, but not including having their possessions removed).
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Monkey Tail
Activation Time: Automatic
Effect: Your tail is prehensile. It can grasp objects, suspend you from the rafters, or even swing a weapon (though it doesn't count as an "off-hand" or give you extra actions). Your tail is not especially strong, however, so you may not bid Strength traits when using it for Physical Challenges.
Duration: Always in effect
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Open Moon Bridge
Activation Time: Normal
Required: You're at a Caern
Activation Cost: One Gnosis
Effect: With or without the cooperation of a Caern Totem, you open a moon bridge as per the Rite of the Opened Bridge. This bridge can extend up to one thousand miles and end anywhere.
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Pathfinder (W20)
Activation Time: Normal
Challenge: Static Mental v. 12 traits
Retest: Survival (in wilderness) or Streetwise (in urban settings)
Effect: You reach a destination faster than usual, reducing the time it would take by up to half of what it would normally take. This does not increase your actual movement speed, but rather means that you find shortcuts that others can't. This also causes anyone tracking you to suffer a -2-trait penalty, which stacks with such Gifts as Scent of Running Water
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Terrain Shift (W20)
Activation Time: Normal
Activation Cost: One Gnosis
Effect: You may change natural terrain around you, to grant yourself passage or deny it to pursuers. These changes are relatively small in scale; you could create a ford across a small stream, but not across the Mississippi at its mouth. This also only affects natural terrain; you can close the mouth of a cave, but not seal off a blast door.
Duration: Each change is permanent; thus, to create a door for yourself and then close it on your enemies is two separate uses of the Gift.
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The Usual Suspects
Activation Time: Normal
Required: A clear view or strong scent of your target
Activation Cost: One Gnosis
Challenge: Mental vs. target
Retest: Enigmas
Effect: You have a knack for keeping mystical awareness about others' whereabouts. If your challenge succeeds, you gain a constant sense of your target's general location. You may track a number of targets this way equal to your permanent Gnosis rating.
Duration: Permanent
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Umbral Dodge (W20)
Activation Time: Reflexive
Required: You are the target of a Brawl- or Melee-based attack
Activation Time: Reflexive
Activation Cost: One Gnosis
Effect: You open a passage through the Umbra for your opponent to step through. If you successfully dodge the attack, your opponent steps sideways as if they had spent a point of Gnosis to do so. This works even on opponents who cannot normally cross the Gauntlet (such as vampires or spirits without the Materialize charm). The Gnosis must be spent prior to attempting to dodge; if you fail to dodge the gift’s effects are wasted.
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Whelp Body
Activation Time: Normal
Frequency: Once per scene per target
Activation Cost: One Gnosis
Challenge: Gnosis vs. target
Retest: Medicine
Follow-up Cost: 0-5 Gnosis
Effect: You utter a curse on your foe, inflicting sickness and palsy on their body. You remove a number of temporary Physical Traits from your target (your choice) equal to the total number of Gnosis you spend activating the gift (including the initial cost). These traits are marked off as if spent, but they may not regained by any means until the end of the session. Also, having lost Permanent Traits to another version of this gift does not confer an immunity to this version.
Duration: The traits are lost and cannot be refreshed until the end of the session.
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Advanced Gifts
Blank
Activation Time: Normal
Activation Cost: Three Rage
Challenge: Willpower vs. all supernatural targets in the area; automatic success vs. non-supernaturals
Retest: Occult
Follow-up Cost: 1-5 Gnosis (yes, even though you spent Rage)
Effect: Why sneak around when you can do your dirty deeds in plain sight? You temporarily shut down conscious thought for everyone affected in the area. They remain standing but stop moving; their senses go dull and they stop being aware of anything for the duration. This buys you a window of time in which to set up some epic mischief, but take care: attacking any victim of the effect ends it.
Duration: A number of turns equal to the Gnosis you spent plus one, or until someone is attacked
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Thieving Talons of the Magpie
Activation Time: Normal
Required: You have enough knowledge about a power to specify it, and you can accomplish its own requirements.
Challenge: Mental vs. target
Retest: Occult
Follow-up Cost: 1-5 Gnosis
Effect: You steal others' supernatural abilities for a short period of time. Use this gift to take other Gifts, spirit Charms, vampire Disciplines, mage Spheres, etc. While you have the stolen power, your target cannot use it. Use your current Gnosis total in place of any Trait that Garou don't normally possess, like Blood, Glamour, etc.
Duration: A number of turns equal to the Gnosis you spent
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Thousand Forms
Activation Time: Normal
Activation Cost: One Gnosis
Challenge: Automatic for non-mythical creatures; static Mental vs. 18 Traits for a mythical creature
Retest: Animal Ken
Effect: Embodying the classic trope of the trickster as a shapeshifter, you can change into any animal form between the size of a bluebird and a bison. You can even take on the shapes of mythical creatures, although you can't become a wyrm-beast of any sort. You gain all the standard powers of the animal in question, such as flight, gills, poisonous fangs, etc.
Duration: Until you choose to end the effect
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Turn the Moon
Activation Time: Normal
Activation Cost: One Willpower
Challenge: Social vs. target
Retest: Primal Urge
Follow-up Cost: 1-5 Social Traits
Effect: In order to share a new viewpoint or punish someone who is too proud of their role, you can give a fellow Garou a new Auspice of your choice for a time. Your target loses all access to their usual auspice gifts, and their Rage adjusts to the base minimum of the auspice. Even their thinking changes for a while, drawn to the stereotype of their new role. They cannot learn any Gifts of their new auspice during this time, however.
Duration: A number of days equal to the Social Traits spent
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Violation
Activation Time: Normal
Required: You must be touching your target, which may require a physical challenge.
Challenge: Social vs. target
Retest: Primal Urge
Follow-up Cost: 1-5 Social Traits
Effect: With a physical touch and a psychic blow, you shatter an opponent's confidence. They cannot spend Rage or Willpower until they recover at the end of the gift's duration.
Duration: One turn, plus one turn for each social trait spent
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Weakest Link
Activation Time: Normal
Activation Cost: One Willpower
Challenge: Social vs. the person in the pack with the best Social Traits
Retest: Enigmas
Follow-up Cost: 1-5 Social Traits
Effect: At a glance, you deftly puzzle apart the dynamics of a given pack. For each Social Trait you spent, you may learn one pack-specific fact from one pack member, such as who they call pack alpha, who their Totem is, their pack's strength or weakness, etc.
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Gifts: Ragabash
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