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Gifts: Philodox

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Philodox Gifts

These Gifts are available to characters of the Philodox Auspice.

 


 

Basic Gifts

 

Building a Legend (W20)

Activation Time: Automatic

Effect: The Philodox are the natural leaders of the Garou in times of peace, bolstered by the faith and trust given to them by their charges. Whenever the character gains a point of permanent Renown, he regains Willpower points up to his permanent rating.

 

Call to Duty

Activation Time: Normal

Activation Cost: To call all spirits (see effect) Two Gnosis, otherwise none

Required: To call a specific spirit (see effect) you must know the name of a local, non-hostile spirit

Challenge: To call a specific spirit (see effect) static Social vs. the spirit, otherwise none

Retest: To call a specific spirit (see effect) Leadership, otherwise

Effect: By invoking the name of a local, non-hostile spirit (which you must have learned by some other means), you summon it to appear. You may give it a single command, which it obeys to the best of its ability; once this is done, the spirit is free to leave. Alternatively, if you spent two Gnosis you can summon all non-hostile spirits within one mile to aid or protect you.

 

Command the Gathering (W20)

Activation Time: Normal

Activation Cost: One Willpower

Challenge: Static Social vs number of people present

Retest: Leadership

Effect: You draw all eyes to yourself with a great exclamation, a clap of your hands, or something similar.  Until you have had your say, none may depart or interrupt you; those wishing to do so must spend two Willpower, at which point they may speak or leave the area.  This gift is ill-suited for a combat gift, as you and your allies are just as restrained by the powers of this Gift as your enemies will be.

Duration: One speech

 

Fangs of Judgement (W20)

Activation Time: Personal

Activation Cost: One Willpower

Effect: Your natural weaponry becomes empowered to bring judgment to those who have betrayed Gaia. Any Brawl-based attack deals one additional level of aggravated damage to creatures such as Black Spiral Dancers, fomori, or corrupted nature spirits; this Gift has no effect on any creature which is either not of the Wyrm (e.g., drones, fae, etc), or was Wyrmish from its creation (e.g., Banes which were never Gaian).

Duration: One scene or hour.


 

Firm Stance (W20)

Activation Time: Reflexive

Required: You are engaged in a Defensive Social Challenge and about to compare Traits

Activation Cost: One Willpower

Effect: More than any other auspice, the Philodox is held in esteem for their great honor. A Philodox with this gift can turn that esteem into a veritable shield against the insidious sway of the Wyrm, or the misguided arguments of less honorable allies. By spending a Willpower, the Philodox gains a number of social traits for defending against a social challenge equal to their Honor. This gift may be spent mid-challenge after a chop is thrown, but before traits are stated, and may be activated on later challenges if retests are utilized. This gift does not work against Garou that have higher Honor than the Philodox.

Duration: A single challenge

 

King of the Beasts

Activation Time: Normal

Required: An animal within 100 feet

Frequency: You may affect only one animal at a time

Challenge: static Social vs. three Traits for a wolf you're related to, six Traits for an animal you care for, eight Traits for an unfamiliar animal, or ten Traits for an unfriendly animal

Retest: Animal Ken

Effect: You exert a mystic dominance over the target animal, winning its loyalty instantly. It will follow your orders unconditionally.


 

Ma'at's Feather 

Activation Time: Normal

Required: This gift can only be used upon a dead Garou

Challenge: Static Gnostic Challenge vs the deceased's former Gnosis Rating

Retest: Occult 

Effect: By using this gift the Philodox is able to determine if a Garou died in service to Gaia, or if they had fallen to the Wyrm before they died.  This gift does not determine how the dead Garou betrayed Gaia, only whether or not they did.

 

Moon Lore

Activation Time: Personal

Challenge: static Mental vs. six Traits

Retest: Primal Urge

Follow-up Cost: optionally, one Mental Trait

Effect: You learn the phase of the moon under which a nearby target person was born. If you spent the Mental Trait, you also learn weather the moon was waxing or waning at the time.

 

Omen of Truth

Activation Time: Unique: at least 1 minute.

Activation Cost: One Gnosis

Challenge: Mental vs. difficulty based on environmental cues: 15 Traits in an empty room, 11 Traits in a city, 8 Traits in the wilderness

Retest: Enigmas

Effect: You have a supernatural ability to glean answers from your physical environment. After a minute of study, a hint to an answer you seek comes to your attention (provided, naturally, by the Storyteller).

 

Persuasion

same as homid gift

 

Realm Wisdom

Activation Time: Normal

Required: You are in an Umbral realm or zone.

Activation Cost: One Gnosis

Challenge: Mental vs. Storyteller difficulty (based on obscurity of Umbral Realm)

Retest: Law

Follow-up Cost: 0-5 Mental Traits

Effect: Your Philodox nature attunes to the fundamental rules governing the local umbral realm or zone. The Storyteller tells you one relevant fact about the laws here, plus an additional relevant fact for each Mental Trait you spent.

 

Resist Pain

Activation Time: At Will

Activation Cost: One Willpower

Effect: You push on through the pain of injury with superhuman resilience. You stop suffering wound penalties for the duration of this Gift.

Duration: One Scene or Hour

 

Scent of the True Form

Activation Time: Personal

Challenge: automatic success against Garou; otherwise, static Mental vs. 6 Traits for most creatures, 8 Traits for vampires, changelings and fera, or 10 Traits for fomori and mages

Retest: Primal Urge

Effect: Through a combination of scent and other mystical cues, you determine a target's true supernatural nature. You learn whether they are a werewolf, kinfolk, vampire, fomori or the like.

 

Sense Trauma (W20)

Activation Time: Normal

Challenge: Mental Challenge vs target

Retest: Empathy

Effect: The Philodox have a keen sense for those who minds have been shattered by trauma or supernatural forces. Success allows the Philodox to determine if the target has a Derangement or is under the effects of the Delirium, and to what stage.

 

Strength of Purpose

Activation Time: Normal

Frequency: Once per game session

Challenge: extended Physical vs. 11 Traits

Retest: Rituals

Effect: You renew your determination by performing a ritualistic reminder of your role in your pack, your tribe and your world. For each success you achieve in the challenge, you regain one Trait of spent Willpower. This Gift cannot grant Willpower over your maximum rating.

 

Truth of Gaia

Activation Time: Reflexive

Required: Your target has just made a statement you wish to test.

Challenge: Mental vs. target

Retest: Empathy

Effect: You hear the ring of truth and deception in the words of others. If you win the challenge, you can tell if the target has deliberately lied to you. The gift cannot detect lies that the target actually believes -- misinformation and altered memories foil this gift.

 

Intermediate Gifts

 

Divided Heart

Activation Time: Personal

Challenge: Social vs. 11 Traits

Retest: Primal Urge

Follow-up Cost: 1-5 Social Traits

Effect: When another Garou's Rage threatens to overwhelm her better judgment, you can step in and enforce a division between Rage and reason. For the duration, your target may ignore the usual dangers of having her Rage exceed her Willpower.

Duration: Five minutes per Social Trait spent

 

Flow Like Water (W20)

Activation Time: Personal

Activation Cost: One Willpower

Effect: Like the axiom of water overcoming stone, the Philodox learns to flow past his foe's attacks to strike where they don't expect it. For the duration of the scene, each round, whenever the Philodox takes a defensive action they gain a +1 trait bonus on their next offensive action, and whenever they take an offensive actions they gain a +1 trait bonus on their next defensive action. These bonuses do not last between rounds, and do not stack.

Duration: One scene or hour

 

Mental Speech

Activation Time: Normal

Required: Know your target personally, or have something that belongs to them; the target is less than 10 miles away per current Gnosis you have 

Activation Cost: One Willpower

Challenge: Social Challenge vs. Target

Retest: Empathy 

Effect: You establish a telepathic link with a target, wherever they are within the Gift's range. You can communicate, even using Social Abilities like Intimidation, but you can't read their mind.

Duration: One Scene or Hour

 

Power of the Ways

Activation Time: Normal

Frequency: May only be used to regain each temper once per game session.

Challenge: extended Willpower vs. 5 Traits

Retest: Rituals

Effect: You draw upon the ephemera of the Umbra. For each success you achieve in the challenge, you regain one Trait of the chosen spent temper (Rage, Gnosis, or Willpower). This Gift cannot grant points over your maximum rating.

 

Reality's Path

Activation Time: Personal

Challenge: Mental Challenge vs. 11 Traits

Retest: Enigmas

Follow-up Cost: optionally, three Mental Traits

Effect: Truth is subjective, but Philodox cannot afford that luxury.  You may determine whether words your target believes to be true are actually true, regardless of the target's beliefs. Success tells you if your target is speaking an unintentional falsehood; by spending three Mental Traits, you can tell whether someone deliberately misinformed them.

Note: This Gift only works when a subject speaks what he truly believes; packmates can’t go on “fishing expeditions” by throwing out names to determine who really committed a deed, for example.  Reality’s path deals with knowable facts, not greater spiritual truths (you could determine the truth of the statement "I single-handedly slew a Nexus Crawler", but not the statement "Falcon will someday defeat the Wyrm").

 

Rebirth (W20)

Activation Time: Normal

Activation Cost: One Gnosis

Challenge: Extended Social Challenge vs (12 + health levels inflicted)

Retest: Primal Urge

Effect: The Philodox with this gift breaths new life into an animal that has been dead no longer than (Permanent Gnosis) months and carries no Wyrm taint. Upon activation the Garou suffers a number of unsoakable lethal health levels based on the size of the corpse. Small animals such as rodents require one level; medium animals such as wolves require two; large animals such as horses require three; and enormous creatures such as elephants require four or more at ST discretion. The Garou may chop once per round, and must accumulate a number of successes equal to the health levels inflicted. Once they have their own blood forms new muscle and flesh, filling in the gaps in the body until the creature is whole again. The revived creature is wholly loyal to the Philodox, but returns to its original state once the scene is ended. A corpse cannot be subjected to this gift more than once.

Duration: One scene or hour

 

Roll Over

Activation Time: Normal

Frequency: This gift is specially subject to the five-minute rule (i.e., if it fails, you cannot attempt it against the same target until five in-game minutes have passed).

Challenge: Willpower vs. target.

Retest: Intimidation, and possible Primal urge.

Effect: Bearing down on your target with an irresistible force of will, you compel them to submit. For the duration, your target may take no action other than submission to you unless they are directly endangered. 

Duration: One scene or hour

 

Scent of Beyond

Activation Time: Normal

Required: You are familiar with the area you want to sense

Challenge: static Mental vs. six to fifteen Traits, depending on your familiarity with the place

Retest: Enigmas

Effect: You can extend your senses to any place you are familiar with. You perceive that area as if you're standing in the middle of it. While your senses are extended this way, you become totally unaware of what is happening in your actual physical vicinity.

Duration: Up to one scene; you may end it at will

 

Scent of the Oathbreaker (W20)

Activation Time: Personal

Required: You witness someone making an oath or promise (they need not be sincere, but must intend to be taken as sincere).

Activation Cost: One Gnosis

Effect: You sanctify an oath made by one or more persons, gaining the power to enforce that promise. If the terms of the oath are violated by any of those sworn to it, you immediately become aware of this. Furthermore, any attempt to track the oathbreaker by scent gains a free retest.  This benefit applies only until the next time you are in the oathbreaker's presence.

Duration: For as long as the oath still applies

 

Sense Balance

Activation Time: Personal

Required: The Garou must be focused and at peace (thus it cannot be used while in combat, or while the Philodox is exhausted)

Activation Cost: One Gnosis

Challenge: Static Mental Challenge vs 12 traits

Retest: Enigmas

Effect: By focusing on a target (which can be an area, person, or inanimate objects) and succeeding on the mental challenge, the Philodox becomes innately aware of an imbalance in the Triatic Forces.  Wyrm manifestations feel dense and oily, Weaver presence feels cold and unyielding, and Wyld energies feel warm and trembling.

 

Take the True Form

Activation Time: Normal

Challenge: Social vs. target

Retest: Primal Urge

Effect: At your command, your target must forgo all shapeshifting. They instantly assume their natural form (breed form, for Garou and other Fera; human, for shapeshifting vampires) and they cannot use any further shapeshifting powers for the duration.

Duration: One scene

 

Weak Arm

Activation Time: Normal

Frequency: Once per scene per target

Challenge: Mental vs. target

Retest: Brawl

Follow-up Cost: 0-5 Mental Traits

Effect: By studying your target's fighting style for a turn, you gain valuable insights regarding how best to attack them. Your attacks against the target gains bonus Traits equal to one plus the number of Mental Traits you spent.

Duration: One scene or combat, whichever ends first.

 

Wisdom of the Ancient Ways

Activation Time: Personal

Challenge: Gnosis vs. 9 Traits (minus one Trait per level of Ancestors you have)

Retest: Occult

Follow-up Cost: 1 or 2 Mental Traits

Effect: Through a moment of meditation, you reach out for answers to the Garou who have gone before, be they your own ancestors or other warriors of yore. You recall their memories or summon up ancient lore. Ask the Storyteller for the information you seek: if you spend one Mental Trait it is clear but broad information, while if you spend two Traits the information is detailed and specific.

 

Advanced Gifts

 

Geas

Activation Time: Normal

Frequency: A target may labor beneath only one geas. Geases after the first one will fail until such a point as the first geas is fulfilled.

Activation Cost: One Gnosis

Challenge: Social vs. target; or, vs. highest Social among all members of the target pack or family

Retest: Leadership

Effect: You lay a mystically binding oath over a target or group or targets. The requirements of this oath may not override basic self-preservation, but it has significant leeway otherwise. The target or targets are compelled to obey the oath until an assigned task is completed -- or until another use of Geas cancels the compulsion.

Duration: Until the task is completed, or until Geas is used to cancel the compulsion

 

Soul's Guilt

Activation Time: Normal

Challenge: Mental vs. target

Retest: Empathy

Effect: You can now see into the heart of your subjects, determining what guilt they hide. Success allows you to tell if the subject is feeling guilty about anything, and how intense that feeling is.

 

Wall of Granite

Activation Time: Personal

Frequency: Once per scene

Required: You are in contact with earth or stone

Activation Cost: One Gnosis

Effect: Calling on the strong bond between the Philodox auspice and earth elementals, you summon a moving barrier of stone to protect you. A wall nine feet tall, six feet wide and three feet thick emerges from the earth to protect you, moving automatically to guard you from all angles. It absorbs fifteen Health Levels of damage before being destroyed.

Armor Type: Barrier

Duration: One scene, or until destroyed or dismissed

 

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